Larger BSP Conversion *Tut and App Included*
- little_shadow
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Hmm lucky for me the app works fast not even 10 minutes to complete decompile and rebuild unless thats about the time its supposed to take but with all this"alot of processing power" talk im sure it takes some longer
Last edited by little_shadow on Sat Mar 03, 2007 3:51 pm, edited 1 time in total.
give it up iGeo just because there rebuilt doesnt mean they can be distributed, if you built a map which only had tags which you had created from scratch then and only then could you legally distribute itiGeo wrote:Ripping bitmaps has nothing to do with it, rebuilt maps are allowed to be legally distributed. (<3)

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- Th2mods
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exactly. bungie still made all the tags any everything.. your just taking out the BSP and putting in your own.... still not your own map! oh and where do you think you got the new BSP from anyways? it still came from bungiexzodia wrote:give it up iGeo just because there rebuilt doesnt mean they can be distributed, if you built a map which only had tags which you had created from scratch then and only then could you legally distribute itiGeo wrote:Ripping bitmaps has nothing to do with it, rebuilt maps are allowed to be legally distributed. (<3)
- Shadow LAG
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That's what I was sayhing too...ThanksTH2MODSoULMBoCOM wrote:exactly. bungie still made all the tags any everything.. your just taking out the BSP and putting in your own.... still not your own map! oh and where do you think you got the new BSP from anyways? it still came from bungiexzodia wrote:give it up iGeo just because there rebuilt doesnt mean they can be distributed, if you built a map which only had tags which you had created from scratch then and only then could you legally distribute itiGeo wrote:Ripping bitmaps has nothing to do with it, rebuilt maps are allowed to be legally distributed. (<3)

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Yeah, people might actually spend the time to make amazing maps like back in the day with maps like New Mombassa, instead of releasing every map that is a stepping stone to teach them.plushiefire wrote:nice app guys this'll help us make awesome 1337 mods![]()
Hence why I have never released any of my perfect Pelican strings or my first projectile swap map. I know they all are nothing special, so I don't release.
Nice release, Anthony. I've got some wonderful ideas for some of the Outskirts parts and High Charity pieces.
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1:Map File Format Discovered
2:Custom Sound Achieved.
1:Map File Format Discovered
2:Custom Sound Achieved.
Anyone that has made their map over the 80 mb limit...What type of map did you convert it to? My map just won't load. It stays at the "Waiting for everyone to load map..." menu. I was just wondering if anyone get's this. Not sure what type of map to convert it to. I've tried sp shared and mp shared. Would that be the problem or just something wrong with how I rebuilt it. I didn't add anything extra to the map aka scenery, machines...etc. Also, it's the deltahalo 00 sbsp which everyone is doing. I'm putting it into beavercreek. Just for testing not to do an actual map. Thanks for any help.

- Dissolution241
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GREAT JOB!!!!
The app doesnt take long for me either, but unfortunately, I'm doing something wrong. I've followed your tutorial exactly. I open up Headlong in H2Core, decomile the map, and then open up Old Mombassa. I recursively decompile the second SBSP and the second LTMP. I then open up H2G and open up the scenario for Headlong. I change its sbsp and lightmap to the ones I decompiled. I then close H2G, open up H2Core and the Rebuilder. I check all the boxes, select Headlongs scenario file and click Rebuild. Within 30 seconds-1 minute it says its finished. I can't open up the SBSP Viewer with Entity and when I start the map it freezes in pregame lobby. I'm sorry if I'm spamming this thread, so I apologize if you want this in the help topic, but I doubt many people would answer this. Thanks in advance for any help.
The app doesnt take long for me either, but unfortunately, I'm doing something wrong. I've followed your tutorial exactly. I open up Headlong in H2Core, decomile the map, and then open up Old Mombassa. I recursively decompile the second SBSP and the second LTMP. I then open up H2G and open up the scenario for Headlong. I change its sbsp and lightmap to the ones I decompiled. I then close H2G, open up H2Core and the Rebuilder. I check all the boxes, select Headlongs scenario file and click Rebuild. Within 30 seconds-1 minute it says its finished. I can't open up the SBSP Viewer with Entity and when I start the map it freezes in pregame lobby. I'm sorry if I'm spamming this thread, so I apologize if you want this in the help topic, but I doubt many people would answer this. Thanks in advance for any help.
- CrazyGruntModder
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I'm having the exact same problem. I used Old Mombassa earthcity_1 sbps and Gemini. I just stay at the "waiting for everyone to load the map" step and I dont know how to fix this.kibito87 wrote:Anyone that has made their map over the 80 mb limit...What type of map did you convert it to? My map just won't load. It stays at the "Waiting for everyone to load map..." menu. I was just wondering if anyone get's this. Not sure what type of map to convert it to. I've tried sp shared and mp shared. Would that be the problem or just something wrong with how I rebuilt it. I didn't add anything extra to the map aka scenery, machines...etc. Also, it's the deltahalo 00 sbsp which everyone is doing. I'm putting it into beavercreek. Just for testing not to do an actual map. Thanks for any help.

- latinomodder
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