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{Mod}Keyed-In(beta)-Team 1447 Ops-Video-

Posted: Sat Jan 21, 2006 5:55 pm
by coritron079
Mod Made by Team 1447 Ops

Dusk sets on Lockout as the snow picks up and the covenant research team begins to move out

Posted: Sat Jan 21, 2006 6:15 pm
by high6
pssssssssst prefix...

Posted: Sat Jan 21, 2006 6:15 pm
by Zigen
you know that text you use is noobish to tell you and it hurts my eyes a bit not much for being so big and its annoying.
Mod seems from the description ok.

Posted: Sat Jan 21, 2006 6:17 pm
by coritron079
Look at the vid, Im doing models tommorow. :D

Posted: Sat Jan 21, 2006 6:45 pm
by highoctanej
Edit: It needs more, proj. swaps, shaders, and lightmaps arent enough. I guess ill look forward to an update? :?

Posted: Sat Jan 21, 2006 7:09 pm
by Trulife8342
Man, This is a big improvement From your last mod, You still gots lots ahead of you. But keep posting and feel free to contact me ill help ya out

Posted: Sat Jan 21, 2006 7:27 pm
by coritron079
I just tested the ppf, and sadly, my program froze, anyone willing to test, we will have a working patch tomorrow. :) How do you get rid of holes in a map??? I have loats of them according to Scotty Gee.

Posted: Sat Jan 21, 2006 7:31 pm
by TunesRus90
getting rid of holes is extremely difficult. So yeah do you know how you made the holes? Cause if so there is probably a way to avoid it next time.

Posted: Sat Jan 21, 2006 7:34 pm
by coritron079
No, i dunno how i got them, do injections cause them?

Posted: Sat Jan 21, 2006 7:57 pm
by Relyt
Well I gotta give u props for the Rammstein music in ur vid :D

Posted: Sun Jan 22, 2006 7:02 am
by CamDaMan607
cool. good job so far. when do u think this will be completely finished?

Posted: Sun Jan 22, 2006 7:33 am
by coritron079
I dont know, ASAP. :D

Posted: Sun Jan 22, 2006 6:10 pm
by CamDaMan607
k cool. cant wait till it's done!!

Posted: Mon Jan 23, 2006 5:27 am
by ckyfan3k
i think it looks good compared to your last mod. its a little too dark and those weapons shouldnt overheat with one shot.

Posted: Mon Jan 23, 2006 8:36 am
by Sniper_Wolf
Pros-
I liked the sentinal beam and plasma rifle
Clever name (lock out, keyed in)

Cons-
Too dark
Some weapons weren't very great
You cut Mr. Jack off too soon :P

6.5/10

Posted: Tue Jan 24, 2006 2:31 pm
by {SNM} wr0ng3 off5et
3.5/10 no skinning no models

Posted: Tue Jan 24, 2006 2:33 pm
by coritron079
Id put halo 1 ones in if it where allowed :? . I need a modeling program to model. if you want some, give me a easy to use program LIKE milkshape. :?

Posted: Tue Jan 24, 2006 3:57 pm
by TunesRus90
coritron079 wrote:No, i dunno how i got them, do injections cause them?
Model injection with darkmatter can cause them, to avoid this in the future, inject models into a clean map, then transfer them to your modded map with insolence

Posted: Tue Jan 24, 2006 5:52 pm
by coritron079
There are no models in this, yet :D

Posted: Tue Jan 24, 2006 7:27 pm
by Lavix
coritron079 wrote:How do you get rid of holes in a map??? I have loats of them according to Scotty Gee.
Well use the UberAnalyzer program by TF6 and find out where the hole sare located then you can make sure that everything in th edesignated area is refrenced int he scnr. This may require adding hcunks to the scnr because some tags may not be associated witht he scnr at first. If you do add chunks, make sure to add them properly. :wink: