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[mod]City Park (V1 Beta)

Posted: Tue Mar 14, 2006 1:27 pm
by Skayter
Map
Huge trees Placed around the map (no colision) about 5-10
Boulders that explode are around about 10-15
New Skin
If youre a bugger you could fly otop of roofs and find a med tent and covie tower
Hanging highways somewhat nulled.
A nuke in the center of map will explode within a few minutes of gameplay.

Bipd
MC=Marine
Elite=Fully Functional Bugger (Yes means flies fast collision ect.)

Sorry No SLC as of now...

Well try it out remember its a BETA

Pics ty to Nifebender


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Download=http://www.mods4halo.com/Download/City%20Park%20V2.rar

Credits
Farklem Dothalo
Insolence
TSF-ADI
Pokecancer-Darkmatter
F1N3ST-Help and support
P8nt-DL link

Posted: Tue Mar 14, 2006 1:31 pm
by Trigger_six
Nice job i like the top view. 8.5/10

Posted: Tue Mar 14, 2006 1:33 pm
by DoorM4n
looks ok. Should have reskinned the entire map.

Posted: Tue Mar 14, 2006 1:44 pm
by r0tten
looks good wish the trees had collision.

Posted: Tue Mar 14, 2006 1:46 pm
by Sniper_Wolf
Looks good, but the buggers kinda have the advantage, don't they?

no

Posted: Tue Mar 14, 2006 1:47 pm
by Skayter
No the buggers cant zoom

Posted: Tue Mar 14, 2006 1:53 pm
by shade45
Looks good , to bad the tress dont have coll though

Posted: Tue Mar 14, 2006 2:37 pm
by lilrob0126
good mod so far :wink:

Posted: Tue Mar 14, 2006 3:08 pm
by HOCKEY FREAK4
Looks really good dude
But without the collision its just not that great
You will never get collision on those trees because they have no Phmo maybe try a different tree

Posted: Tue Mar 14, 2006 5:03 pm
by xheadshotmastax
looks nice.
so far this is only a beta and u can still skin the entire map and give the trees collision :D

Posted: Tue Mar 14, 2006 5:04 pm
by GametagAeonFlux
Glad to finally see it released, nice mod man.

lol

Posted: Tue Mar 14, 2006 5:09 pm
by Skayter
Lol for collision (Makes High6 My slave to make me a phmo injecter) Yeh...
(hint *cough* high 6 make an app *cough* hint )

Re: lol

Posted: Tue Mar 14, 2006 6:37 pm
by Trigger_six
Cytoplex wrote:Lol for collision (Makes High6 My slave to make me a phmo injecter) Yeh...
(hint *cough* high 6 make an app *cough* hint )
High 6 wouldnt slave over his Pet :wink: oWnAgE jks. Nice mod though.

Posted: Tue Mar 14, 2006 6:42 pm
by TheTyckoMan
Nice job :)

How did you make it so you could fly when you're the bugger?

Posted: Tue Mar 14, 2006 6:56 pm
by Skayter
Well Quite simple The coords are already there you just have to check off the flyign box... lol

Posted: Tue Mar 14, 2006 7:25 pm
by The Next Generation
DoorM4n wrote:looks ok. Should have reskinned the entire map.
beta

Posted: Tue Mar 14, 2006 7:30 pm
by TheTyckoMan
so is it like in sp when the ai flies? or does it look kinda weird?

Posted: Tue Mar 14, 2006 7:32 pm
by DoorM4n
The Next Generation wrote:
DoorM4n wrote:looks ok. Should have reskinned the entire map.
beta
Then i have just given constructive critisism, kinda. :wink:

Posted: Tue Mar 14, 2006 7:57 pm
by The Next Generation
kinda sorta maybe

Posted: Tue Mar 14, 2006 10:15 pm
by VictoriousSecret
I agree with all of the above, a new skin job would look good, and maps just dont have the real feel without collisions. However, i do understand that this is a beta, and I love the idea and where it is headed.