[MOD] Gate - Northside ( Updated again ! )

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T1xAnton




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Post by T1xAnton »

I dont think that works in halo 2...

but i may be wrong.
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Post by xheadshotmastax »

T1xAnton wrote:I dont think that works in halo 2...

but i may be wrong.
i can make everything object exploding... from trees over stones to machines ( like cableroom or gondolas ) ... simple change :)
so its possible
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T1xAnton




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Post by T1xAnton »

yeah but i was talking about without modification ^^. In halo 1 you could throw a grenade into a pile of other grenades and you get the point.
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DoorM4n
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Post by DoorM4n »

lmao, well i havnt gotten to play the mod so I can't give my official feelings 8)

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Post by Jbiz813 »

This is awesome man

i am filling up my main menu with all ur good mods

is their a way to get more then 50 slots?
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Post by Monkey Terd »

Jbiz813 wrote:This is awesome man

i am filling up my main menu with all ur good mods

is their a way to get more then 50 slots?

Not that we know of.

=(
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Post by jkjk »

HSM, Your patch froze over SL right when someone died. Please check the map in your V2. The only thing that may be different that I use is I put the sentinel beam as secondary.
I'd like to see more XBC mods and less projectile mods!
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Post by xheadshotmastax »

jkjk wrote:HSM, Your patch froze over SL right when someone died. Please check the map in your V2. The only thing that may be different that I use is I put the sentinel beam as secondary.
i will redo the map asap.
to add some stuff and fix the freezing issue .
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Post by smacktalker »

update.RAPE!
Halo 2 Modder&Player,XBC:Ownagemaster.
Mainmenu mod-=-Spacestation Deck-=-Conduit-=-Waterworld-=-South Side
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xheadshotmastax




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Post by xheadshotmastax »

smacktalker wrote:update.***!
haha you got good eyes! :D
directly after i upated it :)

i added:

Decorators
Visible walls
Turret for each base
Warthog for each base
Rocketlauncher instead of brute shot

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Last edited by xheadshotmastax on Mon Aug 14, 2006 12:49 pm, edited 3 times in total.
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Post by SU8ZERO »

gj
:( sry bout earlier talk, looks nice
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Post by daggerx »

This map is an instant classic..thanks so much...i was ripping my brothers apart over the weekend playing this stage...awesome work...
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neodos
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Post by neodos »

This one is realy good, it has a good gameplay i tested it with more people it's cool on 4vs4.
Those doors looks a bit strange :lol:
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Post by Agent ME »

I got an error in Serenity v3.2 that it was an invalid serenity file. Anyone else get this?

I'll try redownloading..
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Post by xheadshotmastax »

Agent ME wrote:I got an error in Serenity v3.2 that it was an invalid serenity file. Anyone else get this?

I'll try redownloading..
you problably were just downloading the patch when i was almost finished uploading it :P

redownload
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Agent ME




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Post by Agent ME »

I just redownloaded it and it works fine now.

Just surprised you never took advantage of serenity's mainmenu feature - which you should *hint hint*

How many teams does this map support for CTF/Assault games? 2? 4?
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Post by xheadshotmastax »

Agent ME wrote:I just redownloaded it and it works fine now.

Just surprised you never took advantage of serenity's mainmenu feature - which you should *hint hint*

How many teams does this map support for CTF/Assault games? 2? 4?
actually only 2. because i think its too small for 4

i will do a new serenity soon with mainmenu features :)
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T1xAnton




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Post by T1xAnton »

Looks nice headshotmasta (the update)
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Post by -Treetoad- »

Yay!
I love updates, they always improve off the original :P
great job :D
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Post by jkjk »

I like the update. You forgot to mention you fixed the non-collision spots too. The RL just respawns too often. I can fix that myself.
I'd like to see more XBC mods and less projectile mods!
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