[MOD] Tactical Arena -My second mod..
Posted: Sun Mar 26, 2006 12:45 pm
This isn't done yet, but it will be tomorrow maybe. To begin, most weapons have new firing effects, and the grenades have new effects as well.
The map's lightmapped has been changed to look like a sunset.
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ITMC edits:
Sword is where the rocket would have been.
Battle rifle is where the needlers usually are.
No oversheild.
Carbine where plasma pistol usually is.
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Frag grenades have new smoke trail, and new explosion effect.
Plasma grenade has a new contrail, and a new explosion effect.
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Skinned ghost where the Banshee usually is.
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Weapon changes:
Battle rifle shoots covert sniper bullets (no contrails)
Carbine projectile has a new contrail.
Plasma pistol has new overheating effect.
Rocket has new smoke trail and explosion effect.
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And that's about it, I may have missed a few things, but you might find those changes out for yourself.
Here's the .PPF and pics.
The map's lightmapped has been changed to look like a sunset.
-------------------------------------------------------------------------
ITMC edits:
Sword is where the rocket would have been.
Battle rifle is where the needlers usually are.
No oversheild.
Carbine where plasma pistol usually is.
-------------------------------------------------------------------------
Frag grenades have new smoke trail, and new explosion effect.
Plasma grenade has a new contrail, and a new explosion effect.
-------------------------------------------------------------------------
Skinned ghost where the Banshee usually is.
-------------------------------------------------------------------------
Weapon changes:
Battle rifle shoots covert sniper bullets (no contrails)
Carbine projectile has a new contrail.
Plasma pistol has new overheating effect.
Rocket has new smoke trail and explosion effect.
-------------------------------------------------------------------------
And that's about it, I may have missed a few things, but you might find those changes out for yourself.
Here's the .PPF and pics.