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[MOD]Colossus

Posted: Thu Jun 29, 2006 6:23 pm
by XIXEDXIX
My 2nd mod made it a long time ago around 2 weeks ago.

This mod will kinda remind you of the boss fight against the hertic leader you spawn inside those thing he would usally hid in and Elites = Hertic.

Description: Every Weapon is modded (except the Sentinal Beam). Needler shoot a very acurate homming ghost vehicle that will explode on impact. Plasma Pictol Shoot Hertic Elites, Charged Shots a Wraith/Hog, Plasma Gernde = Oracle and Beam Rifle Shoots Banshe/Jetpack. And Much More.

Preview Pics:
http://www.photosleeve.com/gallery2/v/XIXEDXIX/Colossus/

Download Link:
http://www.savefile.com/files/3486139

Posted: Thu Jun 29, 2006 7:00 pm
by Thrasher Alpha
how convenient, a wrath on wheels.

Posted: Thu Jun 29, 2006 7:16 pm
by benman08
Thrasher Alpha wrote:how convenient, a wrath on wheels.
he just put the wraith canon on the hog gunner ^_^

Posted: Thu Jun 29, 2006 7:59 pm
by Thrasher Alpha
still, a wrath on wheels.

Posted: Thu Jun 29, 2006 8:19 pm
by r0tten
especially on collosus, i always wanted to get stuck and not be able to move in a wraith hog on that map. i can't believe bungie never added vehicles on there. it makes so much sense....


next time try putting a pelican on midship, that would kick ass!!!!

Posted: Thu Jun 29, 2006 9:44 pm
by RA1N THE ELITE
heh. sounds funny. a weapon firing elites. LOL

Posted: Fri Jun 30, 2006 5:21 am
by thefreindly0ne
wow just another newb mod, lol i aggree with the pelican thing it sounds like you will be giving the pelican a lot of space (sarcasm)

Posted: Fri Jun 30, 2006 6:51 am
by jackosmack
give the guy a break...everyones gotta post their first mods

i think the oracle sticky grenades is kinda funny and unique

keep it up kid

Posted: Fri Jun 30, 2006 7:09 am
by Skayter
Why must they post there first mod it is definatly not up standard with any other mods released by any other member.... Sure good job your learning by why must you basicly spam This forum with your noob stuff...

Posted: Fri Jun 30, 2006 7:36 am
by XIXEDXIX
Well I posted this up because I personaly thought it wasa fun mod I tryed my best on this mod and tryed some creative stuff. Even thought its not as skilled as it should be who says no one would want to download it thank you to the people who thought it was a good mod.

Posted: Fri Jun 30, 2006 7:44 am
by -masterpie-
it may be fun, but we could just do it ourselves (if we wanted to) in like 5 minutes just by swapping a few dependancies, real modding takes time and effort. but its not bad for a first i suppose.....

a tip for you while your at this forum, NEVER post your first mod, you just get flamed like hell.

Posted: Fri Jun 30, 2006 7:56 am
by thefreindly0ne
jackosmack wrote:give the guy a break...everyones gotta post their first mods

i think the oracle sticky grenades is kinda funny and unique

keep it up kid

but just to say ive seen so much better/non newbie first mod like bsp's ive seen even some just actually themed mods, i can admit these are fun... for 2 minutes

-masterpie- wrote:a tip for you while your at this forum, NEVER post your first mod, you just get flamed like hell.
just make your first mod have a theme and actually good then you have a chance at not getting flamed for your first mod

Posted: Fri Jun 30, 2006 8:36 am
by galvination
a tip for you while your at this forum, NEVER post your first mod, you just get flamed like hell.
I posted my first mod here and I didn't get flamed too bad at all.. o.o;

Posted: Fri Jun 30, 2006 8:54 am
by -masterpie-
thats because your mod wasn't actually that bad (putting the shader swaps aside)

Posted: Fri Jun 30, 2006 12:58 pm
by dalton xX
i will dl this it loks like fun dude. gj :wink: jus read up on some tutorials if u would like to advance n modding.

Posted: Fri Jun 30, 2006 12:59 pm
by r0tten
my first mod is in the killtacular map pack, proof you dont have to release a crappy mod. no offense but htis needs a lot of work and you have to put balance, userability, and a theme into every map, do you really think any of this would work well for good gameplay? no.


check out space refuse, it's what i did for a first mod, maybe you can get some ideas of what you are capable of.

Posted: Fri Jun 30, 2006 1:16 pm
by S3anyBoy1
r0tten wrote:my first mod is in the killtacular map pack, proof you dont have to release a crappy mod. no offense but htis needs a lot of work and you have to put balance, userability, and a theme into every map, do you really think any of this would work well for good gameplay? no.


check out space refuse, it's what i did for a first mod, maybe you can get some ideas of what you are capable of.
hahaha r0tten you is dum its the killtrosity not killtacular :lol: hahaha
this looks fun will dl eventually

Posted: Fri Jun 30, 2006 1:35 pm
by JunkfoodMan
Yeah, i've always liked these fun mods
Take a look at other mods on this forum, the tutorials and some other tips for inspiration on a map mod, or a groundbreaker 8)
Keep it up

JunkfoodMan

Posted: Fri Jun 30, 2006 1:49 pm
by twolvesfan624
thefreindly0ne wrote:wow just another newb mod, lol i aggree with the pelican thing it sounds like you will be giving the pelican a lot of space (sarcasm)
And you are...? Oh btw I think you need a new name.

Posted: Fri Jun 30, 2006 2:19 pm
by r0tten
S3anyBoy1 wrote:
r0tten wrote:my first mod is in the killtacular map pack, proof you dont have to release a crappy mod. no offense but htis needs a lot of work and you have to put balance, userability, and a theme into every map, do you really think any of this would work well for good gameplay? no.


check out space refuse, it's what i did for a first mod, maybe you can get some ideas of what you are capable of.
hahaha r0tten you is dum its the killtrosity not killtacular :lol: hahaha
this looks fun will dl eventually

meh, i havent even downloaded it yet :roll: