[mod]Project ORSM! new pics || working v1

This forum is for files only, Utilities and Hacks go here, not skins.
Locked
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

[mod]Project ORSM! new pics || working v1

Post by ScottyGEE »

MOD FOR HEADLONG...well when its completed.

Well this is my last/2nd last public mod before prometheus so I thought instead of just giving you guys something which not all of you will enjoy...i though it would be better to make a mod together!!!

So pretty much heres the deal you submit a part...being the rocket launcher...a skin...a bipd change...lightmaps...ANYTHING
either in this thread or by PM and I will personally test it out to see if its worthy and if it is ill put it in...and soon enough we will have a big ass mod that everyone has put something into...
So if there was anything you didnt put in a mod because it didnt fit...put it in here :D
Send in RAR'd PPF or SERENITY or send over the meta...
To make things easier (for me) make the patches from a blank headlong.map ;)


Pics:

Image

Whats Done
ScottyGEE gun a super weapon that takes over RL spawn
Hog skin
Tank skins
brute shot
sniper rifle skin
ghost
banhsee skin
lightmaps
fog
turret model
billboards
vending machine
covenant shotgun
human shotgun
deagle
silenced magnum
gian zomg halo ring thing
whatever the fuck else

Wishlist:
Battle rifle
smg
beam rifle
Flames on ground
plasma pistol
skinned level
THATS IT FUCKING HELL FINALLY

SO FAR THIS MOD IS FAIR BALANCED :P
HELP! i need a jpt plugin with a working stun...

ZOMG READ HERE SKINNING PPL!
please do NOT post modified skin files like the way thats been happening, post in game pics of ppf or serenity of your skins so you dont get banned or my precious thread locked so i get angryface...


On a final note...v1 is pretty crappy...not all that mcuh is injected as the models werent in serenity and i havnt internalized them so im gonna do that soon and inject a camo mc skin too...

Thank you.
Attachments
project_orsm.rar
finally a orking serenity file!
patch headlong enjoy...
(2.67 MiB) Downloaded 409 times
Last edited by ScottyGEE on Sat Dec 17, 2005 4:45 am, edited 15 times in total.
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
HEADTRAUMA





Posts: 132
Joined: Fri May 07, 2004 3:26 pm
Location: california

Post by HEADTRAUMA »

i will do the granades :)
User avatar
xbox7887




Socialist Coagulator Decryptor Advisor
Eureka Commentator Wave Scorched Earth

Posts: 2160
Joined: Mon Dec 27, 2004 6:19 pm
Location: New Lenox, Illinois
Contact:

Post by xbox7887 »

Why not just have someone send you the modded meta instead, it would be much more efficient while also ensuring that the map is modded "properly" ;)
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

xbox7887 wrote:Why not just have someone send you the modded meta instead, it would be much more efficient while also ensuring that the map is modded "properly" ;)
in some cases there could be many meta's but sure that seems to be a valid option...unless the person decides to add the hlmt of a pelican or whatever the hell reason otherwise...ill add that too then :)
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
casuela





Posts: 406
Joined: Mon Jun 27, 2005 3:01 am
Location: in my own state of mind
Contact:

Post by casuela »

Great idea. Now I gotta dig something up.

-cas
User avatar
TunesRus90




Commentator Articulatist 250

Posts: 335
Joined: Tue Aug 23, 2005 1:27 pm

Post by TunesRus90 »

wow thats a new idea! I like the idea, but you're gonna get a lot of stuff so be prepared.
Image
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

great idea scotty :P
The maximum signature size is 500x120px at 75kb.
wr0ng3 off5et





Posts: 51
Joined: Wed Aug 31, 2005 8:02 pm
Location: New York

Post by wr0ng3 off5et »

ive already finihed 2 models an uzi9MM and a new sniper with milk shape.
Signature exceeded 3 lines of text.
capnpooh6889





Posts: 40
Joined: Tue Sep 27, 2005 4:19 pm

Post by capnpooh6889 »

I will put a scarab in the map, cause that is just neat, and i could do bipd changes so tha poeple are grunts or something

p.s. you should post this at halomaps
User avatar
xbox7887




Socialist Coagulator Decryptor Advisor
Eureka Commentator Wave Scorched Earth

Posts: 2160
Joined: Mon Dec 27, 2004 6:19 pm
Location: New Lenox, Illinois
Contact:

Post by xbox7887 »

Before you go throwing a bunch of scarabs in maybe there should be some sort of universal theme...just a thought :P
Valiant





Posts: 11
Joined: Mon Nov 28, 2005 8:28 am

i want to help

Post by Valiant »

i want to help but i am not sure how to start out. i am reading the totourials to find out how to do more. i am going to try and get a bad xbox to chip so i can mod. let me know what i can do.
TheMightySquare





Posts: 44
Joined: Tue Jul 05, 2005 12:06 am

Post by TheMightySquare »

I will try and whip something up for it, since I never mod or anything. will post and PM you with what I have later today.
Dojorkan




Coagulator Blacksmith

Posts: 1084
Joined: Sun Jan 30, 2005 7:54 am

Post by Dojorkan »

Oh boy !11! I cont wait 2 do a bunch of needler shader swaps and flying warthogs, and super jumps, and cheats, and auto aim, and a auto BR that shots rocketzZZ!111one!!1!



j/k obviously.

But I do have a goood idea for this....
User avatar
P8ntballer24




Coagulator Droplet

Posts: 795
Joined: Wed Aug 24, 2005 7:55 pm
Location: United States Total Posts: 1,039 .... Team: Brok3n Halo
Contact:

Post by P8ntballer24 »

I can do the entire rocket launcher if you would like meaning effects and model and all... Tell me what you think :o
boranes





Posts: 124
Joined: Fri Jul 29, 2005 5:56 am

Post by boranes »

xbox7887 wrote:Before you go throwing a bunch of scarabs in maybe there should be some sort of universal theme...just a thought :P
yes i agree with xbox7887 let all try to get on the same page,instead of having so many sporadic things around the map.
hmmm...?
Mission_Blade





Posts: 24
Joined: Thu Sep 22, 2005 6:01 pm

Post by Mission_Blade »

Crashing POA? Or Inamber Clad?
Image
Dragonleaderx





Posts: 248
Joined: Sun Oct 09, 2005 12:55 pm
Location: On my Xbox 3Sexy
Contact:

Post by Dragonleaderx »

I would add somethning but I know that you wouldnt like it
Signature exceeded 75KB.
wasserbrunner




Critic

Posts: 518
Joined: Sun Jul 24, 2005 8:07 pm
Location: united states

Post by wasserbrunner »

ill give somthin, well i dont mod halo 2, but i made an assult rifle model for...fun :P not sure what iit looks like in game and dont flame cause i know this isnt a very hard to make model but o well

dl link: http://rapidshare.de/files/8296180/ASSU ... E.obj.html

pic: Image


ps sorry for the no ppf...i cant seem to inject the model so i cant make a ppf (its in .obj)
casuela





Posts: 406
Joined: Mon Jun 27, 2005 3:01 am
Location: in my own state of mind
Contact:

Post by casuela »

Mission_Blade wrote:Crashing POA? Or Inamber Clad?
No more crashing vehicles! Active scen is just fine if you know how to use it correctly, but everyone just has crashing vehicles or vehicles flying overhead.

-cas
HornyHornyHippo




Stylist

Posts: 640
Joined: Fri Dec 31, 2004 8:30 pm
Location: American Man!! Posts: 9572

Post by HornyHornyHippo »

I GOT DIBS ON VEHICAL SKINAGE!

il skin all the vehicals except the scarab!

just gimme a theme to work off of
Image
Locked