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Hideout
Posted: Sat May 28, 2005 12:02 pm
by The Swamp Fox
One month into another mod...I hope it doesn't suck...
A stealth mod for Lockout, and it is very
very dark...so before people complain about it being too dark, let's get it straight that I think it's cool, and am not going to change it. ;P
Enjoy, and thanks to Yomama for hosting it.
http://www.gigawebshare.com/Swampfox/Hideout.zip
Posted: Sat May 28, 2005 12:04 pm
by Jefff
Hmm, I think it's too dark. Change it! J/K. Nice mod, downloading now.
Posted: Sat May 28, 2005 12:20 pm
by battletrax
Very Nice!
DLing now
Posted: Sat May 28, 2005 12:23 pm
by pmzukan
wow you really got the background to fit, very nice
Posted: Sat May 28, 2005 2:09 pm
by Logan
I normally never post in this section (Don't think I ever have, except for the announcements) but that looks awesome..
Posted: Sat May 28, 2005 2:15 pm
by MasterChief2829
wow,... that looks... saweet.
Posted: Sat May 28, 2005 2:45 pm
by Ar5eNiC
very awesome, like always...but you still can't import sounds into a map? i noticed the things from containment don't make sound when they explode
Posted: Sat May 28, 2005 2:50 pm
by The Swamp Fox
Nah, importing sound would be very very difficult, due to coconuts...
Posted: Sat May 28, 2005 2:54 pm
by Ar5eNiC
ah ok...damn coconuts
Posted: Sat May 28, 2005 2:57 pm
by The Swamp Fox
Which do you prefer?
I like to run in with guns blazing and blast the **** out of people.
41% [ 5 ]
I like to sneak up beind people and own them before they know I'm there.
58% [ 7 ]
Total Votes : 12
Hmm...I just noticed that's 99%...
Posted: Sat May 28, 2005 3:15 pm
by HEADTRAUMA
excellent mod looks nice.ummm whats up with the hatch or door in the air to the right of the gravity lift? i couldnt figure out why it was there.you said it was a dark map,knowing that i went in and enjoyed it to the fullest,stealth is no doubt the key to that map. good job TSF.scenery is pimp
Posted: Sat May 28, 2005 3:23 pm
by xbox7887
very nice, and what exactly is keeping you from importing sounds...it didnt seen too difficult, just lots of linking to be done
Posted: Sat May 28, 2005 3:25 pm
by The Swamp Fox
Well...it would be like 3 hours of coding...and I'm too lazy to do that...I was happy with models...
Posted: Sat May 28, 2005 3:46 pm
by Aequitas
The Swamp Fox wrote:Well...it would be like 3 hours of coding...and I'm too lazy to do that...I was happy with models...
You've gotta do the coding eventually...
Hideout looks awesome. Nice work.
Posted: Sat May 28, 2005 3:48 pm
by hallony
Is the ground flat in hidout? b/c it looks flat in the picture
Posted: Sat May 28, 2005 3:58 pm
by Evolved
Cool, I'm testing it out right now. GJ SF.
Posted: Sat May 28, 2005 4:00 pm
by adam07
Dling now..
In the first screenshot I was confused because it looked like you were flying over some city at night in a F-117. But wow..
Posted: Sat May 28, 2005 4:16 pm
by neogioh
This looks really nice swamp... gj.... but, i dont have my xbox right now
!
Posted: Sat May 28, 2005 4:41 pm
by GH0STce11
i really like the shy from high charity, it makes the map seem REALLY big.
GJ!
Posted: Sat May 28, 2005 5:10 pm
by TfAv1228
damn nice but i see there is no program along with it that can do what u did so i say this is an awsome mod and if the proggy was avaliable it would be mod of the month
btw is there any way to import string references by hand
and i noticed that adi 2.0.1 whne u rebuild say build strig refrences yes/no but how can it build them if there is no meta file extracted that has them in it and i have already done alot to the map i need to add some script references to so i would like to not use the compiler