[H2 SP>MP] The Forgotten Room [Mimesis O_o']
Posted: Tue May 16, 2006 5:51 am
The Forgotten Room
Description:
Story:
Not much is known about this ancient profane environment.
The rancid stench that bellows from below remains a secret among all prophets.
This place was believed to be designed for the taming of the Hunters.
This mod features:
So after alot of time and tweaking here it is...my first serious mod released to public: no known issues, fully SLC, and nice , balanced new map to play. There is nothing to add anymore, because i took this map to the limit (44mb patch, 79mb map). Little more bytes and this map will instantly fail to load. The sounds are the main byte eaters.
Also this BSP conversion has been done twice, but I've made my own version out of it and i have succeeded in my opinion. We'll see who likes it
(for those who didn't notice those are gondola's but those were the only reasonable option to make a decent platform with enough fighting space)
p.s. sorry about rapidshare but be my guest upload it somewhere else
^^
Credits:
- Pokecancer and TheTyckoman for releasing their 1337 and stunning modding app Entity (it made life easier plus i couldnt have done ALOT of this without it)
- And few other program makers and people i can't think of right now. For the major tag editing with Insolence and Dothalo, since Entity doesn't have one
- Special thanks goes out to Headshotmasta, for aiding me through the process of making this mod and helping me out. And for being a great tester and his critical suggestions / comments
Preview Images:
"Ello?"
^MC: " How do i disable this damn thing ? "
^ Orange/Yellow MC, makes orange/yellow powershield ^ (2 primary colors are used for colorchanging)
BOOM HEADSHOT!!
This topic was auto generated with The Mimesis Mud Post Generator
- Author: __dutchmen
Patch:__....Rapidshare Download
Type:___...SPPF
Base:___...Gemini
*UPDATED PATCH * 23 - may - 06*
NEW SKIN ON PLATFORM
FIXED FREEZING ISSUES
LOWERED DEATHZONE
ADDED EASTEREGG(S) ^^
Map Information:
[ YES ] __System Linkable
[ ___ ] __Weapon Mods
[ ___ ] __Skin Mods
[ ___ ] __Physics Mods
[ YES ] __Lighting Mods
[ ___ ] __Vehicle Mods
Description:
Story:
Not much is known about this ancient profane environment.
The rancid stench that bellows from below remains a secret among all prophets.
This place was believed to be designed for the taming of the Hunters.
This mod features:
- - original sound enviroment (hangar-like echo in middle etc.)
- nice map layout with nuff cover
- injected enviroment sounds
- added FRG with working sounds
- working door with sounds (no coll problems)
- added obstacles in both hallways
- covenant weapon style
- working gametypes, as perfect as they can be
- 2 2-way teleporters
- Elite plays as Arbiter
- MC and Arbiter have colorchanging powershields (they can be found in each MP map ^^ )
- original scenery restored (lights, controlroomcover, walkways, doors)
- added platforms (blue base)
- nice balanced gameplay with nuff weaps/nades and their original spawning time / amount on map
- finally a working deathzone...
So after alot of time and tweaking here it is...my first serious mod released to public: no known issues, fully SLC, and nice , balanced new map to play. There is nothing to add anymore, because i took this map to the limit (44mb patch, 79mb map). Little more bytes and this map will instantly fail to load. The sounds are the main byte eaters.
Also this BSP conversion has been done twice, but I've made my own version out of it and i have succeeded in my opinion. We'll see who likes it
(for those who didn't notice those are gondola's but those were the only reasonable option to make a decent platform with enough fighting space)
p.s. sorry about rapidshare but be my guest upload it somewhere else
^^
Credits:
- Pokecancer and TheTyckoman for releasing their 1337 and stunning modding app Entity (it made life easier plus i couldnt have done ALOT of this without it)
- And few other program makers and people i can't think of right now. For the major tag editing with Insolence and Dothalo, since Entity doesn't have one
- Special thanks goes out to Headshotmasta, for aiding me through the process of making this mod and helping me out. And for being a great tester and his critical suggestions / comments
Preview Images:
"Ello?"
^MC: " How do i disable this damn thing ? "
^ Orange/Yellow MC, makes orange/yellow powershield ^ (2 primary colors are used for colorchanging)
BOOM HEADSHOT!!
This topic was auto generated with The Mimesis Mud Post Generator