[Mod] Mainmenu DDS Slots - DWells55
[Mod] Mainmenu DDS Slots - DWells55
Okay, as most of you know, the mainmenu shares the same image for unused Halo 2 map slots. So when you inject a DDS for your new map, it makes all maps have that image. Well, here's a mod that gives each map it's own blank slot to inject a DDS into. It's nothing fancy, not the most difficult mod ever but it will save you some time.
There are no other changes made to the mainmenu. You won't notice a thing until you want to inject an image (8:8:8:8 ARGB/A8R8G8B8 224x207 DDS) for your preview image.
Thanks to:
-Aequitas for trying to teach me how to do this in hex.
-Iron_Forge/Serenity for providing me an easy way out.
-Farklem/DotHalo for letting me remove the map entries Serenity put in.
-low8/SPPF for making me a working patch.
-http://www.imageviper.com/ for hosting my images.
-WinRAR for turning a 7MB patch into 4KB.
Here's some proof, showing map image 49 pointing to its own offset and being plain white:
There are no other changes made to the mainmenu. You won't notice a thing until you want to inject an image (8:8:8:8 ARGB/A8R8G8B8 224x207 DDS) for your preview image.
Thanks to:
-Aequitas for trying to teach me how to do this in hex.
-Iron_Forge/Serenity for providing me an easy way out.
-Farklem/DotHalo for letting me remove the map entries Serenity put in.
-low8/SPPF for making me a working patch.
-http://www.imageviper.com/ for hosting my images.
-WinRAR for turning a 7MB patch into 4KB.
Here's some proof, showing map image 49 pointing to its own offset and being plain white:
- Attachments
-
- alldds.rar
- (3.67 KiB) Downloaded 693 times
Last edited by DWells55 on Thu Mar 16, 2006 3:19 pm, edited 1 time in total.
- xheadshotmastax
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well i understand him clearly...high6 wrote:wat???DWells55 wrote:What I did was gave slots 13-49 their own image file so each can have a seperate DDS for mainmenu entries.
well for guys dont understand here again in a other form:
the slots 13-49 got their own image.
so hard to understand?
good job man! nice help for guys pimping their mainmenus
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I know exactly what he did and thank god because I was getting sick of changing the hex in a meta and injecting once I changed the hex, annoying and I sometimes replace it over something which kinda sucks. Thanks a lot DWells55, you got my download.DWells55 wrote:What I did was gave slots 13-49 their own image file so each can have a seperate DDS for mainmenu entries.
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Re: [Mod] Mainmenu DDS Slots - DWells55
DWells55 wrote: -Iron_Forge/Serenity for providing me an easy way out.
I wish I had known that
Too late now.
XanarckyX wrote wrote:do i need a diffrent softwear than "Dothalo"?
If you add new tags, there'll be new filetable entries for them, shifting all of the bitmap raw (which is shared), messing up textures that are used in MP/SP maps.. So no, that wouldn't be a wise decision. There are ways to 'cheat' and shift the raw back, but it'd be easier to just do it the right way.xenowisp wrote:this is cool gj. but can't you just add bitm tags with insolence and switch the depencies in matg to point to the new bitm?
TF6