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[mod]Fortressv1

Posted: Tue Apr 04, 2006 9:16 pm
by mechhunter
Hey guys this is my lastest mod Fortress and i have changed game play alot so heres a dll will have pics soon
this is for coag

Guess i can give some details

Levl lightmap is normal now will be darker
All game types supported most changed
best played in team games


haha now i have pics
Base
Red Base
Jail

This ones just for fun
Flying


All pics were taken with the newest screen cap trainer made by xbox7887


Dll:Here

Posted: Tue Apr 04, 2006 10:03 pm
by lilrob0126
cool mod mech :P

Posted: Tue Apr 04, 2006 10:14 pm
by Tural
Please try to avoid Rapidshare at all costs.

As for the mod, 5/10, it's just some machs.

Posted: Wed Apr 05, 2006 1:22 am
by Doom
To tell you the truth Tural is right. I could literaly do this in 5minutes, 10 tops.

=P

-Doom

Posted: Wed Apr 05, 2006 1:41 am
by The Flying Dutchmen
looks ok i guess... not very special just a few machs, spawned inside of buildings and stuff... doesnt look that good, nothing special . 5/10
i doubt it will be SLC .. but keep trying :D

Posted: Wed Apr 05, 2006 3:38 am
by Zigen
this highly disappoints me

Posted: Wed Apr 05, 2006 3:51 am
by GreyAtom
Well dude, it's a good setup, but it's so simple. Do some skinning and change the look of the map completely and do a different lightmap. Then, I'll download it. :)

Posted: Wed Apr 05, 2006 6:38 am
by xenowisp
nullout the lightmap to fix the green on the mach

good ideas but you should elaborate on it more

do all the machs you added have proper physics?

also you should attach your pics and your download to the post and not host externally

Posted: Wed Apr 05, 2006 6:52 am
by mechhunter
Hey thanks for the feedback, But I forgot to state this in my last post but this is a beta im adding on to it as i post this. Oh and about this being a five min modd I could not use the bsp viewer in dark matter so this was took all day figuring out all of the right pitch, yaw, and roll to get these in the exact position i wanted=) well gotta go finish it

Posted: Wed Apr 05, 2006 7:10 am
by jzimmer09
I like the green things and the jail but i dont like the containment ramps there kinda bad looking!

Posted: Wed Apr 05, 2006 10:54 am
by Snaku
xenowisp wrote:nullout the lightmap to fix the green on the mach
Is that how you fix green machs? I don't quite understand, though: does the mach have a lightmap you're saying to null, or are you talking about the level's lightmap, 'cuz... wouldn't nulling it create some problems?

Posted: Wed Apr 05, 2006 11:29 am
by DWells55
You null the level's ltmp in the scnr. It fixes the green. Yeha, it will make the map a bit darker, but it's not too bad.

Posted: Wed Apr 05, 2006 1:59 pm
by MasterChief2829
Seems slapped together, but very nice idea with the jail :)