[SP-MP] Gravemind (Games Type Fixed)

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RadisHASii





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[SP-MP] Gravemind (Games Type Fixed)

Post by RadisHASii »

Gravemind
Image

On Halo alot of structures were still to be completed
(sorry for my english, internet translator italian to english :D)
  • Author: __ RadisHASii (RadisH, ASii)
    Website: ...http://forum.xbox360-tribe.org/f-halo-mod-47.html/
    Base:___...Zanzibar

    Map Information:
    [ YES ] __System Linkable
    [ ___ ] __Weapon Mods
    [ ___ ] __Skin Mods
    [ ___ ] __Physics Mods
    [ YES ] __Lighting Mods
    [ ___ ] __Vehicle Mods
Ok, im not expert in modding , understand that .
It's a SP->MP conversion (07a_highcharity/gravemind), I have added a key gondola, main crusher, and control walkway. I know that the key and gondola are green, but , don't know how fix it. But, green isn't that bad on dark ambient
FILL FREE TO RE-MOD this conversion!

all gametype FIXed apply the patch-fix over old patch

Preview Images:

Image


Download contained
- sPPF patch
- DDS pic preview
- xml for map description (rename that map in gravemind.map)


This topic was auto generated with The Mimesis Mod Post Generator
Attachments
GravemindGTfix.rar
Fix Games Type (apply over old firsth patch)
(2.29 MiB) Downloaded 41 times
gravemind_video.rar
Video
(6.64 MiB) Downloaded 119 times
gravemind.rar
sPPF over Zanzibar
(7.92 MiB) Downloaded 104 times
Last edited by RadisHASii on Tue Aug 08, 2006 6:32 am, edited 4 times in total.
slaj





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Post by slaj »

Nice work, for sure !
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Re: [SP-MP] Gravemind

Post by DrXthirstold »

Nice Mod - I like it!:D Oh , and not to make fun of you at all - I re-wrote this for you!

On Halo alot of structures were still to be completed.
(Thirst fixed for me!)



Ok, im not expert in modding , understand that :D :(.
It's a SP->MP conversion (07a_highcharity/gravemind), I have added a key gondola, main crusher, and control walkway. I know that the key and gondola are green, but , don't know how fix it. But, green isn't that bad on dark ambient :D
FILL FREE TO RE-MOD this conversion!

Bugs:
all gametype CTF KOTH etc.. Do Not Work! If someone can fix that , PLEASE DO IT:D



Download contained
- sPPF patch
- DDS pic preview
- xml for map description (rename the map in gravemind.map)
[/quote]
Image
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SpecOp44




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Post by SpecOp44 »

Good job. I know how you may be able to fix the gametypes. Since you converted them from another map, they are still there, only in the place were they should be on the other BSP. Simply move them from there to their new location.
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Post by RadisHASii »

yes, have move all territory CTF KOTH, but have some problem to place in good position. for example the Assault Bomb (don't know exactly english name) when place the bomb that explode but not take team point


@DrXthirst
tnx :D
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Post by SpecOp44 »

RadisHASii wrote:yes, have move all territory CTF KOTH, but have some problem to place in good position. for example the Assault Bomb (don't know exactly english name) when place the bomb that explode but not take team point


@DrXthirst
tnx :D
Maybe try looking at unmodded maps, see how the objectives are placed. And try to mimic that. That should work.
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Post by -Treetoad- »

Looks like you did good job :D
hope you get all those bugs fixed
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Post by casuela »

To fix the green null the lightmap.

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Post by RA1N THE ELITE »

good job man. thank you italy for spaghetti it's like one of my favorite foods and also this mod looks good except for the green. null the lightmap.
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Post by voodoo721 »

RA1N THE ELITE wrote:good job man. thank you italy for spaghetti it's like one of my favorite foods and also this mod looks good except for the green. null the lightmap.
your welcome
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Post by Dojorkan »

Nulling the lightmap will uglyfy it. The green MACH actually looks good here.
However it would be a diffent story on a bright and sunny map.
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Post by RA1N THE ELITE »

a yes no light.
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Post by HOCKEY FREAK4 »

This looks sweet
Good luck fixing the bugs
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Post by GametagAeonFlux »

Not too bad man. =D
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Post by THE-MASTER »

This looks quite good. :D
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Post by MrBalll »

Looks pretty good. Hope you get all those bugs worked out.
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Post by Zamlon »

This is not GraveMind or High Charity. :roll:
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Post by r0tten »

what are you talking about? he used the bsp from the gravemind cutscne then added machs to it.
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Post by Domnio »

im not sure if its my pc ut the movie didnt work for me :cry:
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Post by jkjk »

This isn't bad. You need more spawn points though. Also the some of the machs you're using don't have collision on some points and you fall through.
I'd like to see more XBC mods and less projectile mods!
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