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[mod]Wasteland
Posted: Wed Feb 01, 2006 6:49 pm
by xenowisp
This is actually a beta, but it is fully funktional. I'm posting it to get some feedback on what else people would like to see in this mod as far as weapons and scenery.
Scenery
- sky platform
- base structure where covie recharge stations were
- turrents and platforms added
- level and sky skinned
- lightmap nulled
- teleporter on skyplatform to gun nest
Vehicles
- 2 variety's of quadwings
- flyable sentinel enforcer
- shadow
- covie guntowers
Weapons
- jackel shield
- FRG
Xvid AVI Video 42mb
Tools used
- insolence
- serenity
- h2x
- darkmatter
- sppf
- high6's teleporter adder
- dothalo
- photoshop
- uber analyze tool
Next version
- System link compatability
- new weapon effects
- more weapons on map
- boarding seat for guntowers and ability to damage driver
Special Thanks: TD, tyckoman, shotgun hank, all programmers, and all modders that make quality mods
Posted: Wed Feb 01, 2006 6:52 pm
by GametagAeonFlux
That looks awesome man! I love the Midship Bridge structure you made.
Posted: Wed Feb 01, 2006 6:55 pm
by LiquidGrunt
Yo Xenowisp you are a god among men this is amazing with people like you around halomods will prosper 10/10 I absolutlely Love it keep up the good work!
Posted: Wed Feb 01, 2006 7:03 pm
by P8ntballer24
Nice alot of Darkmatter work I suppose! I was planning on using those bridges for a quick mod but you beat me ! WOW this is very fun to play on good luck with slc this would be awesome!
Posted: Wed Feb 01, 2006 7:12 pm
by Zigen
wow nice job geting stuff from sp or from gemini i suppose
Posted: Wed Feb 01, 2006 7:20 pm
by r0tten
looks fantastic, i'm d/ling right now and i'll give you a review in a little bit once i've gotten to play it.
review / bugs
when you get in the shadow you are underneath it, when you get out youre on top (it'salso a little slow for my taste)
sentinal aggresor should have the gravity thrones flying capabilities it seems more fitting
needs more weapons (but i'm sure you already know that)
thats it, those are my only complaints and theyre not even that bad.
i like the sky, the platform ontop and the new base area make this almost a new level. i love being able to fly the sentinal aggressor, the quadwings are cool but i think there should only be 1.
i dont know i'm tired my review sucks, great mod keep up the good work, can't wait to see the final if this is just a beta
Posted: Wed Feb 01, 2006 7:22 pm
by xenowisp
Infection4389 wrote:wow nice job geting stuff from sp or from gemini i suppose
the machs used are from containment, floodlab, forerunnership
Posted: Wed Feb 01, 2006 7:25 pm
by Zigen
yeah im talking about that star thing you made moving around shit its pretty damn cool and creative unique actually.....
Posted: Wed Feb 01, 2006 7:26 pm
by xenowisp
Infection4389 wrote:yeah im talking about that star thing you made moving around *** its pretty *** cool and creative unique actually.....
that is made up of maus platforms from forerunner ship
Posted: Wed Feb 01, 2006 7:28 pm
by Zigen
you explorre too much in sp xeno

Posted: Wed Feb 01, 2006 7:31 pm
by xenowisp
Infection4389 wrote:you explorre too much in sp xeno

there arent really that many good machs actually. especially ones that have proper coll and phmo already. try the sentinal forcefield wall sometime. its interesting. try adding it over the anteana in ascension
Posted: Wed Feb 01, 2006 7:32 pm
by Zigen
in gravemind right or sometin?
Posted: Wed Feb 01, 2006 7:37 pm
by xenowisp
06a_sentinelwalls
scenarios\objects\solo\sentinelhq\wall_force_field\wall_force_field
Posted: Wed Feb 01, 2006 7:38 pm
by Zigen
oh ok thankx and put it over ascension hmmm *gets interested*
Posted: Wed Feb 01, 2006 7:46 pm
by ckyfan3k
that is sick! the platforms and structures add to the map so much. they are put together well and look so awsome.
the lightmap is awsome and matches the mod perfectly!
17.6/10!!!
GREAT!!!!!
Posted: Wed Feb 01, 2006 7:49 pm
by DoorM4n
HOLY SHIT, dude this mod looks simply amazing.
BTw, is burial moudns ur fav map?

Posted: Wed Feb 01, 2006 7:51 pm
by jkjk
looks promising! if you plan on putting weapons mods, please make sure it's balanced for gameplay.
Posted: Wed Feb 01, 2006 8:48 pm
by HEADTRAUMA
Looks great xeno,i like the final design for the platform,even though i also liked the double platform you had originaly.Good looking beta dude
Posted: Wed Feb 01, 2006 9:05 pm
by DoorM4n
I'm trying to find your precious birdies but I can't find them anywhere

Posted: Wed Feb 01, 2006 9:07 pm
by ScottyGEE
wow this looks fantastic! i thought you had keft us here for good...the wierd thing is your name popped up somewhere recently too...hmmmm
but thanks to shade your syslink problems wont take you long