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Spell Shade 1.0 by The 7th Sanctum (A Must See!)
Posted: Sat Apr 30, 2005 3:38 am
by junit0524
Spell Shade 1.0 for The Sanctuary (deltatap.map)
This is a beta of a 7th Sanctum mod that has things in it that are going to blow you away!
Such As:
*New effects built strictly on hex
*A fully functional Fuel Rod Gun (With fp, animations, and reticul!)
*Fully functional jackal shield (with fp and collision to stop anything!)
*The hunter cannon projectile
*Rechargable carbine that triggers projectiles to come from the sky
*Upgraded and fully automatic battle rifle (starting weapon)
*And more!
Comin Soon (Ran out of time )
*Drivable throne?
*Skinned completely
*More weapon mods (sniper, smg, magnum, rl, brute plasma rifle)
*Rename weapons in hex
*Play as MC's and Brutes?
Posted: Sat Apr 30, 2005 3:43 am
by jason jx
nice...
Posted: Sat Apr 30, 2005 5:02 am
by Redspike
this is awsome !
Posted: Sat Apr 30, 2005 5:55 am
by eVDoorMan
hey thats sweet, but how did you get a first person model of the jackel shield?
i have seen this done but could never actually get a first person view of it
Posted: Sat Apr 30, 2005 6:01 am
by Zenon
Nice effects and the jackel shield and FRG are breakthroughs in themselves with out a doubt (being first person with animations) but the mod it self is half done (I know you only whipped this up quickly lol)
Bugs
the plasma grenades cannot be stuck to a vehicle
Do not use the spectre turret
both cause xbox crashes
I think this is a break through mod and you get 9/10 for that (only 10/10 for map rebuild lol)
But as a mod still needs work (6.5 - 7/10)
But very Good Work
ZENON
Posted: Sat Apr 30, 2005 6:14 am
by ScottyGEE
i like it how the skt is blue....
heheheheehehe
nicley doen with the Fp views...mine always froze wen i made it so eah.
edit...it also sees like ur finishing off wat u left out in canzibar...next ull say that ur gonna make a tidal wave
Posted: Sat Apr 30, 2005 6:47 am
by ExileLord
I saw that frg and jackal shield in a mod TSF made a few months ago...
Posted: Sat Apr 30, 2005 7:12 am
by shortysk8monkey
Apoc wrote:I saw that frg and jackal shield in a mod TSF made a few months ago...
im pretty sure that TF6(?) has a map rebuilder, and they never will release a mod like this anyways, so that would make the 7th sanctum the first to release a mod like this, yea?
anyways, im ftp'ing the mod now, ill edit with some more feedback
*EDIT* so far, i like all of the sounds, some of them i havent ever heard, and i love the frag grenade, i still dont know how you did that, the plasma grenade is cool, but it doesnt seem like it was "built from hex" it just looks like some swaps (which is still good) , and i like the jackal sheild, but the shaders isnt really pleasing to the eye
and the FRG has an amazing 3p view, and then theres the 1p view, which looks like a siemese twin of the sniper rifle and FRG lol, at least ur the first one that had a first person model WITH animation, and its probably the games fault anyways, and the jackal sheild is definatly amazing, but overall i give the mod a 7.5/10, but the FRG and Jackal Sheild is 9.5/10, good work
Posted: Sat Apr 30, 2005 7:22 am
by Gabs
Looks good
Posted: Sat Apr 30, 2005 8:10 am
by MasterChief2829
SwEET! Finally one with a FP model. That looks tight... and to be able to drive in the throne and play as a brute or MC ?? wow...
Posted: Sat Apr 30, 2005 8:10 am
by jkjk
sounds and looks pretty nice. gj. hope the bugs get fixed
Posted: Sat Apr 30, 2005 8:16 am
by jason jx
Zenon wrote:Nice effects and the jackel shield and FRG are breakthroughs in themselves with out a doubt (being first person with animations)
ZENON
Wrong... the swamp fox was the first to do the perfect fuel rod gun and jackal shield.. And plus from what i can see in the pics the FRG and the jackal shield are not perfect.. but anyways this is the closest we have had so far for realse so good job..
Posted: Sat Apr 30, 2005 8:42 am
by gordita37
Hmm.. Im freezing when I try to load..
Posted: Sat Apr 30, 2005 8:43 am
by MasterChief2829
how come it freezes after the countdown is done.? Heres what i did...
1. I had that testing mainmenu.map installed for like modded_one.map and stuff... works perfectly with my containment mod...
2. I patched deltatap.map with the PPF
3. I signed it with TF6 Encrytomatic Signature
4. I renamed it to modded_one.map and uploaded it to the maps folder.
5. I played Sanctuary for a bit, then quit...
6. I go to Modded_One, and dont skip the contdown... I let it go from 10 to 0.
7. Right at zero and it was done it froze right there at the lobby screen... I waited about 5 min and realized it really wasnt working...
HeLp!
Posted: Sat Apr 30, 2005 9:04 am
by MasterChief2829
Or is it not working cause i deleted lanfill (SP MP shared map or w/e)
nvm, tried it, still doesnt work! HELP WHY DOES IT KEEP ON FrEEZING Right after the countdown is done!!!
Posted: Sat Apr 30, 2005 9:09 am
by gordita37
I have my singleplayer shared map and it still doesnt load
Posted: Sat Apr 30, 2005 9:10 am
by xbox7887
Lol, nice lightning nade
, looks good, but mines better
Posted: Sat Apr 30, 2005 9:27 am
by Evolved
Great job J Unit! The 7th Sanctum has been kickin arse lately! Keep it up
Posted: Sat Apr 30, 2005 9:43 am
by gordita37
How come it isnt loading for me
Posted: Sat Apr 30, 2005 9:50 am
by MasterChief2829