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[mod] DeepRock (lockout) PLZ HELP leet modders!!!
Posted: Fri Apr 07, 2006 8:58 pm
by PPFNOOB101
All projectiles changed
including hunter, flak, gravity throne proj tags
new sky/weather/fog
and a HUGE question...I wanted to make this map a lot better by edidting strings...i deited a lot of em, and then modded the map, but i didnt save...how do i do this???
thanks a lot!!!
Pics appreciated, screencap doesnt work on my xbox
http://files.filefront.com/lockoutinjec ... einfo.html
Posted: Fri Apr 07, 2006 10:21 pm
by theycallmechad
The screencap WILL work on your xbox, but you may have to make a few slight adjustments. What dashboard are you using? Do you have halo 1.0 or 1.1? Have you used trainers before?
PM me the answers to the above, and we'll see if we can get you up and going.
Posted: Fri Apr 07, 2006 10:22 pm
by DoomeDD To DeatHH
Posted: Fri Apr 07, 2006 10:30 pm
by P8ntballer24
ehh? Nice lightmaps?
:S
Posted: Sat Apr 08, 2006 4:54 am
by ki11ershard
No offence, i am really not trying to flame but it looks like a normal lockout. Nothing changed at all, mayb some pictures of weapon stuff would make it look more like something has been done to it.
Posted: Sat Apr 08, 2006 5:13 am
by Aequitas
Mmm.. Thanks for reminding me how much ass UberLightmapTool
Posted: Sat Apr 08, 2006 5:36 am
by Seraph
Lol, that is true, it does kick ass
Posted: Sat Apr 08, 2006 6:12 am
by Trigger_six
Well, lightmap or not. It is like his first mod. So good Job man. Keep it up. Browse around the tutorials section and youll find alot of help(not saying that you suk)
Posted: Sat Apr 08, 2006 6:27 am
by Zigen
Trigger_6 wrote:Well, lightmap or not. It is like his first mod. So good Job man. Keep it up. Browse around the tutorials section and youll find alot of help(not saying that you suk)
its not his first mod. This is probably his 3rd
Posted: Sat Apr 08, 2006 6:29 am
by Trigger_six
Oh nvm then, i just was too lazy and didnt want to read
Posted: Sat Apr 08, 2006 7:42 am
by PPFNOOB101
Infection4389 wrote:Trigger_6 wrote:Well, lightmap or not. It is like his first mod. So good Job man. Keep it up. Browse around the tutorials section and youll find alot of help(not saying that you suk)
its not his first mod. This is probably his 3rd
2nd and it was quick...no one around the other forums seens to know how to inject trees and stuff and place them all over...I also want to learn how to put boxes in without removing a weapon spawn...
edit: any info on strings?
edit2: I will prob work on contriles and skins a little and release a new version...
Posted: Sat Apr 08, 2006 8:11 am
by highoctanej
I like spawning scenery( your boxes) by adding to the itmc(item collection) tag. I think people do it differently now but thats always worked for me. I think it breaks slc but shade45's tool takes care of that( even though I cant figure it out)
. Im no good in hex. As for the trees.
tada:::
http://files.halomods.com/viewtopic.php ... +collision
keep up the work, its not good work yet but maybe your next one
.
Posted: Sat Apr 08, 2006 8:23 am
by mm-IRONMAN
I don't think adding chunks or ITMC's breaks SLC.
Posted: Sat Apr 08, 2006 8:44 am
by thefreindly0ne
this mod is really pretty cool nice job
Posted: Sat Apr 08, 2006 10:14 am
by PPFNOOB101
doesnt look like there will be an update...I somehow cant open the map in any editor now, so...
Posted: Sat Apr 08, 2006 11:47 am
by r0tten
thefreindly0ne wrote:my sig speaks for itself
yeah, that you never read the rules.
Posted: Sat Apr 08, 2006 12:49 pm
by PPFNOOB101
Is there any modder out there that has 1337 skills that would be willing to teach me shome shit???
p8ntballer?
theycallmechad?
xbox?
pls, I learn really quickly, I just dont know what to look for and I can directly tell you what I know so you can teach me what i dont...Pls guys!!!
Kitmt@comcast.net <msn messenger is preferred
or
Kitmt@comcast.net <email me
or PM me
Posted: Sat Apr 08, 2006 1:10 pm
by thefreindly0ne
r0tten wrote:thefreindly0ne wrote:my sig speaks for itself
yeah, that you never read the rules.
rotten, stop going off topic you always do that o fyi stop
flaming people
Posted: Sat Apr 08, 2006 6:16 pm
by Zigen
thefreindly0ne wrote:r0tten wrote:thefreindly0ne wrote:my sig speaks for itself
yeah, that you never read the rules.
rotten, stop going off topic you always do that o fyi stop
flaming people
He was not flaming. Honestly people...
--------------
Known cheating site/leaking site: you wanted to learn how he did this? Simple plain and easy. The only hard part is getting the perfect spawns
Posted: Sat Apr 08, 2006 6:55 pm
by Orez
Infection4389 wrote:thefreindly0ne wrote:r0tten wrote:thefreindly0ne wrote:my sig speaks for itself
yeah, that you never read the rules.
rotten, stop going off topic you always do that o fyi stop
flaming people
He was not flaming. Honestly people...
Agreed, that was the furthest from a flame I have ever seen.