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{Mod}Darkness
Posted: Sat Oct 22, 2005 7:53 pm
by slayer410
Apply this .serenity to foundation dis is my first mod so please don't flame if it sucks
masterchief is skinned to look like he is infected and has flashlight turned on
elite is swapped with a bugger that merges with the darkness from a distance and is skinned so you can see his bones when up close
sniper swapped with sword; the little box on the sniper has full nightvision for mc and infa-red(green)for bugger
map is pitch black
all weapons are skins as dark-infection except needler and rocket
needer fires really fast self reloads but doesn't lock on
known ploblems:if you are playing as bugger you may have some trouble getting out of the 4 rooms if you spawn there but in all this mod is fun to play
i may update it and i may not
and can someone please get me some picks
Edit: A year and a half later, I finally post some pics.
And that long-promised update... well, it may just be in the works.
Bugger
Chief
Bugger-snipe
Chief-snipe
Smg-relax
Turret
Posted: Sat Oct 22, 2005 7:56 pm
by Trulife8342
You forgot the download lol you better hurry because you only have 24 hours until deletion
Posted: Sat Oct 22, 2005 7:57 pm
by slayer410
it's not letting me upload it i'll try again
Posted: Sat Oct 22, 2005 8:03 pm
by Zigen
slayer410 wrote:it's not letting me upload it i'll try again
you have to rar it up
Posted: Sat Oct 22, 2005 8:04 pm
by slayer410
thanks i just zipped it up
Posted: Sun Oct 23, 2005 11:03 am
by artbuc753
Pictures?
Posted: Sun Oct 23, 2005 11:05 am
by slayer410
i don't have a capture card yet so can someone please post some pics
Posted: Mon Oct 24, 2005 2:19 am
by danz0r
whats the point of skinning the weapons if you cant even see them?
3/10
Posted: Mon Oct 24, 2005 2:44 am
by aaa
just played the map and it SUCKS
but im not going to flame so
good job on figuring this stuff out but you need to work longer
Posted: Mon Oct 24, 2005 4:13 am
by slayer410
well the map is fun if you play with alot of people if your bugger you can hide and nail the masterchief in the back
and what do you suggest i could do to fix this?
Posted: Mon Oct 24, 2005 4:20 am
by aaa
effects
wepond balances
times
names
dark to dark
better effects
NO CAMPAIN STUFF (hate that stuff)
Posted: Mon Oct 24, 2005 1:11 pm
by slayer410
what does dark to dark mean and times?
and i will probally be releasing a V2 with some of the stuff you listed
and any other things that you think could make this mod better?
Posted: Mon Oct 24, 2005 1:15 pm
by Zigen
you guys are giving such negative feedback. Come on if it was his 2rd or 4th mod id agree but this is his exact first. So at least give him props for his first
Posted: Mon Oct 24, 2005 1:22 pm
by Zenon
nice to see something that isn't a five minute projectile swap first mod well done and don't be deterred!
Modding is an art, that need to be nurtured and grown...you have potential to grow into a well established modder...just give it time and develop your skills, forget the flamers their the n00bs not you
Good luck!
Zenon
Posted: Mon Oct 24, 2005 1:28 pm
by slayer410
thanks and i think the V2 is going to feature AI
cause i almost got it figured out alough i might have to do some hex editing
and i was wonder if anyone could help me fix this problem:
when i internelize the bitmaps i can't drag and drop anything into that map anymore it just stops when it's transfering the bitms
Posted: Mon Oct 24, 2005 1:30 pm
by Zigen
slayer410 wrote:thanks and i think the V2 is going to feature AI
cause i almost got it figured out alough i might have to do some hex editing
and i was wonder if anyone could help me fix this problem:
when i internelize the bitmaps i can't drag and drop anything into that map anymore it just stops when it's transfering the bitms
lol AI.. id like to see that get done
Posted: Mon Oct 24, 2005 1:34 pm
by slayer410
would i be the first for halo 2? and how close have people got?
Posted: Mon Oct 24, 2005 1:37 pm
by Zigen
slayer410 wrote:would i be the first for halo 2? and how close have people got?
swampfox has done it.. but they didnt react. xbox is a noob so he coulnt do it. what about you?
Posted: Mon Oct 24, 2005 1:40 pm
by slayer410
i am close to getting them to react without any hexing
if i get them to react i will post a mod for proof
Posted: Mon Oct 24, 2005 1:44 pm
by Zigen
slayer410 wrote:i am close to getting them to react without any hexing
if i get them to react i will post a mod for proof
...