Well anyways, Fusion looks awesome(especially night version

P.s, whats drift car version?
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You cannot remove the block peices, as they are part of the gate. If you look at other peoples tracks the blocks are on those also. If you use Darkmatter, then you can move the gates much more precisely. It will only go and and down a tiny bit at a time, so you can make your track less bumpy.oOApEx wrote:2 questions I really need help with, 1 is, how do I remove the block pieces at the end of the ramps. 2 is, how do I make the ramps collide. Im puttin them insite eachother but they keep going in top or below, they will not collide.
Are your track peices out of place? IF they are, you changed more than one angle. For each bridge peice you can only change one angle by pressing either Shift, Ctrl, or Alt. If you change more than one angle then your track will be off. If your track is not out of place, then I have no idea.oOApEx wrote:I put together my track using Entity and it looks a little bumpy but defaintly driveable. But when I FTP it to my xbox and run it on Halo 2 the gaps are huge. I can drive a warthog right under the where to 2 ramps meet. Can anyone tell me why this would happen?
You don't need to add chunks to anything, just apply the source patch that -Treetoad- supplied in the first post. It has player spawns, gate spawns, and hog spawns, so all you need to do is move the gates into a track.Schabutt_got some wrote:what do I add the chunks too,Is it the gate in machs or in collections,Exactly.Whe I open up entity I got to Mach then Containment base gate ad right click Add chunks.
Fusion may be winning in the poll, but forget about the poll, he messed up. The poll doesn't have all the maps on it. (My second track, Big Air, isn't on it.)FunkysFreshMods wrote:wow how is fusion winning... Thats the wierdest most confusing and annoying one....![]()
Entity's BSP Viewer still isn't perfected so things tends to get out of order, only... if you change the pitch and the roll however... the x, y, z, and the yaw are at its perfect. so as long as u use only those, ur mod should come out fine.. that is why u do not find any "flat" surface on my fusion modoOApEx wrote:Well in Entitiy everything shows fine, all ramps meet close to perfect and iit looks like it will be fine. But when I load the map on Xbox there is massive gaps between all of the ramps. No gaps horizontaly, but verticlly. Some drop down alot and others raise up alot. I changed lots of the angles using Alt, Shirt and Ctrl and I also hit up page and down page to adjust the height of the object. I dont see how that can affected how it loads up in the game though. But you know me then me so I take ur word for it. Do you have AIM or MSN. Maybe I can talk to you on there so you can explain in more detail.
geez. thanks lol, u just need to know where to go, as long as u do that, u will find the track very easy to drive. i make it i guess what u said "confusing" b/c i wanted to provoke some challenges as most tracks is a bit too linear :p . but i do hope some people are actually enjoying my track...FunkysFreshMods wrote:wow how is fusion winning... Thats the wierdest most confusing and annoying one....