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[mod/prog] Little On Bsp - Killingforfun | Punk Rock0905

Posted: Sun Jan 15, 2006 8:20 pm
by killingforfun
Team Expiscor Presents --

Alittle On Bsp

--

Lately I have been working on the collision data in the sbsp. All though I still only know where the verts are I have made several mods and am finishing some helpful programs. Just as a teaser for more on what is to come, I have decided to release this map pack.

The pack includes:
coagulation
zanzibar
sanctuary
backwash

All 4 courses have no inner invisible walls. The Banshees seem to be able to get outside the map, but sadly the upper barrier for them remains. Also on Zanzibar the death barrier in the ocean has been removed for further exploration.

Image

Image

Also in a joint effort between me and poke cancer, I present to you, a add on to dark matter. In this is a bsp meta adder. IT seems to work, but there is no definate way to tell due to the fact there is no chunk in the sbsp that can technically be added correctly yet.

Special Thanks To:
Collision Temporary Programs: Garbageman

Thanks to Glitchie and Swamp Fox for their initial work on collision.


Hope to see more to come

--Killingforfun

Posted: Sun Jan 15, 2006 8:22 pm
by TheGarbageMan
I have to say, the way we got these things edited is quite...peculiar.
All you mac users might enjoy it once it's all done. ;)

Posted: Sun Jan 15, 2006 8:22 pm
by TunesRus90
o yeah, team expiscor rocks lol. :wink: Very nice job!!

Posted: Sun Jan 15, 2006 8:22 pm
by Punk Rock0905
Well it took us a while, but we finally got it, and there is more to come :wink: .

Posted: Sun Jan 15, 2006 8:23 pm
by CamDaMan607
how do u get rid of the invisible barriers on the map and the ones that hold back the banshee? plz post a tut if u can! i already know how 2 get rid of the death zones. good job. this will be fun on SL.

Posted: Sun Jan 15, 2006 8:23 pm
by Chooqpead
Dude, all I can say is sweet. Its nice to see people working on this kind of stuff. You guys are awesome.

Posted: Sun Jan 15, 2006 8:33 pm
by KRZYkiller9
1 Word......


BEASTLY

-KRZY

Posted: Sun Jan 15, 2006 8:41 pm
by Grunts will take over
good work :!: :D

can't wait till u and ur team manage to do it for all maps

Posted: Sun Jan 15, 2006 8:44 pm
by killingforfun
Ya. We will be releasing v2 (with all the maps) very soon

XD

Posted: Sun Jan 15, 2006 9:06 pm
by Pyroman
Amazing great job. But please figure out those damn bouncy banshee barriers!

Posted: Sun Jan 15, 2006 11:43 pm
by northy
nice work guys, great to see some new bsp developments happening

nice shit

Posted: Mon Jan 16, 2006 3:40 am
by The Flying Dutchmen
very nice touch, since i was waiting for someone to flatten out the invisible walls.. THAT = MAD

Is there anyway i can extract the meta and import it into my own maps.
plz let me know since i like bsp edits a lot (i liked the hole on coagulation i had loads of fun falling down, or disappearing in front of people eyes good fun)

Posted: Mon Jan 16, 2006 3:45 am
by ScottyGEE
hmmm i dont get it i feel silly whats it mean with "meta adder"?
ScottyGEE < noob atm :lol: :oops:

Posted: Mon Jan 16, 2006 5:07 am
by shade45
Good job!

Posted: Mon Jan 16, 2006 6:23 am
by CamDaMan607
how do u get rid of the invisible barriers on the map and the ones that hold back the banshee? plz post a tut if u can! i already know how 2 get rid of the death zones. good job. this will be fun on SL.

Posted: Mon Jan 16, 2006 7:15 am
by lawlflip
I bet v2 is going to get into the Outstanding Mods section!

Posted: Mon Jan 16, 2006 8:01 am
by DoorM4n
TIGHT JOB BRO!!!!!!!!!!!!!!!! :D :D :D :D :D

Posted: Mon Jan 16, 2006 9:57 am
by Snave
A team doing something new and original? what's this? hehe, good job.

Posted: Mon Jan 16, 2006 10:05 am
by GametagAeonFlux
Very nice guys, congrats on the work.

Posted: Mon Jan 16, 2006 10:15 am
by mrhyperpenguin
ScottyGEE wrote:hmmm i dont get it i feel silly whats it mean with "meta adder"?
ScottyGEE < noob atm :lol: :oops:
i heard from a friend that poke had an app that adds blank space to the bsp meta. this must be it.