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[mod]Ancient Coagulation V2(System Link Version)-Patch Fixed
Posted: Thu Dec 22, 2005 2:30 pm
by shade45
This is my remake of my Ancient Coagulation mod.
This mod features
- a covie watchtower on each side of the level
- the level is darker but not to dark
- there is a new sky
- and some unknown sculptures left behind from a former civilization
(removed for now)
- also there are no weapon modifiactions as to keep the map balanced
V2 Features
-Fully XBC compatible!!!
-Has some skinning
-Better lightmap
-Trees Placed all around level(Full Collision)
here are some pics:
Update: Patch Fixed...Patch is a sppf so u need to use SuperPPF to patch
Thanks:
Aequitas- uberlightmap tool
TheSwampFox-ADI
Farklem- DotHalo
[Miles]- Tree's with coll
Team Defiance - for being a great team
Posted: Thu Dec 22, 2005 2:32 pm
by 5C077
Man im struggling to do the spawning trees as we speak, and then a mod gets posted with trees spawned lol. anywas i liked the old one and i will hopefully like this.
Posted: Thu Dec 22, 2005 2:33 pm
by Pyroman
Looks good shade...great job
Posted: Thu Dec 22, 2005 3:01 pm
by harris6191
Looks good from the pictures. Keep it up.
Posted: Thu Dec 22, 2005 3:09 pm
by Juniorman030790
cool
Posted: Thu Dec 22, 2005 3:25 pm
by DoorM4n
amaazing job on the system link, once i learn how to do this shitzzz i may make a mod
Posted: Thu Dec 22, 2005 3:36 pm
by Hawaiian Modder
hey is there any weapond mods. id try it out but my xbox is at a mod shop geting a bigger hardrive and a modchip.
Re: [mod]Ancient Coagulation V2(System Link Version)
Posted: Thu Dec 22, 2005 3:36 pm
by casuela
shade45 wrote:
-Fully XBC compatible!!!
OMGBBQHAKZORZ Y0|_| 4r3 50 1337. Haha. Yeah I'm working on that too. At first I thought it was a bump of the original topic. Great work and loving the work you put in to figuing this out.
-cas
Posted: Thu Dec 22, 2005 3:51 pm
by CamDaMan607
nice job and is pretty cool. 8/10
Posted: Thu Dec 22, 2005 3:55 pm
by dec1234
SLC OMG good job man
Posted: Thu Dec 22, 2005 4:19 pm
by TunesRus90
nice job, looks really good, but if you got the SLC stuff from Soldier of Light you might want to give him credit too
Posted: Thu Dec 22, 2005 4:24 pm
by Trulife8342
TunesRus90 wrote:nice job, looks really good, but if you got the SLC stuff from Soldier of Light you might want to give him credit too
He didnt. Great job shade.
Posted: Thu Dec 22, 2005 4:27 pm
by TunesRus90
ok i was just wondering cause he was in the topic when Soldier was talking about it and why did u remove the ancient structures? I liked those things! Other than that awesome job
Posted: Thu Dec 22, 2005 5:26 pm
by P8ntballer24
Good job shade looks nice!
Posted: Thu Dec 22, 2005 6:08 pm
by shade45
TunesRus90 wrote:ok i was just wondering cause he was in the topic when Soldier was talking about it and why did u remove the ancient structures? I liked those things! Other than that awesome job
Thanks, had to remove the structers becouse i couldnt get them working on S/L
.
Me and Soldier both did work on fixing S/L independantly
Posted: Fri Dec 23, 2005 3:37 am
by xenowisp
good job on the system link and remixing coag
Posted: Fri Dec 23, 2005 3:43 am
by 5C077
This adding trees thing is kinda annoying me so far i have added chunks to the scnr then linked them to the proper itmc then changed spawn locations with dm then swapped the itmc with the tree, then i went into the map it was just normal.
Posted: Fri Dec 23, 2005 7:29 am
by Chao307
holy crap,this is one of the coolest mods ive ever seen,mostly because its xbc compatible
good job shade n everyone who helped with this
Posted: Fri Dec 23, 2005 9:50 am
by shade45
Thanks for all the great feedback guys. Expect alot more sweet SLC mods soon
Posted: Fri Dec 23, 2005 11:16 am
by Munsie
Looks nice, I'm just curious, since its called "Ancient Coag" why is there a grav lift
Nice work Shade, keep up the uber mods.
~Munsie