{Mod}Keyed-In(beta)-Team 1447 Ops-Video-

This forum is for files only, Utilities and Hacks go here, not skins.
coritron079





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{Mod}Keyed-In(beta)-Team 1447 Ops-Video-

Post by coritron079 »

Mod Made by Team 1447 Ops

Dusk sets on Lockout as the snow picks up and the covenant research team begins to move out
Attachments
lockout[1].map.zip
The PPF
(725.35 KiB) Downloaded 42 times
Last edited by coritron079 on Sat Jan 21, 2006 6:45 pm, edited 2 times in total.
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high6




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Post by high6 »

pssssssssst prefix...
Zigen




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Post by Zigen »

you know that text you use is noobish to tell you and it hurts my eyes a bit not much for being so big and its annoying.
Mod seems from the description ok.
coritron079





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Post by coritron079 »

Look at the vid, Im doing models tommorow. :D
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highoctanej




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Post by highoctanej »

Edit: It needs more, proj. swaps, shaders, and lightmaps arent enough. I guess ill look forward to an update? :?
Last edited by highoctanej on Sat Jan 21, 2006 9:11 pm, edited 1 time in total.
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Trulife8342




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Post by Trulife8342 »

Man, This is a big improvement From your last mod, You still gots lots ahead of you. But keep posting and feel free to contact me ill help ya out
coritron079





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Post by coritron079 »

I just tested the ppf, and sadly, my program froze, anyone willing to test, we will have a working patch tomorrow. :) How do you get rid of holes in a map??? I have loats of them according to Scotty Gee.
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TunesRus90




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Post by TunesRus90 »

getting rid of holes is extremely difficult. So yeah do you know how you made the holes? Cause if so there is probably a way to avoid it next time.
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coritron079





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Post by coritron079 »

No, i dunno how i got them, do injections cause them?
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Relyt




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Post by Relyt »

Well I gotta give u props for the Rammstein music in ur vid :D
CamDaMan607





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Post by CamDaMan607 »

cool. good job so far. when do u think this will be completely finished?
coritron079





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Post by coritron079 »

I dont know, ASAP. :D
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CamDaMan607





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Post by CamDaMan607 »

k cool. cant wait till it's done!!
ckyfan3k





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Post by ckyfan3k »

i think it looks good compared to your last mod. its a little too dark and those weapons shouldnt overheat with one shot.
Sniper_Wolf





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Post by Sniper_Wolf »

Pros-
I liked the sentinal beam and plasma rifle
Clever name (lock out, keyed in)

Cons-
Too dark
Some weapons weren't very great
You cut Mr. Jack off too soon :P

6.5/10
IM me about modding and I'll hunt you down and suffocate you in your sleep.

:D I'm serious. :D
{SNM} wr0ng3 off5et





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Post by {SNM} wr0ng3 off5et »

3.5/10 no skinning no models
coritron079





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Post by coritron079 »

Id put halo 1 ones in if it where allowed :? . I need a modeling program to model. if you want some, give me a easy to use program LIKE milkshape. :?
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TunesRus90




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Post by TunesRus90 »

coritron079 wrote:No, i dunno how i got them, do injections cause them?
Model injection with darkmatter can cause them, to avoid this in the future, inject models into a clean map, then transfer them to your modded map with insolence
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coritron079





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Post by coritron079 »

There are no models in this, yet :D
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Lavix




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Post by Lavix »

coritron079 wrote:How do you get rid of holes in a map??? I have loats of them according to Scotty Gee.
Well use the UberAnalyzer program by TF6 and find out where the hole sare located then you can make sure that everything in th edesignated area is refrenced int he scnr. This may require adding hcunks to the scnr because some tags may not be associated witht he scnr at first. If you do add chunks, make sure to add them properly. :wink:
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