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[SP-MP] Gravemind (Games Type Fixed)

Posted: Sun Jul 30, 2006 3:34 am
by RadisHASii
Gravemind
Image

On Halo alot of structures were still to be completed
(sorry for my english, internet translator italian to english :D)
  • Author: __ RadisHASii (RadisH, ASii)
    Website: ...http://forum.xbox360-tribe.org/f-halo-mod-47.html/
    Base:___...Zanzibar

    Map Information:
    [ YES ] __System Linkable
    [ ___ ] __Weapon Mods
    [ ___ ] __Skin Mods
    [ ___ ] __Physics Mods
    [ YES ] __Lighting Mods
    [ ___ ] __Vehicle Mods
Ok, im not expert in modding , understand that .
It's a SP->MP conversion (07a_highcharity/gravemind), I have added a key gondola, main crusher, and control walkway. I know that the key and gondola are green, but , don't know how fix it. But, green isn't that bad on dark ambient
FILL FREE TO RE-MOD this conversion!

all gametype FIXed apply the patch-fix over old patch

Preview Images:

Image


Download contained
- sPPF patch
- DDS pic preview
- xml for map description (rename that map in gravemind.map)


This topic was auto generated with The Mimesis Mod Post Generator

Posted: Sun Jul 30, 2006 4:20 am
by slaj
Nice work, for sure !

Re: [SP-MP] Gravemind

Posted: Sun Jul 30, 2006 4:47 am
by DrXthirstold
Nice Mod - I like it!:D Oh , and not to make fun of you at all - I re-wrote this for you!

On Halo alot of structures were still to be completed.
(Thirst fixed for me!)



Ok, im not expert in modding , understand that :D :(.
It's a SP->MP conversion (07a_highcharity/gravemind), I have added a key gondola, main crusher, and control walkway. I know that the key and gondola are green, but , don't know how fix it. But, green isn't that bad on dark ambient :D
FILL FREE TO RE-MOD this conversion!

Bugs:
all gametype CTF KOTH etc.. Do Not Work! If someone can fix that , PLEASE DO IT:D



Download contained
- sPPF patch
- DDS pic preview
- xml for map description (rename the map in gravemind.map)
[/quote]

Posted: Sun Jul 30, 2006 5:36 am
by SpecOp44
Good job. I know how you may be able to fix the gametypes. Since you converted them from another map, they are still there, only in the place were they should be on the other BSP. Simply move them from there to their new location.

Posted: Sun Jul 30, 2006 6:02 am
by RadisHASii
yes, have move all territory CTF KOTH, but have some problem to place in good position. for example the Assault Bomb (don't know exactly english name) when place the bomb that explode but not take team point


@DrXthirst
tnx :D

Posted: Sun Jul 30, 2006 6:07 am
by SpecOp44
RadisHASii wrote:yes, have move all territory CTF KOTH, but have some problem to place in good position. for example the Assault Bomb (don't know exactly english name) when place the bomb that explode but not take team point


@DrXthirst
tnx :D
Maybe try looking at unmodded maps, see how the objectives are placed. And try to mimic that. That should work.

Posted: Sun Jul 30, 2006 6:34 am
by -Treetoad-
Looks like you did good job :D
hope you get all those bugs fixed

Posted: Sun Jul 30, 2006 6:36 am
by casuela
To fix the green null the lightmap.

-cas

Posted: Sun Jul 30, 2006 6:52 am
by RA1N THE ELITE
good job man. thank you italy for spaghetti it's like one of my favorite foods and also this mod looks good except for the green. null the lightmap.

Posted: Sun Jul 30, 2006 8:18 am
by voodoo721
RA1N THE ELITE wrote:good job man. thank you italy for spaghetti it's like one of my favorite foods and also this mod looks good except for the green. null the lightmap.
your welcome

Posted: Sun Jul 30, 2006 8:51 am
by Dojorkan
Nulling the lightmap will uglyfy it. The green MACH actually looks good here.
However it would be a diffent story on a bright and sunny map.

Posted: Sun Jul 30, 2006 8:53 am
by RA1N THE ELITE
a yes no light.

Posted: Sun Jul 30, 2006 9:14 am
by HOCKEY FREAK4
This looks sweet
Good luck fixing the bugs

Posted: Sun Jul 30, 2006 9:29 am
by GametagAeonFlux
Not too bad man. =D

Posted: Sun Jul 30, 2006 9:32 am
by THE-MASTER
This looks quite good. :D

Posted: Sun Jul 30, 2006 11:26 am
by MrBalll
Looks pretty good. Hope you get all those bugs worked out.

Posted: Sun Jul 30, 2006 2:08 pm
by Zamlon
This is not GraveMind or High Charity. :roll:

Posted: Sun Jul 30, 2006 2:12 pm
by r0tten
what are you talking about? he used the bsp from the gravemind cutscne then added machs to it.

Posted: Mon Jul 31, 2006 7:05 am
by Domnio
im not sure if its my pc ut the movie didnt work for me :cry:

Posted: Mon Jul 31, 2006 9:39 am
by jkjk
This isn't bad. You need more spawn points though. Also the some of the machs you're using don't have collision on some points and you fall through.