[patch]SkyTrak map making competition(with source)

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which is your favorite so far?

Leap of Faith 2
13
36%
Fusion
17
47%
Racetrack(foot)
6
17%
 
Total votes: 36

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-Treetoad-




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[patch]SkyTrak map making competition(with source)

Post by -Treetoad- »

Ignore the poll above, I messed up, so that doesn't mean you can't still submit courses


Hey guys, guess what? :D I decided to hold a competition on who can make the best race course! I've included a short tut and the source file which I just made so others can Easily make their own maps just like I did!

What the source file includes that my maps didn't:
MORE BRIDGES!!! for even longer courses
MORE WARTHOGS!!! for even better syslink playing
And everything is organized so its easy to create a map(even the warthogs!)

Guide Lines for competition:
all submitted racecourses must be hosted on halomods in patch form
A clever name must be presented with each course
no stealing ideas or names for your own track, In other words, play fair
Please leave a description above your mod
Try to get 3 or less pics if you can, NO MORE THAN 3
Skins are accepted but not required
dont be dumb... :wink:

Post Everything in this Topic
And last but not least... :evil: Don't Flame!!! :evil:

Heres the tut:
Small Tut for those who want to try this out:

So you want to make a race course? Heres a list of instructions that even
a newb could understand ;)

1. Download The source file on the topic page
2. Open The program "Entity"
3. Open the source map (containment)
4. Scroll Down to {SBSP}
5. click it and click the only tab inside of it
6. Go up to the top-right corner and click the scroll-down tab
7. Select RAW DATA EDITOR
8. If you have a cood graphics card and a good computer, a new tab window will open
9. Go to the top and select to view collections
10. hold "X" to go into map

Heres controls for Entity viewer

right mouse click:change view
left mouse click:select object
arrow keys: move object up, down, left, right
Page up: move object up
Page down:move object down
W:move camera angle forward
A:move camera angle left
D:move camera angle right
S:move camera angle back
X:move camera up(vertical)
Z:move camera down(also vertical)
Shift, Ctrl, Alt: change angles while holding down and moving mouse

IMPORTANT!!!!! you can't click more than one angle button per bridge(Or I guess warthog)

sign and ftp and WHAMO!!!! you got yourself a brand new racecourse
Heres a tut for those running out of track:
If your'e running out of track, that means your course is too big. I'm not saying you can't add more, but this means your about to run out. If you can move the last few bridges toward the exit, thats a good start. But if the point where you last left off seems too far away, You are going to need ADI(which will make you lose some of your hogs) or need to move a teleporter to the end of your course(which is okay, just not preferred)

1. moving a teleporter
Im pretty sure everyone using entity knows how to do this but for those who were just introduced to it because they wanted to make a course, You'll probably find this useful.
1. Open up the bsp viewer
2. go to the top and hit the button in the scroll down menu called "objective"
here is where you can move gametype stuff and teleporter stuff too.
3. Since I used Darkmatter for some reason(I forgot), its going to take a little longer. Make sure you only have objective selected. Don't have collections selected or this will mess up your map!
Now click ONE objective piece and move it slightly near your course.
4. Go to the top and click "move all objects here" with only objective on
5. Now just click something and move it away until you find one of the teleporter parts. after that they should all be together.
6. just move the exits to where you start and the entrances to the end of your course. And you're finnished! Yay! :D

2. adding more bridges:
Hold on im making it in word..
In a while I'll put up a poll to see who's is the favorite
Now start your racetrack building! :D

EDIT: And please, no clutter and useless offtopic conversations like what happened my other mod...

Below are the submitted courses and the source

Another edit: since it seems more racecourses are being made, Ill just put the downloads and let you look at other pages for info by yourself
Attachments
Leap of Faith 2!!!.rar
Leap of faith 2!!!
(39.52 KiB) Downloaded 657 times
Fusion (original version).rar
fusion(too many versions, so heres the original)
(56.8 KiB) Downloaded 659 times
BigAir.rar
Bigair
(40.96 KiB) Downloaded 448 times
racetrack.rar
racetrack(aka foot lol) by acid reflex
(42.46 KiB) Downloaded 886 times
Source_file.rar
SOURCE FOR MAKING YOUR OWN MAP DOWNLOAD HERE
(38.85 KiB) Downloaded 1721 times
Last edited by -Treetoad- on Mon Jun 26, 2006 3:17 pm, edited 15 times in total.
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Post by PPFNOOB101 »

yeay
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Post by P8ntballer24 »

Making the source must be so hard just add chunks wow... You dont really need a source just let people make there own tracks.. Anyways kinda cool I guess... Though Im doing Halo Derby Remix now but this is a good idea though....
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Post by -Treetoad- »

Trust me, if you were me, you would release this. I've had sooo many messages asking how to do this ,and I thought posting this would stop them from coming. I was wrong though.... I have 3 new messages..not again... :cry:
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Post by Trulife8342 »

Hey I loved those mods you made, But honestly the "source" really isnt needed, But hey w/e.
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Post by -Treetoad- »

Just to clear things up, There's more stuff than I included in my first post.
I was saying what was new. Pretty much all you do is just move the bridges and it's ready to go. there's like 50 something bridges all in one spot with no angles so you can move them with ease. The warthogs are rearranged and unneeded to be touched, the spawns are premoved, there are extra items for you to put on the map if you just want to switch out in ADI, the lightmaps changed(oh wopee...lol)and like I said earlier, more hogs, more bridges, more fun. :D It took me a while to redo this all in ADI since I had to move and change 70 something different things. Please don't flame me. :cry: I know it's not a good mod but I don't care . Some people aren't skilled enough to be able to do this(sad, isn't it) AND I'M TIRED OF MESSAGES. If you think the patch is useless, Ignore it, Don't just insult it. I have my reasons to have released This. Plus, I had to post something on this page and I already put my maps in a different topic already. I really want to see what people come up with. Sorry for being such a noob, but I did just join June 3rd. Since this is easier for me now(not recreating over and over again) you will probably see Bigger, Longer tracks from me and a lot of them. :D

Edit: I'm not speaking to anyone in general
Last edited by -Treetoad- on Sun Jun 25, 2006 11:21 am, edited 4 times in total.
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Post by PPFNOOB101 »

the source is needed, he moved all collections away from the gates, and added chunks...must have took like an hour
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Post by r0tten »

i think this is a decent idea, as long as people use it and add them in here, the "source" as you call it couldnt hurt, it's more of a template for making these easily for newer people. good way to start out new modders. did you include a tutorial for the "nubs" too? that might help cut down on the messages you get. i'm really liking this "competition" idea people have been throwing around lately, it gets people to stretch their limits in modding.
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Post by StalkingGrunt911 »

this is cool but why dont you stop doing this and start doing other mods i am sure you could do stuff like this for other maps
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Post by blood dimond »

NO! NO! NO!!!!!!!!!

my comp sucks too much to do it :(

i open entity, open the bsp thingy....i hit to make the collections vissible....COMP=DEAD

stupid ass viruses/blue screen thingy...
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Post by P8ntballer24 »

PPFNOOB101 wrote:the source is needed, he moved all collections away from the gates, and added chunks...must have took like an hour
It would take 2 minutes just add chunks takes 15 seconds then hit sbsp tag and then hit mach and select all and move... Then do the same with warthogs and playerspawns..
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Post by DoorM4n »

That is very generous of you to post a tut on how to spawn stuff. Too many people are caught in their own filth and don't even bother writing tuts for others. I'm sure that tut will help others. We need more people like you around, who at least write tutorials to help others....

BTW, pics would a nice addition. Lets others know what they are downloading. :)
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Post by baseball1332 »

P8ntballer24 wrote:
PPFNOOB101 wrote:the source is needed, he moved all collections away from the gates, and added chunks...must have took like an hour
It would take 2 minutes just add chunks takes 15 seconds then hit sbsp tag and then hit mach and select all and move... Then do the same with warthogs and playerspawns..

just let him release this...it helps other ppl that aren't so advanced...

P8ntballer24...you always have a comment for something....and alot of the time...it isn't a good one...

anyways, i think its a good idea! good job -Treetoad-...really cool! :)
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Post by BreakerOfChaos »

i love these courses, good idea.
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Post by jzimmer09 »

hey if ur gnna make a sorce.. use sumthing other then containment gates... use like... Controol walk way.. its better for making tracks... i have one on the way... and its sure to impress ;) but its not for this map...
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Re: [patch]SkyTrak map making competition(with source)

Post by Monkey Terd »

-Treetoad- wrote:
all patches must be RARed or Zipped

Sounds cool..but I think that is a stupid rule, I mean, why not just host a compressed .Serenity?
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Post by Axid Reflex »

I ran out of peices of track... How do I add more?
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Post by thepizzaguy »

And I tried making a course and some of the gates arent placed as i set them, and i re-checked in entity and they are as i want them, when i load up the map tho, they are no where near as they should be.
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Post by SerpentKnights »

making something really good guys :)
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Post by MrBalll »

Thepizzaguy that's because Entity's BSP Viewer has problems. If you use DM it will all be in place, but DM messes wit your map.
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