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[Map] - Reclamation Update!

Posted: Thu May 11, 2006 8:42 pm
by Spammy
Well, this is my first BSP conversion for Halo 2. I know others are using the same BSP but from what I've seen it isn't anywhere near the same layout. So I wish you guys the best of luck with your mods. Anyway, here are the features:

-Slightly re-skinned and different weather added from what the original BSP had.

-All Gametypes work properly(including Assault :D ) .

-Sys-link compatible.

-The "key" mach is used as a platform and as part of the bases.

-Banshees are sped up a bit because it takes to damn long to get across in a normal Banshee :P .

-Snipers zoom a bit more so that they can be a little more useful for sniping from the middle.

Update!

-Fixed the one-way shooting spots on the "key" platforms.

-Fixed Sniper bullet lifespan.

-Added Pelican(not ingame due to impracticality; no damage to driver or passanger seat, waiting on entity v2 for this fix). If you want to enable it to fly around the level, go to reflexive 38 of "netgame equipment" and set the "spawns in" to "all" and switch the "classifier" to "primary light" then change the itmc dependency to "multiplayer\vehicles\pelican\pelicanspwn". This will make it spawn beside the middle gondola on an invisible platform.

-Added Banshee "elastic" barrier to top and bottom to prevent flying into the death zone.

This map would best be used for objective type games or a large number of people for a slayer. You can use any settings you want.

Credits go to:
-pokecancer and TheTyckoMan for entity in all it's greatness!

-tjc2k4 for Insolence

-xbox7887 for the devcam trainer(so I could get some nice angles)

-Shade45 for the vehicle barrier program.

-Anyone else I may have forgotten.

The updated SerenityV3.1 patch. I forgot to turn on non-compliant. That's what happens when I make the patch too late at night.(Sorry it's at savefile; the size was barely over the filesize limit of halomods :P):

http://www.savefile.com/files/7903247

Patch Gemini!
And now, enough description, time for some pics:

Posted: Thu May 11, 2006 8:48 pm
by Tural
Nice application of this BSP, good work.

Posted: Thu May 11, 2006 8:51 pm
by Multi-Genre
Wow, looks great.

Nice job :)

Posted: Thu May 11, 2006 9:02 pm
by TheTyckoMan
Sweet!! I'll have to try it.

ps:Is it slc?

Posted: Thu May 11, 2006 9:04 pm
by Shalted
Looks good, and the layout is nice. Good job.:D

Although I've found that bsp conversions don't have the same impact as actual MP maps.

Posted: Thu May 11, 2006 9:07 pm
by Spammy
:oops: forgot to mention that it is SLC.

I'll update the first post.

Posted: Thu May 11, 2006 9:21 pm
by D0NTT CARE
wow i have to admit i fucking LOVE the way you have that setup....And the teleporter is pimp.

This is a Huge upgrade from your last few mods.GJ

Posted: Thu May 11, 2006 9:27 pm
by Du blev
what is a SLC?

Posted: Thu May 11, 2006 9:32 pm
by Tural
System Link Compatible, you can play on system link with other people who have the mod.

Posted: Thu May 11, 2006 9:36 pm
by shade45
Looks great i will definatly try this :D

Posted: Thu May 11, 2006 9:46 pm
by TheTyckoMan
Oh and nice to see Spammy releasing bsp conversion mods again =) (albeit for halo 2 instead of halo 1 ;p)

Posted: Thu May 11, 2006 9:52 pm
by ScottyGEE
Looks real nice.

Posted: Fri May 12, 2006 2:18 am
by The Flying Dutchmen
wow nice mod, it's basically thesame as sentinel base, but cut in half.. and with banshees :D i have to play :D sentinelbase is also a good one

Posted: Fri May 12, 2006 3:25 am
by Evilsnowflakes
That looks pretty cool, I'll have to try that out later.

Posted: Fri May 12, 2006 4:17 am
by DoorM4n
WOW, that looks crazy good. Hey, do the gondolas move like in Campaign? Damn that really looks nice Great job :D

Posted: Fri May 12, 2006 4:17 am
by Spammy
TheTyckoMan wrote:Oh and nice to see Spammy releasing bsp conversion mods again =) (albeit for halo 2 instead of halo 1 ;p)
Heh thanks. Couldn't have done it without you guys' program. Entity is beautiful.

No they don't move. If they did, you'd never be able to get to the oddball, territory, hill, and Neutral CTF/Assault point since they'd spawn where the gondola used to be(in the middle).

Posted: Fri May 12, 2006 4:23 am
by xenowisp
looks cool from pics, but froze when i tried to load map. used clean map and serenity 3.1(tried v2 too)

Posted: Fri May 12, 2006 4:47 am
by Monkey Terd
The Flying Dutchmen wrote:wow nice mod, it's basically thesame as sentinel base, but cut in half.. and with banshees :D i have to play :D sentinelbase is also a good one
I was under the impression that Sentinal Base was made up of 2 of the small machines in the background of this pic ?Which would make Sentianl base more than a cut in half version of this.
Image



Back on topic. Awesome! I love new maps. :lol:

Posted: Fri May 12, 2006 4:48 am
by slaj
Holy siht ! good job !!!

Posted: Fri May 12, 2006 4:48 am
by The Flying Dutchmen
maybe you can get the gondola's to move.. between both bases.. that'd be a nice addition... i heard someone say he got the gondola moving, but as fast as lightning...
xenowisp wrote:looks cool from pics, but froze when i tried to load map. used clean map and serenity 3.1(tried v2 too)
froze also ... in game lobby screen

SPPF please... i wanted to play this :(