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[MOD] beta Military Graveyard {Pics}
Posted: Sun Apr 09, 2006 12:21 pm
by Capta1n_Insan1ty
Well i abondoned my other project but this one is much better. Its still a beta but heres what i have so far
-A fully functional Longsword Bomber Jet
-Scarab in the middle with full collision
-Snowy map
I accidently made the map snowy by copying meta offsets of skies over the ground and rocks. I dont know why but it just worked and now it looks snowy. Im still deciding wether to keep it like that or find out how to make only the ground foggy.
-2 Capital Ships above map (a little smaller)
-New Sky
Version 1 will contain
-some weapon mods
-trees all around the map
-crashed pelicans everywhere with full collision (which will be hard because you cannot give the pelican its own collision)
-fog on the ground only
-Shadow replaces the spectre
-Arbitor instead of Elite
-ODST instead of MC
The Pictures are coming soon probably within the next 30 minutes
heres the download for now: both are SPPF
http://rapidshare.de/files/17600754/Mil ... .sppf.html
http://www.savefile.com/files/8472402
and now:
http://www.modsforhalo.com/ffh/download ... e477f758f3
Posted: Sun Apr 09, 2006 12:24 pm
by Tural
Please avoid Rapidshare. Use somewhere without download limits, I prefer
Savefile
Posted: Sun Apr 09, 2006 12:24 pm
by teamobliteration.co.uk
i might download when you get pics
Posted: Sun Apr 09, 2006 12:36 pm
by Capta1n_Insan1ty
alright im also uploading to savefile. It wont let me upload here i guess its over 10 mb's
edit: I also might want to add that this doesnt really look like a graveyard right now im working on fixing that right now
Posted: Sun Apr 09, 2006 12:42 pm
by theycallmechad
Sounds good, but to be honest betas cripple the final release. It's understnadable to release what you think is a final, hear suggestions from others, and release an updated version. However, if you know it's a beta, it's best kept to yourself until it's finished. V 1 will be hard to get tons of lookers for it if they've played already your beta, but that's just my opinion.
Again, looks like you have good stuff here, but I'll wait until your final.
Posted: Sun Apr 09, 2006 12:45 pm
by Capta1n_Insan1ty
Alright thats fine and there is savefile now
Posted: Sun Apr 09, 2006 12:58 pm
by baseball1332
Tural wrote:Please avoid Rapidshare. Use somewhere without download limits, I prefer
Savefile
Use
X-TREME UPLOAD!
It's a new Good ** uploading site!
Posted: Sun Apr 09, 2006 1:17 pm
by Capta1n_Insan1ty
baseball1332 wrote:Tural wrote:Please avoid Rapidshare. Use somewhere without download limits, I prefer
Savefile
Use
X-TREME UPLOAD!
It's a new Good ** uploading site!
alright i did its in my first post i think thats enough websites to upload from now
Posted: Sun Apr 09, 2006 1:19 pm
by P8ntballer24
Posted: Sun Apr 09, 2006 1:26 pm
by Capta1n_Insan1ty
wow thanks..i might need to fix that scarab i changed the yaw and pitch without FTPing it and checking to see what it looked like
I just put about 15 more trees on the map and im working on crashed pelicans now trying to fit them in there somewhere
Posted: Sun Apr 09, 2006 1:30 pm
by harris6191
Doesn't look too special. Next time, try a bit harder. 5/10
Posted: Sun Apr 09, 2006 1:34 pm
by Capta1n_Insan1ty
harris6191 wrote:Doesn't look too special. Next time, try a bit harder. 5/10
like i said im not anywhere close to done. I'm working on weapon effects as we speak, trying to get this blame ground to get foggy, and more trees, and crashed pelicans.
Thats why it is called a beta
Posted: Sun Apr 09, 2006 1:53 pm
by xXxCocoFangxXxx
Looks pretty nice!! I'm gonna try it.
Posted: Sun Apr 09, 2006 1:53 pm
by Trigger_six
Seeing as its a beta, and right now i imagine new ice efffects 6/10
nice
Posted: Sun Apr 09, 2006 2:03 pm
by ki11ershard
Seeing it as a beta, i really like it although i can see some sevre potential for this mod, i seriously think the final version is gonna kick backside.
Posted: Sun Apr 09, 2006 2:12 pm
by Dojorkan
light maps and sky dont match.
The blue beam I assume is coming from the ship, It doesnt make sense to be coming from such an angle since it's supposed to shoot from the top. going up wards and horizontal.
Posted: Sun Apr 09, 2006 2:18 pm
by Trigger_six
But the skin is nice.......
Posted: Sun Apr 09, 2006 2:45 pm
by Iron_Forge
Halomods Files Forum...Best mod hoster since 2004...
Posted: Sun Apr 09, 2006 2:54 pm
by Trigger_six
Lol, you just got told be a Cranky Old b.a.s.t.a.r.d , ouch, double kill lol.
Posted: Sun Apr 09, 2006 3:47 pm
by Capta1n_Insan1ty
thanks forge for the serenity
edit:I found out how to move the fog to just the top or on the ground!