Larger BSP Conversion *Tut and App Included*

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little_shadow




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Post by little_shadow »

Hmm lucky for me the app works fast not even 10 minutes to complete decompile and rebuild unless thats about the time its supposed to take but with all this"alot of processing power" talk im sure it takes some longer
Last edited by little_shadow on Sat Mar 03, 2007 3:51 pm, edited 1 time in total.
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Th2mods
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Post by Th2mods »

antszy101 wrote:yes. The program requires a helluva alot of processing power
lol maybe there should be an app with out taking up so much of my computer! ok i will just leave it be and maybe that will work. what did it do for you??? how long did u have to wait for
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Post by xzodia »

iGeo wrote:Ripping bitmaps has nothing to do with it, rebuilt maps are allowed to be legally distributed. (<3)
give it up iGeo just because there rebuilt doesnt mean they can be distributed, if you built a map which only had tags which you had created from scratch then and only then could you legally distribute it
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Post by Th2mods »

xzodia wrote:
iGeo wrote:Ripping bitmaps has nothing to do with it, rebuilt maps are allowed to be legally distributed. (<3)
give it up iGeo just because there rebuilt doesnt mean they can be distributed, if you built a map which only had tags which you had created from scratch then and only then could you legally distribute it
exactly. bungie still made all the tags any everything.. your just taking out the BSP and putting in your own.... still not your own map! oh and where do you think you got the new BSP from anyways? it still came from bungie
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Post by -DeToX- »

Agreed.
But serenity non compliant works. Ive done it with many friends online.
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Post by Shadow LAG »

Well looks like someone finally decided to do what was right. I knew you couldn't blame the innocent forever. Its natural to be mad. Thanks Anthony. I'll start rebuilding campaign maps right away.
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Post by Geo »

He didn't 'blame the innocent' and this topic isn't for discussing what happened back then. We don't want it to get locked, so keep discussion related to the apps and how to use them. =)
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Post by ScottyGEE »

TH2MODSoULMBoCOM wrote:
xzodia wrote:
iGeo wrote:Ripping bitmaps has nothing to do with it, rebuilt maps are allowed to be legally distributed. (<3)
give it up iGeo just because there rebuilt doesnt mean they can be distributed, if you built a map which only had tags which you had created from scratch then and only then could you legally distribute it
exactly. bungie still made all the tags any everything.. your just taking out the BSP and putting in your own.... still not your own map! oh and where do you think you got the new BSP from anyways? it still came from bungie
That's what I was sayhing too...Thanks :D
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Post by Geo »

I admit defeat, I just thought they were allowed because they were rebuilt, and that's what people used to say for the reason CE maps allowed to be distributed, even though they contain Bungie tags.

Nevermind :roll:

/goes into hiding.
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Post by x088x »

Marry me.

This honestly may get me back into Halo 2 modding.
Halo 3 ruined everything..
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Post by Th2mods »

wow i just realized my one post just stoped all the augment about illegal maps
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Post by Lestatfreak »

plushiefire wrote:nice app guys this'll help us make awesome 1337 mods :D :shock:
Yeah, people might actually spend the time to make amazing maps like back in the day with maps like New Mombassa, instead of releasing every map that is a stepping stone to teach them.

Hence why I have never released any of my perfect Pelican strings or my first projectile swap map. I know they all are nothing special, so I don't release.

Nice release, Anthony. I've got some wonderful ideas for some of the Outskirts parts and High Charity pieces.
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Post by kibito87 »

Anyone that has made their map over the 80 mb limit...What type of map did you convert it to? My map just won't load. It stays at the "Waiting for everyone to load map..." menu. I was just wondering if anyone get's this. Not sure what type of map to convert it to. I've tried sp shared and mp shared. Would that be the problem or just something wrong with how I rebuilt it. I didn't add anything extra to the map aka scenery, machines...etc. Also, it's the deltahalo 00 sbsp which everyone is doing. I'm putting it into beavercreek. Just for testing not to do an actual map. Thanks for any help.
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Post by CptnNsan0 »

my computer obviously cant handle this. It wont even let me open a campaign map without it saying system error..out of memory or something like that. :? :(
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Post by Dissolution241 »

GREAT JOB!!!!
The app doesnt take long for me either, but unfortunately, I'm doing something wrong. I've followed your tutorial exactly. I open up Headlong in H2Core, decomile the map, and then open up Old Mombassa. I recursively decompile the second SBSP and the second LTMP. I then open up H2G and open up the scenario for Headlong. I change its sbsp and lightmap to the ones I decompiled. I then close H2G, open up H2Core and the Rebuilder. I check all the boxes, select Headlongs scenario file and click Rebuild. Within 30 seconds-1 minute it says its finished. I can't open up the SBSP Viewer with Entity and when I start the map it freezes in pregame lobby. I'm sorry if I'm spamming this thread, so I apologize if you want this in the help topic, but I doubt many people would answer this. Thanks in advance for any help.
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Post by CrazyGruntModder »

kibito87 wrote:Anyone that has made their map over the 80 mb limit...What type of map did you convert it to? My map just won't load. It stays at the "Waiting for everyone to load map..." menu. I was just wondering if anyone get's this. Not sure what type of map to convert it to. I've tried sp shared and mp shared. Would that be the problem or just something wrong with how I rebuilt it. I didn't add anything extra to the map aka scenery, machines...etc. Also, it's the deltahalo 00 sbsp which everyone is doing. I'm putting it into beavercreek. Just for testing not to do an actual map. Thanks for any help.
I'm having the exact same problem. I used Old Mombassa earthcity_1 sbps and Gemini. I just stay at the "waiting for everyone to load the map" step and I dont know how to fix this. :( Any help.
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Post by latinomodder »

I loaded an 86 meg map
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Post by Hawaiian Modder »

Great program Poke and Ant. This has and will definitely change the way the world mods.

@latino
What was your base map and what bsp did you convert. Also did you edit the base map at all?
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Post by EvilCanuck »

I'm trying to convert earthcity_1.scenario_structure_bsp and when i try to rebuild it gives me a can not read beyond stream error the base map im using is waterworks
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Post by Th2mods »

EvilCanuck wrote:I'm trying to convert earthcity_1.scenario_structure_bsp and when i try to rebuild it gives me a can not read beyond stream error the base map im using is waterworks
try using Gemini
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