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[1st mod] All Nightlong

Posted: Thu Jun 01, 2006 3:24 pm
by crosseyes
Alright, so, this is my first mod. All nightlong, it's like a turf war at headlong during the nightime (I got part of the idea from the map description). I've spent only about 3 full days working on this, so it doesn't have absolutely everything.

Weapon mods:...............................yes
Vehicle mods:................................yes
Sys link:........................................not yet
lighting mods:................................yes
skin mods:.....................................no
Umm...I know theres one more thing that goes here, but I forgot it and probably dont have it......................no

List of edits:
Jackal shield (functional with elite)
Fuel Rod Gun (also funtional with elite, HUD and sounds are a little messy though)
All weapons are more powerful (I guess I got kinda carried away on some of them though...)
Pelican (had to remove sounds for some reason)
No kill barriers
New sky
Active scenary
Drive a bus...kinda
more...


Piks: (The screencaps craptacular lighting and with my maps lightmap don't go together very well...sorry bout that)

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EditZZ: I got another pic, this is a really, really good shot of the elite firing the FRC right when it started to become the big green ball.

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EditZZZ: All pics uploaded! Yay!

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I've even got two patches so noone will be fighting about which one is better. (personally, I prefer sppf. They are bigger, but are much easier to use and the apps screen makes my eyes feel funny)

I know, this doesn't have that much stuff in it. I've seen much better first mods...but then again much worse.

Bugs:
Pelicans sound had to be removed to prevent freezing
FRG's sound is messy, may have to remove in a future version
Not system link compatible YET.

I haven't found any other bugs, but I have limited playing options, so if yo ufind any please let me know.

Pre-editZ:

I just read through a few other first mods.

To say the least...I feel much more confident now

Also photobucket screwed up and wouldn't upload a majority of the pictures. I'm uploading them now, I'll post them later.

Posted: Thu Jun 01, 2006 4:04 pm
by bassofwayworn666
Looks nice for a first. Mabey tell us about some of the weapons. Anyways, this is a much better mod then some that I have seen. Good Job.

Posted: Thu Jun 01, 2006 4:06 pm
by xXxCocoFangxXxx
Looks pretty cool!

Posted: Thu Jun 01, 2006 4:26 pm
by SerpentKnights
trippy blues 8)

Posted: Thu Jun 01, 2006 4:34 pm
by Sniper_Wolf
Not bad. I like it.

Posted: Thu Jun 01, 2006 4:36 pm
by Trigger_six
For a first mod, this is good, good job

Posted: Thu Jun 01, 2006 4:38 pm
by jzimmer09
i actually like it... its not very unique but i like it alot u got my DL(if i ever get my xbox back)!!!

Posted: Thu Jun 01, 2006 4:53 pm
by MrBalll
Not too bad looking. What is the thing next to the hog? I think its the pelican but I cant see ti to well. Good job on it though.

Posted: Thu Jun 01, 2006 5:32 pm
by Chipzz
mod looks really good for a first, i couldnt make anything that cool ^_^
hell i couldnt even make an elongation ghost mod kinda thing
xD
any way, great mod. DL soon ^_^ then im gonna go play it, so anyway.
great 1st mod.


doess the plasma shield actually work as a shild? or is it just for show? iv never seen one in MP ??

Posted: Thu Jun 01, 2006 6:12 pm
by crosseyes
Wow, thanks for the good feedback. The rest of the pics are almost done uploading. (And yes, that's a pelican)

I'm working on the system link right now. I'll need to go and find the TUT to do it with entity 'cause my computer isn't cooperating with the fixer program. I think I know where it is. Anyways I'll update the first post in a little while, when the pics are done (Could be up to half an hour with my crappy internet). I'm taking my xbox over to my friends house tommorow and we're gonna try it out with a lot of people playing.

I'm mean. I'll have active camo on.

I'll try to take some screencaps too. I wish I had a CC.

Posted: Thu Jun 01, 2006 6:37 pm
by Trigger_six
A tut for entity, let you hook me up with my tut :wink:
Good luck, hope it helps.

Posted: Thu Jun 01, 2006 6:55 pm
by crosseyes
No MS word, thanks anyways though. I think there's a tut for it somewhere in the thread with the app.

Posted: Thu Jun 01, 2006 6:58 pm
by MrBalll
Just right click it and click Open With and choose a program there.

Posted: Thu Jun 01, 2006 7:18 pm
by crosseyes
The image conversion hurt my computer...It'll get over it though.

The TUT is a little confusing without images though...

I'm also trying to fix one of the pelican spawns and....I know this may sound like kind of a dumb question but...how do you open up entity's BSP viewer?

Posted: Thu Jun 01, 2006 8:02 pm
by MrBalll
Go to the sbsp tag and click Raw Data Editor in the top right under the Tools menu.

Posted: Thu Jun 01, 2006 8:44 pm
by crosseyes
Oh. My computer can't seem to load it properly...
All pics uploaded!

and on the sys link thing...


I can't clone chunks. please help.
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Posted: Fri Jun 02, 2006 5:37 am
by mike0619
You just clone chunks in the predicted source in the scenarios tag and link all the imported jpt,weapon,vehicle,jmad,proj ,etc to the cloned chunks.

Posted: Fri Jun 02, 2006 6:38 am
by crosseyes
crosseyes wrote: I can't clone chunks.

Posted: Sun Jun 04, 2006 10:24 pm
by mbainrot
I love your mod its soo sweet!!! :)

A issue i found, the warthog sometimes u will try and "hijack" it, and what will happen is u will get stuck, u need someone to kill u. i like how the bus thingy works lol, u can pick up the bus and walk around!

Also i don't know if this was intended, the passenger can take over the vehicle!

Red Team: "I don't think they know this magicly moving bus is the enemy!"
Blue Team: "Those dumb reds!, you would have thought they would have realised u can see their feet!"

But all in all a wicked mod!

Posted: Mon Jun 05, 2006 9:47 am
by Devilshadow934
What is so cool about having the map so dark you can't see?


8/10 -points for it being so dark.