[Map]-[Mod] TheLostShip Beta akaGreenHouse - Zack6924

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[Map]-[Mod] TheLostShip Beta akaGreenHouse - Zack6924

Post by zack6924 »

TheLostShip-Beta aka-GreenHouse
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This topic was auto generated with The Mimesis Mod Post Generator

Credits: Thanks To PigFarker PaintBaller Headshot TunesRus90 And Who ever else I forgot that Helped me with this mod I hope you guys like it it's still beta I had some minor things happening with The SystemLink So I couldn't fix the Walls exactly So Im Starting over and Doing a whole new one with two bases and alot more but for now I hope you guys would Enjoy this one Wich I Hand Created the collison on since it's a Scen With no Collison I had to Use Machines to Create the Collison But Any way Have fun. Also Huge Thanks To SilentScopeX He did PlayerSpawns Cuse I was To Lazy to.

Description: You Are In the Half Of the Ship that broke a half trying to make it on the hard way to earth while the covanant was atacking the ship you were in Broke apart and never made it quite back to earth fight your way back now on this half of the ship to get back to your home.

P.S. If the Pics Don't Load They can All be Found here
http://www.xboxfreedom.net/upload/zack6 ... hipImages/
Last edited by zack6924 on Fri Mar 31, 2006 3:03 pm, edited 8 times in total.
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P8ntballer24




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Post by P8ntballer24 »

Nice! Glad to help you out with this mod no problem man!
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Post by kibito87 »

Looks just plain awesome. I offered to help test for you on halomaps but it went offline before i think you could check. But anyways its looking really good. Can't wait for a final version.
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Post by ~CrimsonCloud~ »

kibito87 wrote:Looks just plain awesome.
||||||| modding skill!
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Post by {xXsilentXx} »

Damm our map is hot. Zack u reminber when we fisrt only could be in 1 spot and now look at it, True Halo 2 Map................. :lol:
Last edited by {xXsilentXx} on Fri Mar 31, 2006 7:21 am, edited 2 times in total.
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Post by Layzie »

Turnin out to be pretty bad*ss, Zack.
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Post by Doom »

Did you ever get teh cpus to have collison?

Downloading now =D .

-Doom
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Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
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Post by asiancoast »

wow!! Awesome mod guys!! Definitely one of the best ive seen :D
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Wow

Post by ki11ershard »

Wow the mods coming out now are pretty awesome, and also, silent you sig is animated and way to big, ur really on the way to banville!!
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Post by wasserbrunner »

looks awsome!


btw {xXsilentXx}, your sig is WAY to big and it cant be animated
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Post by The Flying Dutchmen »

looks very nice indeed from the pics, although i doubt you will ever get perfect collision..you'll have to spend hours on it and still it wouldnt be as good as normal..
well i wish you good luck making collision because i see what kind of BETA this is while playing :shock:
stop posting beta plz ppl its getting annoying :oops:
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I don't think the dds files work in the ppf o matic
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ali954
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Post by ali954 »

the map is awesome

exept for all the hole and high/low spot, but other than that its sweet. i noticed the banshe on top of the level too lol
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Post by DoorM4n »

whoa nice job guys!
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Post by x088x »

This is great, you just may want to consider changing the name. There is already a "Lostship". I can't wait to DL!
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Post by xenowisp »

just tried it out. you did a d4mn good job with the collision considering how you did it with machs. there are still a few nasty holes in a couple spots (a real bad one by one of the turrents) that you should try to cover up.

the spawn points need serious fine tuning - height and direction you face, and variety. it also seems like the view is really low when your standing

you should leave out that wraith explosion effect that spawns ocassionally outside. its not worth it. you cant really see it when your inside, and few people stargaze while they are playing. repeating effe's can also generate lag, although this one isnt very bad

i dont know if it was the settings (default) but i spawned with no weapon

you should put some more stuff in if you can like
- fusion coils, covie batteries

good luck with your final version
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Post by Sniper_Wolf »

Nice! You released it!
9/10

And {xXsilentXx}, your sig must be equal or less to 500x120 pixels, 75 KB, and cant be animated.
IM me about modding and I'll hunt you down and suffocate you in your sleep.

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Post by shade45 »

Nice man i got a chance to play this and its awsome :D... Good job with the hand placed collsion that must of took forever ;)
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Post by dec1234 »

{xXsilentXx} wrote:Damm our map is hot. Zack u reminber when we fisrt only could be in 1 spot and now look at it, True Halo 2 Map................. :lol:
yeah i agree but having this :http://img204.imageshack.us/img204/9919 ... sih7sk.gif
as you sig is quite funnt because its soo big lol.

and yeah man this map rules i loved playing it on xlink with you man i loved it GJ this is harder to make than most mods out there!
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Re: [Map]-[Mod] TheLostShip Beta akaGreenHouse - Zack6924

Post by Killswitch2500 »

6th to last picture...What's that on the ceiling?
Very nice mod
suck it
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Post by zack6924 »

just to let every one know once Again I am starting over and Since Im doing that I decieded to Release a beta of it Basicly just to show the work I've done so far The reason why Im starting over is beacuse the way I did the collison in this version isn't realy how I wanted it Next version I make will have Two o f the lost ships in them... Representing two diffrent bases Red And Blue And I will also Have Better Collison in them This doesn't Mean Full Collison There will Still be Wholes But I will Get the CPU's Done as best I can Along with Walls and Glass And Im planing on Fixing the Ramps In the Middle to go Up Each Row

Oh yeah and P.S. Dec Thanks For helping me find holes that I didn't know about when we were playing on Xlink
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