[MOD] Contamination v1.6 (Updated)

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Locked

Is this mod any good?

It's Great
5
42%
It's Ok
5
42%
So-So
1
8%
It's Bad
0
No votes
It's Terrible
1
8%
 
Total votes: 12

xSSx Toothtless





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[MOD] Contamination v1.6 (Updated)

Post by xSSx Toothtless »

Please rate 1-10

Background story: Once a great station controlled by the marines. This station was one of the best in the known galaxy. That is, until the covenant came and unleashed a virus which contaminated everyone and everything it touched. Now years later you are back here to go over the station to see what happened to this once great place.

Features:
Swapped Sky
Darkened Lightmap
New Scenery with Collision
Working Teleporters
Shader swaps on almost everything
Weapons only have a few changes
Effect Changes
Flood added to map
Flood generators growing on walls and ceilings
Masterchief and Elite Shader Swaps
Elites added to the Containment Room
Masterchief being attacked by flood on the center pad
Flood Pods added around map
Teleporter size is smaller and looks better then before (my opinion)

New Features:
New Shaders for MC and Elite
SLC finally

Image

Things to come:
Active scenery
Effect Changes
Darker Cliff Skin
A Few Skinning Changes
and more...

Credits go to the creators of the following apps
Dot Halo
Entity
Serenity
Insolence
and Model Resizer


If someone would test this and notify me of any bugs that would be appreciated. All gametypes should work.
Attachments
Contaminationv16.rar
apply to Lockout.map
(8.25 MiB) Downloaded 155 times
Last edited by xSSx Toothtless on Thu Aug 03, 2006 4:53 pm, edited 12 times in total.
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whitestorm3006





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Post by whitestorm3006 »

Nice mod dude
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x088x




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Post by x088x »

Yeah, sorry your other topic was deleted because of the idiots making quote trees. Like I said before, looking good. The sentinel enforcers are a very nice touch.
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Post by GreyAtom »

Looks pretty nice. Interesting idea for the glass shaders.
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Post by voodoo721 »

x088x wrote:Yeah, sorry your other topic was deleted because of the idiots making quote trees. Like I said before, looking good. The sentinel enforcers are a very nice touch.
seriously though, good job. i have tested it and i think its fun, though not something to completely replace lockout.
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-Treetoad-




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Post by -Treetoad- »

voodoo721 wrote: seriously though, good job. I have tested it and I think its fun, though not something to completely replace lockout
Whoa I didn't see that, it blends in with the background on my comp

Good job on the mod :D
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Post by voodoo721 »

-Treetoad- wrote:
voodoo721 wrote: seriously though, good job. I have tested it and I think its fun, though not something to completely replace lockout
Whoa I didn't see that, it blends in with the background on my comp

Good job on the mod :D
that was the point. :P
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Post by BKbeaner »

voodoo721 wrote:
-Treetoad- wrote:
voodoo721 wrote: seriously though, good job. I have tested it and I think its fun, though not something to completely replace lockout
Whoa I didn't see that, it blends in with the background on my comp

Good job on the mod :D
that was the point. :P
u didnt even make the mod :P
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xSSx Toothtless





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Post by xSSx Toothtless »

"BKbeaner" "u didnt even make the mod"
are you saying that to me or them? because yes infact I did make this mod and I have all the files still on my computer
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voodoo721





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Post by voodoo721 »

her was takling to me but i was referring to treetoads first line in that post.
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Post by jackosmack »

looks really great keep it up
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Post by shade45 »

Yeah that looks pretty cool.
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Flood Hlmts?

Post by Catalyst_BSX »

Do you play as the flood, or is it just elite and mc still.
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Post by PyroBlizzard »

Updated kool!

Maybe use the Fix Slc buton in Entity and it will be SLC!
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SpecOp44




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Post by SpecOp44 »

Nice mod. The sentinel enforcers really, "add" to the map. Good job.
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xSSx Toothtless





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Re: Flood Hlmts?

Post by xSSx Toothtless »

Catalyst_BSX wrote:Do you play as the flood, or is it just elite and mc still.
as of now you still play as the covenant elite and mc but I may change that in the next update.
PyroBlizzard wrote:Updated kool!

Maybe use the Fix Slc buton in Entity and it will be SLC!
I tried using that on the newest entity v1.2.0 and on v1.1.6 but it would give me errors. I am going to fix this before I am done though.
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Post by MrBalll »

Looks pretty cool. Hope you get the SLC fixed in the update. Good job on this.
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Post by confedx19 »

Looks pretty cool, I'll have to try it.
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