[Tut-0-Mod] Scnr Reflexives Land

This forum is for files only, Utilities and Hacks go here, not skins.
User avatar
P8ntballer24




Coagulator Droplet

Posts: 795
Joined: Wed Aug 24, 2005 7:55 pm
Location: United States Total Posts: 1,039 .... Team: Brok3n Halo
Contact:

[Tut-0-Mod] Scnr Reflexives Land

Post by P8ntballer24 »

Alright let's get started.. I'm making this tutorial because I get alot of people asking how to lower spawns and ect..

FINDING SCNR REFLEXIVES
This tut will get you into the scnr tag then the other tuts! So please do this firtst before anything else!

Tools:
H2X by Pokecancer (Download)
Notepad
A basic understanding of modding....

Tutorial:

Step 1: You will need to open any map you are modding in H2X and deselect parsed and recursive like so:

Image

Step 2: Find the [scnr] tag then click on the one and only tag inside of it and click on it then go to save meta and save it to your desktop (it's only two files don't worry).

Image

Step 3: Now then open the Meta Data in notepad and you will see this:

Image

Step 4: Now you will see tag references which we will not be touching today but only the reflexives. So then each reflexive is a different reference see 288 is our collections tag and player spawns is 256 with 68 chunks or spawns in other words. Here is a list of the reflexives and this is the same offsets for all maps meaning beavercreek's collections is 288 and so is waterworks but in SP it changes sometimes...

Image

Now that is how you find your reflexives in the notepad and which one you would like to edit. For now I will go on to different things you can do!

________________________________________________________
CHANGING PLAYER SPAWNS OR ANY TAG COUNT
This can work for any reflexive! Before you can do this please follow the tutorial above!

Step 1: Go into your notepad list and since we know that 256 is the player spawns reflexive we see next to that
Image

256 is the offset with in the tag.
3104 is the offset it points to in the tag it points to.
68 is the chunk count in this case how many player spawns there is.
scnr is the tag type of the tag it points to.
scenarios\multi\ascension\ascension is the tag name that it points to.
32136 is the size of the tag it points to.

So then that's your tag so then if you want to lower the spawns (does not work for highering you need to clone this reflexive in entity to raise it) just lower 68 to like 20 or the number and then save then inject into the scnr in h2x with parsed and recursive off and walla you have only 20 player spawns you can go edit to your liking!

-Note this works with all tags in the scnr! Just use the list up there to find your reflexive!


OVERWRITING META
(This is different from enity)

Ok, say you have your collections that are all placed and you have 80 of them in a map and somehow you screw the map up and wana move all
those spawns points and information over without copy and pasting 1212121 times...

Step 1: First you need Hex Editor and open your META File not the META DATA (the one earlier) of your corrupted map (use same method to extract) and it should look like this

Image

Step 2: So then we are using reflexive 288 so we need to go to that reflexive and since translation is 9600 we go into Hex work shop and go to EDIT>GOTO then hit DEC type in 9600 and on Begging Of File then hit Goto! You will end up at the begging of the collections so since its
chunk count is 33 (on ascension) and the size is 144 (on all MP maps) you multiply those together getting 33X144=4752 so then you now go to
EDIT>SELECT BLOCK enter then hit DEC and type in 4752 and on Size of Block and hit OK.

Image

Now you have a huge block of chunks which is all the
collections chunks and hit ctr+copy...

Step 3: Open your new map and do the same thing with the goto and select block and its all highlighted (you should have two tabs the new
and old map) so you had copied the old meta and now with the new block selected of the new map just paste and save in hex and close and inject back with H2x and your all done!

Notes:

-The different maps might be at a different translation offset if you cloned chunk it enity it might raise in lower so check your scnr in enity to find the right place for the chunks location if you cloned chunks!

-You can use this for any reflexive so maybe you wana over write meta in the scnr to a SP mach palette to a MP cloned Mach palette!

-You can copy the whole scnr if its not the scnr that's messed up and move it over as long as the two scnr's are the same size!


THE MOD HAHAHAHHAHAH
Image
Image
Image
Image
Image

Credits!
Poke for being a j3w....
Tycko for helping me out when I first got started with this editing..
Trulife for just being awsome with AI!
Dec for being sexy...
Xbox7887 for making his trainers and just errr uhhh hmm...
Iron Forge you get eprops!
Grenadiac for halomods..
Veegie for eating his veegies..
Cluis for being Cluis...*Cough* IRC *Cough*
Farklem for the sexy IRC server!
Shalted for starting TRP...
Headshots for calming me down so much.
Shamu for her sexy voice...
The pope for wearing his hat...
The people at X-Chat for giving me a program to talk..
Shade for all his ub3r apps!
Killingforfun for being so gentle..
Not last but not least my hands for putting up with my brain...
Attachments
Telemb ~BeaverCreek~.serenity
Beaver of the creek
(603.22 KiB) Downloaded 77 times
Last edited by P8ntballer24 on Sat May 27, 2006 6:51 pm, edited 2 times in total.
Image
.: | P8ntball | :. .: | Halo Derby | :.
Call 610-Hot-Luis for a wild and sexy chat. Only 10 cents a minute. Must be 18 or older to call.
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

Nice this should be usuful for alot of people becouse i get these types of questions all the time.. good job :D
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

Just to be an donkey: go here :lol:
I say its a pretty good tutorial as it guides people through slowly and actually has useful pictures...

I must also thank faisal for calming you down patentballer :P
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
Sparkplug





Posts: 6
Joined: Mon May 22, 2006 12:01 pm

This is Great

Post by Sparkplug »

This was exactly what I was looking for. Thanks
User avatar
P8ntballer24




Coagulator Droplet

Posts: 795
Joined: Wed Aug 24, 2005 7:55 pm
Location: United States Total Posts: 1,039 .... Team: Brok3n Halo
Contact:

Post by P8ntballer24 »

ScottyGEE wrote:Just to be an donkey: go here :lol:
I say its a pretty good tutorial as it guides people through slowly and actually has useful pictures...

I must also thank faisal for calming you down patentballer :P

Yeh :P There is a "mod" there so it is a "download" .... :D
Image
.: | P8ntball | :. .: | Halo Derby | :.
Call 610-Hot-Luis for a wild and sexy chat. Only 10 cents a minute. Must be 18 or older to call.
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

Pictures are God's way of saying "I'm too lazy to type."
Shalted




Eureka Translator

Posts: 565
Joined: Wed Nov 17, 2004 8:41 am
Location: Vancouver, BC This is where people put their modding team because they feel important.
Contact:

Post by Shalted »

Do you really want him to type 1000 words?
Awaiting connection...
User avatar
Skayter
Readers Club





Posts: 627
Joined: Sat Oct 29, 2005 12:44 pm
Location: New York

Post by Skayter »

Nice job p8nt...
Image
xXxCocoFangxXxx





Posts: 142
Joined: Wed Jan 11, 2006 8:06 am
Location: Davy Jones' Locker
Contact:

Post by xXxCocoFangxXxx »

Very Nice!
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

Shalted wrote:Do you really want him to type 1000 words?
I thought that was very clever. +1 respect Shalted.
nintendo9713




Wordewatician 250

Posts: 548
Joined: Tue May 23, 2006 2:04 pm
Location: Louisiana...

Post by nintendo9713 »

Nice tut :D
jumbosize





Posts: 43
Joined: Tue Jul 12, 2005 12:47 pm
Location: Everywhere and Nowhere.
Contact:

Post by jumbosize »

Yah, what shade said. Nice work.
Image
User avatar
P8ntballer24




Coagulator Droplet

Posts: 795
Joined: Wed Aug 24, 2005 7:55 pm
Location: United States Total Posts: 1,039 .... Team: Brok3n Halo
Contact:

Post by P8ntballer24 »

If anyone needs help on this topic just Aim me I'd be glad to help out somtimes... 8)
Image
.: | P8ntball | :. .: | Halo Derby | :.
Call 610-Hot-Luis for a wild and sexy chat. Only 10 cents a minute. Must be 18 or older to call.
pokecancer




Socialist Revivalist Construct Wave
Firestorm ONI

Posts: 226
Joined: Wed Mar 10, 2004 10:37 am

Post by pokecancer »

Good job. Looks tight.
Juniorman030790





Posts: 745
Joined: Mon Feb 14, 2005 1:09 pm
Contact:

Post by Juniorman030790 »

can't all this stuff you just made a tut about be done with entity?
Image
User avatar
P8ntballer24




Coagulator Droplet

Posts: 795
Joined: Wed Aug 24, 2005 7:55 pm
Location: United States Total Posts: 1,039 .... Team: Brok3n Halo
Contact:

Post by P8ntballer24 »

Why don't you try go into enity and lower the chunks count does it work? No... Can it move or the meta? No...

Also the tele has to switch on like Dune..
Image
.: | P8ntball | :. .: | Halo Derby | :.
Call 610-Hot-Luis for a wild and sexy chat. Only 10 cents a minute. Must be 18 or older to call.
Zigen




Miner Socialist Snitch! Coagulator

Posts: 1654
Joined: Thu Jun 02, 2005 8:37 pm
Contact:

Post by Zigen »

wow, like dude everyone got so much smarter in the past few weeks. !! Anyways nice job. You got pretty smart P8nt :( . Ill post more often in two months.
User avatar
P8ntballer24




Coagulator Droplet

Posts: 795
Joined: Wed Aug 24, 2005 7:55 pm
Location: United States Total Posts: 1,039 .... Team: Brok3n Halo
Contact:

Post by P8ntballer24 »

There see it's closed...

Image

You gotta activate and Zigen/Infection yea I got around a bit :D
Image
.: | P8ntball | :. .: | Halo Derby | :.
Call 610-Hot-Luis for a wild and sexy chat. Only 10 cents a minute. Must be 18 or older to call.
User avatar
kornkidcrazy




Recreator Miner Connoisseur Foundry

Posts: 1032
Joined: Sun Aug 21, 2005 10:48 am
Location: In My Cave!!! Team: Halo GAMA
Contact:

Post by kornkidcrazy »

So this is a tutorial that makes it so you can open a teleporter with a switch? Like on relic?
Image
User avatar
P8ntballer24




Coagulator Droplet

Posts: 795
Joined: Wed Aug 24, 2005 7:55 pm
Location: United States Total Posts: 1,039 .... Team: Brok3n Halo
Contact:

Post by P8ntballer24 »

Not exactly but you can do it if you read tyko's chunk adding tutorial you can do it with moving pallets over if you know how (Iv'e become skilled in it after doing it alot) I can do this type of stuff...
Image
.: | P8ntball | :. .: | Halo Derby | :.
Call 610-Hot-Luis for a wild and sexy chat. Only 10 cents a minute. Must be 18 or older to call.
Locked