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[MOD]Reconciliation... Update Now v1.5

Posted: Sat Apr 29, 2006 10:17 pm
by T1xAnton
This mod is for Team IMOD!
OK guys this is my first mod. I call it Reconciliation.

Story:
This outpost used to be a bustling Covenant oupost set to gaurd escape from the first Halo. After the destruction of halo all of the Orbital Magnetation fields from Halo were disrupted. Therefore causing the outpost to drift away. Now a Covenant Cruiser has been sent to retrieve it.

Reconciliation
Preview Images:
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This topic was auto generated with The Mimesis Mod Post Generator

P.S. This is only the V1. All the bug fixes will be fixed sometime this week.
There are some no collision spots on the control walkways.
Flag/Ball sometimes fall down at initial spawning.
1 hill is a little messed up.

All the bugs plus more should be fixed within the week.

Thanks,
T1xAnton

Credits:
IronMan - Answering some of my questions
Tjc2k4/Ironforge/Aquitas(i think aquitas)- Creating Insolence
Farkelm- Dothalo
The Swamp Fox-( i think) ADI.
high6-Teleporter adder & ITMC ADDER 2
SKIN- GREY ATOM
LAST BUT NOT LEAST - TEAM IMOD
THANKS!

Posted: Sat Apr 29, 2006 10:21 pm
by sniperwarlord x
pimp im trying now

looks awsome

Posted: Sat Apr 29, 2006 10:23 pm
by shade45
really good for a first mod.. keep up the good work

Posted: Sat Apr 29, 2006 10:35 pm
by t_mann05
Wow sweet map....really shows a creative side with all the mach. This is awesome for a first mod. I could definitely see myself playing CTF on this :)


t_mann05


How long did you work on this mod?

Posted: Sat Apr 29, 2006 10:39 pm
by lildude7248
That map you made with machs look awsome and its your first goodjob

Posted: Sat Apr 29, 2006 10:44 pm
by mm-IRONMAN
NICE JOB!!!...for a first!! LMAO just kidding, glad to see you finnaly got it working and released

Posted: Sat Apr 29, 2006 11:27 pm
by T1xAnton
I have had the map for a month, but I didn't work on it but occasionally. In all I say around 6 - 8 hours of total work time.

Posted: Sun Apr 30, 2006 12:04 am
by Zenaku213
wow its cool i guess

im not too sure

Posted: Sun Apr 30, 2006 12:41 am
by PyroBlizzard
Pretty Nice!!!!! 9.5 out of 10 id give you a 10 but i didnt see any pie :(

Posted: Sun Apr 30, 2006 4:41 am
by Sniper_Wolf
Pretty cool
I give this a 9/10.

Posted: Sun Apr 30, 2006 5:34 am
by wasserbrunner
cooowwlll especially for a first! 9/10

Posted: Sun Apr 30, 2006 5:34 am
by DoorM4n
this is beautiful

hello

Posted: Sun Apr 30, 2006 5:40 am
by greennc
looks well made good job dude but i fall off when playing becouse im s h i t at playing halo lol :D

Posted: Sun Apr 30, 2006 5:57 am
by DoorM4n
just played it and it was VERY laggy. Do you know why? I think its because there is way too much stuff in this map. Or u did not set all the spawn settings correctly :oops:

Posted: Sun Apr 30, 2006 6:54 am
by GreyAtom
As I was skinning it, I was also testing it out, and yes, it was a little laggy at times. Nothing much though because it's not alot of lag. It just depends where you are on the map.

Seriously though, still download it. There's hardly any lag.

Posted: Sun Apr 30, 2006 7:18 am
by TunesRus90
well the lag could be caused by a couple of things.
1.) there are just too many machines
2.) You forgot to set the machines to only spawn once (If you are spawning them through itmc). If this is the case just use insolence or darkmatter, go to the scnr and make sure that each of the machines is set to only spawn 1 at a time.

Otherwise, it looks pretty good, though I like to play on splitscreen with friends and if its laggy with only 1 player, Its going to be a lot worse with 4 players.

Posted: Sun Apr 30, 2006 7:27 am
by T1xAnton
Well I noticed that too. After an hour of playing it I figured out its the ss elevator vehicle. Around the stairs. That area makes it lag for some reason. Not to metion I have 5 of them on the map and thats why it might be laggy at times. Its ok so dont worry about it. :D

Posted: Sun Apr 30, 2006 7:28 am
by MasterChief2829
Looks very nice ;) Great job.

Posted: Sun Apr 30, 2006 7:28 am
by mm-IRONMAN
Try lowering the deviation angle on the machines



Check the mach tag in scrn.

Posted: Sun Apr 30, 2006 9:49 am
by SerpentKnights
omfg.. nice job dude. dling :)