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[Plugin] Updated Mach Plugin

Posted: Mon Oct 24, 2005 12:28 pm
by Zenon
Hurruh time for a new xml plugin, this was originally made from looknbarrels plugin, all i did was compare this plugin with the IFP in insolence to come up with some of the answers to the uknowns, so heres an XML for those of you who will not work with insolence
so props to Iron Forge and Lookandbarrel, think of me as a 'tweaker' lol
Have fun boys and girls and make some wierd machine stuff :wink:

Zenon

Posted: Mon Oct 24, 2005 12:33 pm
by Dragonleaderx
sik try it out later, on dads cpu

Posted: Mon Oct 24, 2005 12:35 pm
by ExileLord
Nice job Zenon.

Posted: Mon Oct 24, 2005 12:46 pm
by TheTyckoMan
nice to see you making plugins :wink:

Posted: Mon Oct 24, 2005 12:47 pm
by Zenon
lol, all i did was 'tweak' i couldn't do the stuff you do lol, that just hurts my head

but hey its a start! :wink:

Zenon

Posted: Mon Oct 24, 2005 12:51 pm
by jamesr66a
nice job! *wink*

Posted: Mon Oct 24, 2005 1:31 pm
by xbox7887
I'm wondering how much of the effe meta you have mapped out, some of your mods seem pretty custom to me. It's also nice to see you making plugins, keep on hexing and you will be a god :D

Posted: Mon Oct 24, 2005 1:34 pm
by Zenon
wooohooo new symbol!!!
hmmm I know some of the things under that effect plugin..I'll have to update the uknowns and release it heehehehehehehe if i get round to it
:wink:


Zenon

Posted: Mon Oct 24, 2005 1:52 pm
by shade45
Good job Zenon

Posted: Mon Oct 24, 2005 1:59 pm
by TheTyckoMan
as soon as tjc releases his ifp editor it'll be really easy to add stuff in :wink:

Posted: Mon Oct 24, 2005 2:03 pm
by looknbarrel
Nice job Zenon renaming unknowns i was too lazy to do it :) and also for the record people I don't know if you guys read what he said but I made the plugin he just filled in some unknowns but good job anyway and here are some plugins I made

EDIT: Uh zenon you need to edit the plugin tag type its for tdtl but the file name is mach. I forgot to change that when i put it in the plugin folder. Also you can remove the distance of activation float because that is for ctrl not mach

Posted: Mon Oct 24, 2005 3:37 pm
by shade45
looknbarrel wrote: I don't know if you guys read what he said but I made the plugin he just filled in some unknowns
oh yeah srry u did a good job 2

Posted: Mon Oct 24, 2005 4:25 pm
by looknbarrel
It's ok I understand people can get confused easily but the plugin isn't right zenon so you should remove it or fix it

Posted: Mon Oct 24, 2005 4:52 pm
by xbox7887
Who cares?

Posted: Mon Oct 24, 2005 4:58 pm
by Lavix
Well I guess you cant be distributing a faulty plugin. :?

Posted: Mon Oct 24, 2005 5:05 pm
by Relyt
Tru* that

Posted: Mon Oct 24, 2005 6:37 pm
by xbox7887
Lavix wrote:Well I guess you cant be distributing a faulty plugin. :?
Why, I do it all the time :P

Posted: Mon Oct 24, 2005 7:22 pm
by looknbarrel
xbox7887 wrote:
Lavix wrote:Well I guess you cant be distributing a faulty plugin. :?
Why, I do it all the time :P
:P

Posted: Mon Oct 24, 2005 8:09 pm
by TheTyckoMan
xbox7887 wrote:
Lavix wrote:Well I guess you cant be distributing a faulty plugin. :?
Why, I do it all the time :P
does that imply that you don't release faulty plugins? =P

Posted: Tue Oct 25, 2005 12:48 am
by Zenon
right i've updated the xml to
<tag>mach</tag> rather than tdtl
and i've removed the acitvation distance and replaced it with uknown (Undefined/float)

so it should work fine now :wink: if not blame....god lol

Zenon