Spell Shade 1.0 by The 7th Sanctum (A Must See!)
Spell Shade 1.0 by The 7th Sanctum (A Must See!)
Spell Shade 1.0 for The Sanctuary (deltatap.map)
This is a beta of a 7th Sanctum mod that has things in it that are going to blow you away!
Such As:
*New effects built strictly on hex
*A fully functional Fuel Rod Gun (With fp, animations, and reticul!)
*Fully functional jackal shield (with fp and collision to stop anything!)
*The hunter cannon projectile
*Rechargable carbine that triggers projectiles to come from the sky
*Upgraded and fully automatic battle rifle (starting weapon)
*And more!
Comin Soon (Ran out of time )
*Drivable throne?
*Skinned completely
*More weapon mods (sniper, smg, magnum, rl, brute plasma rifle)
*Rename weapons in hex
*Play as MC's and Brutes?
This is a beta of a 7th Sanctum mod that has things in it that are going to blow you away!
Such As:
*New effects built strictly on hex
*A fully functional Fuel Rod Gun (With fp, animations, and reticul!)
*Fully functional jackal shield (with fp and collision to stop anything!)
*The hunter cannon projectile
*Rechargable carbine that triggers projectiles to come from the sky
*Upgraded and fully automatic battle rifle (starting weapon)
*And more!
Comin Soon (Ran out of time )
*Drivable throne?
*Skinned completely
*More weapon mods (sniper, smg, magnum, rl, brute plasma rifle)
*Rename weapons in hex
*Play as MC's and Brutes?
- Attachments
-
- Spell Shade 1.0.rar
- Patch Sanctuary with this (deltatap.map)
- (69.29 KiB) Downloaded 659 times
Nice effects and the jackel shield and FRG are breakthroughs in themselves with out a doubt (being first person with animations) but the mod it self is half done (I know you only whipped this up quickly lol)
Bugs
the plasma grenades cannot be stuck to a vehicle
Do not use the spectre turret
both cause xbox crashes
I think this is a break through mod and you get 9/10 for that (only 10/10 for map rebuild lol)
But as a mod still needs work (6.5 - 7/10)
But very Good Work
ZENON
Bugs
the plasma grenades cannot be stuck to a vehicle
Do not use the spectre turret
both cause xbox crashes
I think this is a break through mod and you get 9/10 for that (only 10/10 for map rebuild lol)
But as a mod still needs work (6.5 - 7/10)
But very Good Work
ZENON
Think its time i oiled the rusty joints and see if i still got it
I saw that frg and jackal shield in a mod TSF made a few months ago...
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im pretty sure that TF6(?) has a map rebuilder, and they never will release a mod like this anyways, so that would make the 7th sanctum the first to release a mod like this, yea?Apoc wrote:I saw that frg and jackal shield in a mod TSF made a few months ago...
anyways, im ftp'ing the mod now, ill edit with some more feedback
*EDIT* so far, i like all of the sounds, some of them i havent ever heard, and i love the frag grenade, i still dont know how you did that, the plasma grenade is cool, but it doesnt seem like it was "built from hex" it just looks like some swaps (which is still good) , and i like the jackal sheild, but the shaders isnt really pleasing to the eye and the FRG has an amazing 3p view, and then theres the 1p view, which looks like a siemese twin of the sniper rifle and FRG lol, at least ur the first one that had a first person model WITH animation, and its probably the games fault anyways, and the jackal sheild is definatly amazing, but overall i give the mod a 7.5/10, but the FRG and Jackal Sheild is 9.5/10, good work
Last edited by shortysk8monkey on Sat Apr 30, 2005 7:39 am, edited 2 times in total.
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- MasterChief2829
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Wrong... the swamp fox was the first to do the perfect fuel rod gun and jackal shield.. And plus from what i can see in the pics the FRG and the jackal shield are not perfect.. but anyways this is the closest we have had so far for realse so good job..Zenon wrote:Nice effects and the jackel shield and FRG are breakthroughs in themselves with out a doubt (being first person with animations)
ZENON
- MasterChief2829
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- Joined: Sun Dec 26, 2004 2:18 pm
how come it freezes after the countdown is done.? Heres what i did...
1. I had that testing mainmenu.map installed for like modded_one.map and stuff... works perfectly with my containment mod...
2. I patched deltatap.map with the PPF
3. I signed it with TF6 Encrytomatic Signature
4. I renamed it to modded_one.map and uploaded it to the maps folder.
5. I played Sanctuary for a bit, then quit...
6. I go to Modded_One, and dont skip the contdown... I let it go from 10 to 0.
7. Right at zero and it was done it froze right there at the lobby screen... I waited about 5 min and realized it really wasnt working...
HeLp!
1. I had that testing mainmenu.map installed for like modded_one.map and stuff... works perfectly with my containment mod...
2. I patched deltatap.map with the PPF
3. I signed it with TF6 Encrytomatic Signature
4. I renamed it to modded_one.map and uploaded it to the maps folder.
5. I played Sanctuary for a bit, then quit...
6. I go to Modded_One, and dont skip the contdown... I let it go from 10 to 0.
7. Right at zero and it was done it froze right there at the lobby screen... I waited about 5 min and realized it really wasnt working...
HeLp!
- MasterChief2829
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- Joined: Sun Dec 26, 2004 2:18 pm
Or is it not working cause i deleted lanfill (SP MP shared map or w/e)
nvm, tried it, still doesnt work! HELP WHY DOES IT KEEP ON FrEEZING Right after the countdown is done!!!
nvm, tried it, still doesnt work! HELP WHY DOES IT KEEP ON FrEEZING Right after the countdown is done!!!
Last edited by MasterChief2829 on Sat Apr 30, 2005 9:49 am, edited 1 time in total.
- MasterChief2829
- Posts: 1184
- Joined: Sun Dec 26, 2004 2:18 pm