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[Mod] messing with modes

Posted: Thu Apr 20, 2006 1:58 pm
by n64nerd
This is the final version of the map I've been using to test mode changes. This map has mods on almost all vehicles, some just little effects and some completely different than the original. Trust me, though, this is a fun game to play with friends. Later on I will be releasing a full version of this mod with skinning, modeling, and gun swaps, but that's probably coming next winter vacation. For now, I hope you enjoy this version.

Also, there's about three more things that I haven't taken pictures of to find yourself. One's gonna be easy, and the coolest. Think you can find them all?

http://putfile.com/pic.php?pic=4/10916342711.jpg&s=x11

http://putfile.com/pic.php?pic=4/10916321312.jpg&s=x11

http://putfile.com/pic.php?pic=4/10916295771.jpg&s=x11
that's the gauss version.
http://putfile.com/pic.php?pic=4/10916230180.jpg&s=x11

and my personal favorite,
http://putfile.com/pic.php?pic=4/10916240768.jpg&s=x11


I also have a little information to share. There was a permutation value for the vehc for the gauss warthog. I wanted to change that to the chaingun, so I put in the word chaingun for its permutation (in insolence). For some reason, it now always spawns a randomly beat up version of the warthog with no turret when the light vehicle is set on default. It's a pretty nice effect.

Here's the file:

Posted: Thu Apr 20, 2006 2:00 pm
by Sniper_Wolf
Er...
Thats... unique.

Re: [Mod] messing with modes

Posted: Thu Apr 20, 2006 2:07 pm
by Blackfire
n64nerd wrote: and my personal favorite,
http://putfile.com/pic.php?pic=4/10916240768.jpg&s=x11
I can see why. :P

Posted: Thu Apr 20, 2006 2:12 pm
by Sniper_Wolf
Replace that ghost model with a snowboard, and that'll be THE COOLEST MOD EVER.
Snowboarding on containment.

Posted: Thu Apr 20, 2006 2:15 pm
by "darkns"
the ghost is perfect!

Posted: Thu Apr 20, 2006 2:25 pm
by x088x
Just take off that recticle, skin the ghost, and I think you've got a real winner there!

Posted: Thu Apr 20, 2006 2:26 pm
by jzimmer09
i like the guaz, is it like that tor the MC to?

Posted: Thu Apr 20, 2006 2:37 pm
by GametagAeonFlux
hahah, that Ghost one's pretty cool actually.

Posted: Thu Apr 20, 2006 2:54 pm
by SerpentKnights
nice ghost snowboard

Posted: Thu Apr 20, 2006 3:21 pm
by ScottyGEE
Hmm the string_id value for "chaingun" sounds wierd.
I think its default for chaingun guass for guass and troop for no guns at all
but i wanna see what the chaingun looks like myself :P I wonder since the hlmt controls the health it starts on full health but appears damaged?

Posted: Thu Apr 20, 2006 4:03 pm
by n64nerd
as far as I know, it does. It spawns with no other signs that it has been damaged other than the random parts, i.e. no smoke or sparks or fire.

oh, and since you guys've been asking for it, I've made a pack of skins and a .obj snowboard. There is a preliminary skin for making the ghost look better normally, along with some others needed to bring continuity, and another for the snowboard .obj (you can only have 1 shader, so it's just black). All skins are already in their proper formats. I've positioned the snowboard model correctly as well, but it's up to you guys to inject it. I'll put it at the top.

yeah

Posted: Thu Apr 20, 2006 4:26 pm
by baja-69
looks like a pritty good mod ill try out later good job :D

Posted: Thu Apr 20, 2006 5:00 pm
by Dojorkan
The reason it was messed up was because you didnt chain gun to guass. You have to switch BOTH of them, other wise theres TWO chain gun permutations and the game gets confused.

Posted: Thu Apr 20, 2006 6:23 pm
by ScottyGEE
I dont think it would come out like that just because the string_id's are the same.

Posted: Thu Apr 20, 2006 7:26 pm
by n64nerd
and besides, there's only one permutation value

Posted: Fri Apr 21, 2006 3:24 am
by Dojorkan
ScottyGEE wrote:I dont think it would come out like that just because the string_id's are the same.
Im talking about the hog. Not any of the ither stuff.

If the gauss warthog is names "gauss" and the chain gun hog is named "gauss" too, the game gets confused. And Ive made that mistake before too.

Posted: Fri Apr 21, 2006 10:03 am
by shade45
hah some of those look pretty cool :D

Posted: Fri Apr 21, 2006 2:01 pm
by Dojorkan
n64nerd wrote:and besides, there's only one permutation value
In HLMT tag there are four variations:
default (chaingun)
gauss
damaged (chain gun, and it still has all the wheels and such like a normal usable damaged hog)
Troop (turret less)

if you changed "default" to guass
And left guass as guass

Then the game doesnt know what the "default" is so it spawns with random things.

If any variation names are messed up things spawn with random stuff.

Such as Elites with Honor Guard AND Councilor armor.

Vehicles working but shouldnt be cosmetically

Marines with armor mixed and the wrong voice actor.

non-tartarus Brute with Tartarus's shouder pad. or tartarus with honor guard armor ect.

Flood running around with out a leg or holding un without arms.

Prophet with wrong headress-color-face.

Posted: Sun Apr 23, 2006 5:21 am
by thefreindly0ne
Dojorkan wrote:
n64nerd wrote:and besides, there's only one permutation value
In HLMT tag there are four variations:
default (chaingun)
gauss
damaged (chain gun, and it still has all the wheels and such like a normal usable damaged hog)
Troop (turret less)

if you changed "default" to guass
And left guass as guass

Then the game doesnt know what the "default" is so it spawns with random things.

If any variation names are messed up things spawn with random stuff.

Such as Elites with Honor Guard AND Councilor armor.

Vehicles working but shouldnt be cosmetically

Marines with armor mixed and the wrong voice actor.

non-tartarus Brute with Tartarus's shouder pad. or tartarus with honor guard armor ect.

Flood running around with out a leg or holding un without arms.

Prophet with wrong headress-color-face.

hey i made a flood hold on to a gun in sp without an arm (but it freezes) and hes on my team :)

Posted: Mon Apr 24, 2006 9:14 am
by n64nerd
I'm sorry, when I said one value, I meant there was only one number to input the permutation into. The dropdown box only contained 1 number. I'm not quite sure (I can't check now) but I believe this is in the vehc tag.