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[Plugins]Fixed Weapon Respawn Timing & matgmm

Posted: Thu Feb 02, 2006 7:36 pm
by jkjk
xbox7887 had released this information on pg 7 in XD's Halo CE thread but I don't think many people saw it, due to the numerous questions in other forums. Since there are some cool mach mods lately, it will be useful for them. This plugin allows you to change the respawn time of all weapons and vehicles. It's one of the most useful plugins IMO. No more controlling of the power weapons to make it more like Halo 1. Thanks xbox7887.
You put it in the tag templates folder of ADI 2.0. You open it by using the blueGuerilla plugin system. You have to close ADI when you open another map if you use something other than the scnr tab at times; otherwise it may crash.
I also included an example of what it does. Everyone will have these changes if the host has the mod. It makes it so midship isn't controlled by the ES as much anymore. I added every weapon and power-up into the level and changed some respawn times like instant respawning needles for dual wielding. I balanced the weapons and the stage too. You should set it to start with the SMG.
Thanks to TSF for ADI, TJC for Insolence/Serenity 2.0 and Glitchy for his XBC tut. Enjoy!

Posted: Thu Feb 02, 2006 7:44 pm
by ~CrimsonCloud~
i swear i saw this somewhere before.Hmm i dont really remeber but good job giving it to the people who need it

Posted: Thu Feb 02, 2006 7:49 pm
by jkjk
There may be an IFP that does this too but haven't had to look into it.

Posted: Thu Feb 02, 2006 7:59 pm
by ~CrimsonCloud~
jkjk wrote:There may be an IFP that does this too but haven't had to look into it.
yes it has everything but disappar time. im pretty sure its in dark matter

Posted: Thu Feb 02, 2006 8:17 pm
by xbox7887
ugh be careful about that plugin, the first time i posted the offsets were a little mixed up. I beileve the fixed one has them in decimal form.

Posted: Thu Feb 02, 2006 8:23 pm
by jkjk
I've had no problems with this on all the maps. In Relic, the drop down list doesn't work so you have to type it in.

Posted: Thu Feb 02, 2006 10:43 pm
by Radioactive_Lord
YES OMG IVE BEEn looking for this forever now nice job

Posted: Fri Feb 03, 2006 2:18 pm
by TunesRus90
all these values are already in darkmatter and the IFP i think, but good job making the plugin anyways.

Posted: Fri Feb 03, 2006 8:38 pm
by Zigen
if youve seen this somewhere itd probably be released by me on accident about many months ago....in the Organizer pack or something.

Posted: Sat Feb 04, 2006 12:19 am
by TheTyckoMan
mb they were released as plugins with darkmatter?

Posted: Sat Feb 18, 2006 10:23 pm
by predator117
when i saved it in tag templets and opened lockout in adi i got this

Posted: Sat Feb 18, 2006 10:47 pm
by jkjk
it looks like another plugin. did you unrar it and replace your current one. You should back up your current one in case.

Posted: Sun Feb 19, 2006 7:59 am
by Limpmybizket911
I get the same plugin as he does.... :(

Posted: Sun Feb 19, 2006 9:07 am
by The Flying Dutchmen
this author is a fake... i get thesame error and i didnt even backup my original plugin because i thought it would be good, since everything on here is good... thx a lot for ****** my plugin and posting this stupid garbage

Posted: Sun Feb 19, 2006 10:09 am
by predator117
does anybody have the original plugin or have the plugin thats shown there?

Posted: Sun Feb 19, 2006 10:10 am
by Zigen
xbox7887 is not a fake plugin maker... and this plugin is real.dunno wtf you guys talking about i've had this plugin since august last year maybe or later that year

Posted: Sun Feb 19, 2006 10:59 am
by xbox7887
stoner4life wrote:this author is a fake... i get thesame error and i didnt even backup my original plugin because i thought it would be good, since everything on here is good... thx a lot for ****** my plugin and posting this stupid garbage
Oh sorry, guess you will have to throw away all the other 'fake' plugins you have lying around in your collection :?

Posted: Sun Feb 19, 2006 12:09 pm
by predator117
what i dont understand is why it is works for other people and not me. is this a earlier version or something or what?

Posted: Sun Feb 19, 2006 3:29 pm
by IH3ARTN0085
yay

Posted: Sun Feb 19, 2006 4:46 pm
by jkjk
Relax. Just paste this into your scnr in tag templates.

<struct name="Scenario" size="992" info="">
<struct name="Collections" offset="288" size="144" info="Respawning objects.">
<value class="" name="Object Type" offset="20" type="short" info=""/>
<value class="" name="Collection" offset="0x58" type="dependency" info=""/>
<value class="" name="Object Properties" offset="0x0" type="enum16" info="Object Properties">
<option name="Default?" value="0"/>
<option name="Suspended" value="1"/>
<option name="Vehicle?" value="2"/></value>
<value class="" name="Spawn one at a time" offset="18" type="enum16" info="">
<option name="No" value="0"/>
<option name="Yes" value="1"/></value>
<value class="" name="Respawn Time" offset="0x0e" type="short" info=""/>
<value class="" name="Disappear Time" offset="0x10" type="short" info=""/>
<value class="" name="X" offset="64" type="float" info=""/>
<value class="" name="Y" offset="68" type="float" info=""/>
<value class="" name="Z" offset="72" type="float" info=""/>
<value class="" name="Yaw" offset="76" type="float" info=""/>
<value class="" name="Pitch" offset="80" type="float" info=""/>
<value class="" name="Roll" offset="84" type="float" info=""/>
</struct>
</struct>

Source:
http://files.halomods.com/viewtopic.php ... &start=120