DoorM4n wrote:WOW! I tried to uninstall .net framwork 2.0 and I get one of those "Send Error Reports." I can repair, but uninstalling isn't working out very well.
so I bet its just problems with ur .net framework not the app
Agent ME wrote:Scripts do not sync at all on system link (or xbox live for that matter). (But most actions on the physical state of things sync - if you spawn a squad of AI through a script, the host xbox will tell the clients that there is an AI squad, but the clients haven't a clue there's a script or where its running from. But doing something like a checkpoint or putting a message on a player's HUD does NOT sync)
For multi-bsp levels to work, Bungie would have had to put in extra code for the xboxs to tell each other what BSP they're on, but I doubt they would've done it since no mp levels Bungie ever made had multiple bsps. I guess it's worth a try, but don't get your hopes up.
Using a script to move from bsp to bsp isnt he only way to work it, the other way would be very impractical though.
will someone tell me why I cant open my BSP conversion in entity but it still plays?
-scenarios\solo\05b_deltatowers\bsp_03-
^Thats the SBSP I used...
NOTE: I followed the tutorial flawlessly...
Agent ME wrote:Scripts do not sync at all on system link (or xbox live for that matter). (But most actions on the physical state of things sync - if you spawn a squad of AI through a script, the host xbox will tell the clients that there is an AI squad, but the clients haven't a clue there's a script or where its running from. But doing something like a checkpoint or putting a message on a player's HUD does NOT sync)
For multi-bsp levels to work, Bungie would have had to put in extra code for the xboxs to tell each other what BSP they're on, but I doubt they would've done it since no mp levels Bungie ever made had multiple bsps. I guess it's worth a try, but don't get your hopes up.
I'm not sure if this would work (or even close to working) but maybe since physical objects transfer over systemlink, we could have some script that spawns something (like a vehicle) that will set off the script to switch the sbsp, since the physical object would spawn for everybody, it'd set it off for all of them........mb mb?
Well, you can determine the current sbsp by a script, well its simple if we use zones and both client and host has the script and either goes into a zone it should sync, but you never noes
Agent ME wrote:Scripts do not sync at all on system link (or xbox live for that matter). (But most actions on the physical state of things sync - if you spawn a squad of AI through a script, the host xbox will tell the clients that there is an AI squad, but the clients haven't a clue there's a script or where its running from. But doing something like a checkpoint or putting a message on a player's HUD does NOT sync)
For multi-bsp levels to work, Bungie would have had to put in extra code for the xboxs to tell each other what BSP they're on, but I doubt they would've done it since no mp levels Bungie ever made had multiple bsps. I guess it's worth a try, but don't get your hopes up.
I'm not sure if this would work (or even close to working) but maybe since physical objects transfer over systemlink, we could have some script that spawns something (like a vehicle) that will set off the script to switch the sbsp, since the physical object would spawn for everybody, it'd set it off for all of them........mb mb?
A good idea, but problems are that the only way for an object to set off something with a script would be if there was already a script running on that xbox monitorring for that object's existence, and scripts only run on the host xbox in Halo2. (In Halo1, scripts run independently on every user's game, and certain Custom Edition maps pull off scripted events using a method similar to how you+I just described)