-Slightly re-skinned and different weather added from what the original BSP had.
-All Gametypes work properly(including Assault

-Sys-link compatible.
-The "key" mach is used as a platform and as part of the bases.
-Banshees are sped up a bit because it takes to damn long to get across in a normal Banshee

-Snipers zoom a bit more so that they can be a little more useful for sniping from the middle.
Update!
-Fixed the one-way shooting spots on the "key" platforms.
-Fixed Sniper bullet lifespan.
-Added Pelican(not ingame due to impracticality; no damage to driver or passanger seat, waiting on entity v2 for this fix). If you want to enable it to fly around the level, go to reflexive 38 of "netgame equipment" and set the "spawns in" to "all" and switch the "classifier" to "primary light" then change the itmc dependency to "multiplayer\vehicles\pelican\pelicanspwn". This will make it spawn beside the middle gondola on an invisible platform.
-Added Banshee "elastic" barrier to top and bottom to prevent flying into the death zone.
This map would best be used for objective type games or a large number of people for a slayer. You can use any settings you want.
Credits go to:
-pokecancer and TheTyckoMan for entity in all it's greatness!
-tjc2k4 for Insolence
-xbox7887 for the devcam trainer(so I could get some nice angles)
-Shade45 for the vehicle barrier program.
-Anyone else I may have forgotten.
The updated SerenityV3.1 patch. I forgot to turn on non-compliant. That's what happens when I make the patch too late at night.(Sorry it's at savefile; the size was barely over the filesize limit of halomods

http://www.savefile.com/files/7903247
Patch Gemini!
And now, enough description, time for some pics: