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shade45
Posts: 2270 Joined: Fri Apr 01, 2005 1:04 pm
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by shade45 » Thu Dec 01, 2005 6:12 pm
I read punks tut and learnt how to locate the collision bsp so started playing around with it and i've removed the outside invisible walls in coag, the normal ones are still there its just the ones behind the main one that is removed.
right now im working on just taking out the first set of invisible walls, so u can get out of the level really easy.. then once im done thatt ill release with a tut
but here's a video of the outside walls removed:
http://rapidshare.de/files/8465361/remo ... s.rar.html
and a patch its atteched to the post so u can try it out
Attachments
nosecondary barriers.rar
(319 Bytes) Downloaded 183 times
HornyHornyHippo
Posts: 640 Joined: Fri Dec 31, 2004 8:30 pm
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by HornyHornyHippo » Thu Dec 01, 2005 6:22 pm
Could you also either raise, or delete the banshee ceiling? The inivisble force that forces the banshee down.
BlairBitch
Posts: 150 Joined: Mon Jan 10, 2005 9:15 pm
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by BlairBitch » Thu Dec 01, 2005 6:23 pm
nice job cant wate for the normal invis walls are gone and a nice tut will be fun ty nice job on the mod
shade45
Posts: 2270 Joined: Fri Apr 01, 2005 1:04 pm
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by shade45 » Thu Dec 01, 2005 6:23 pm
HornyHornyHippo wrote: Could you also either raise, or delete the banshee ceiling? The inivisble force that forces the banshee down.
that is also one of the things im looking for
Punk Rock0905
Posts: 169 Joined: Sat Feb 26, 2005 3:05 pm
Location: halopatch.com
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by Punk Rock0905 » Thu Dec 01, 2005 6:36 pm
Nice, I will have to try this one out
DoorM4n
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by DoorM4n » Thu Dec 01, 2005 6:51 pm
hey awesome discovery shade, and nice tut punk, cant wait till u sove the mystery shade
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Juniorman030790
Posts: 745 Joined: Mon Feb 14, 2005 1:09 pm
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by Juniorman030790 » Thu Dec 01, 2005 7:17 pm
woot. more unravelng of bsp. way to go punk. this is sweet shade. I hope i can check some of this stuff out a little later when i have more time to get into hex.
high6
Posts: 451 Joined: Sun Feb 13, 2005 6:09 am
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by high6 » Thu Dec 01, 2005 7:39 pm
and yet no thanks to glitchey for making an app to flatten the collision...
Punk Rock0905
Posts: 169 Joined: Sat Feb 26, 2005 3:05 pm
Location: halopatch.com
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by Punk Rock0905 » Thu Dec 01, 2005 7:49 pm
Glitchy doesnt deserve credit for this one, because it was all hex. The collision was not flattened, just edited.
"Element666"
Posts: 60 Joined: Sat Nov 19, 2005 12:48 pm
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by "Element666" » Thu Dec 01, 2005 8:03 pm
ive been waiting for this since halo 2 came out
kibito87
Posts: 3461 Joined: Mon Feb 21, 2005 7:49 pm
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by kibito87 » Thu Dec 01, 2005 9:23 pm
"Element666" wrote: ive been waiting for this since halo 2 came out
haha seriosly. Freaken Bungie and their restrictions. Good job on this one shade and Punk. Im totally looking forward to the removal of the first and foremost barriers that dont let u get out in the first place.
Tural
Posts: 15628 Joined: Thu Jun 16, 2005 3:44 pm
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by Tural » Thu Dec 01, 2005 9:36 pm
kibito87 wrote: haha seriosly. Freaken Bungie and their restrictions.
Yes, I wish they made each map 2gb and have no invisible walls, a 700 disc game, excellent.
"Element666"
Posts: 60 Joined: Sat Nov 19, 2005 12:48 pm
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by "Element666" » Thu Dec 01, 2005 9:47 pm
Tural wrote: kibito87 wrote: haha seriosly. Freaken Bungie and their restrictions.
Yes, I wish they made each map 2gb and have no invisible walls, a 700 disc game, excellent.
yup yup i want to be a halo 2 "EXPLORer" with no restrictions and bungie can like hide things and i will find them
boranes
Posts: 124 Joined: Fri Jul 29, 2005 5:56 am
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by boranes » Thu Dec 01, 2005 9:50 pm
awesome find shade
now if we can get collison on parts of the lsbsp where there is none!
deathbysn00sn00
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Posts: 189 Joined: Sun Apr 10, 2005 2:10 pm
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by deathbysn00sn00 » Thu Dec 01, 2005 10:05 pm
finally people are getting bored enough with shader/projectile swapping and skinning and shit that theyre actually striving to come up with new stuff.
TheMightySquare
Posts: 44 Joined: Tue Jul 05, 2005 12:06 am
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by TheMightySquare » Fri Dec 02, 2005 4:45 am
Something very new and could lead to new stuff in Halo Modding. Nice find shade. Keep up the good work.
shade45
Posts: 2270 Joined: Fri Apr 01, 2005 1:04 pm
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by shade45 » Fri Dec 02, 2005 7:29 am
thanks for the feedback every hopefully i can find and remove the first set of barriers soon, that would be really cool
dec1234
Posts: 823 Joined: Thu Jun 09, 2005 2:07 pm
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by dec1234 » Fri Dec 02, 2005 8:05 am
omg <--- thats all i have to say
TheMightySquare
Posts: 44 Joined: Tue Jul 05, 2005 12:06 am
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by TheMightySquare » Fri Dec 02, 2005 9:22 am
Yea, Find and remove the first set...Along with the roof and the Banshee "Roof" or whatever so that you can fly as high as you want. If you do.....I will be your "s e x" slave forever
high6
Posts: 451 Joined: Sun Feb 13, 2005 6:09 am
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by high6 » Fri Dec 02, 2005 1:25 pm
Punk Rock0905 wrote: Glitchy doesnt deserve credit for this one, because it was all hex. The collision was not flattened, just edited.
u are a fucking idiot. u even said u used the bsp tool to flatten it and then u compared and changed it but u still used his app to find out how if it wasnt for his app u wouldnt of been able to do this so stfu