The AI Challenge- Completed

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snakejknight




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Post by snakejknight »

ok, cool but the ai doesn't sink perfectly u can trust me on that, its pretty good but not perfect.

anyway for ur script do we need ur compiler, and does it work for multiple squads???

and where do i get ur compiler?
t_mann05




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Post by t_mann05 »

i def. need a respawn script put in my mod let me know if u can do it. i should be releasing mine today. :D


RELEASED

http://files.halomods.com/viewtopic.php?t=61068
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Last edited by t_mann05 on Mon Oct 30, 2006 4:36 pm, edited 1 time in total.
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T Beezie




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Post by T Beezie »

A.I. MOD SUBMISSION
Author: T Beezie
Name of Mod: Halo(A.I.)Wars [Containment]
Link: http://files.halomods.com/viewtopic.php?t=61083
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Last edited by T Beezie on Tue Oct 31, 2006 9:14 pm, edited 1 time in total.
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antszy101




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Post by antszy101 »

YOU RELEASED IT!!!!!
i kiss your feet lol :D
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MilyardoX2




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Post by MilyardoX2 »

I made a good mod but I'm not going to release it yet... I'm not rushing
o and the containment thing looks ok but i agree with the other guy that the marine with a gun shouldn't be running and the elite with the sword lol
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Post by Enlighten3d-one »

snakejknight wrote:
Agent ME wrote:
snakejknight wrote:t"] ai respawn scripts are slc beyond a doubt, i've used them many times... there just isn't a perfected script yet... ai isn't that slc though, they slide around and u can only see a few of the animations
A perfected script? Didn't I post a perfect script a few pages ago? :? I'll make a tutorial soon on how to easily compile a script like it using my new compiler and how to inject it.

And AI is perfectly SLC as far as I've seen, except for a few things such as their colors not syncing, and certain unimportant animations, like the elite playing with his gun and talking when he's bored aren't.
I'll take a look to see if u did a perfect ai script, but the most efficiant ones i'ze seen spawn all the ai in one squad every few seconds (or minutes depending on wat u set it) perfect would be u kill one ai character and that particular character comes back only once until u kill it again...

ai does not sink perfectly when it moves... they run sideways and u can't see them shoot. take a look at this vid and u'll see wat i mean. also its not just cuz i did a jmad swap. smacktalkers did the same thing and his had zones and the colors only work on system link wich is why there are green and yellow mc's running around in this vid.
heres the VIDEO
heres an idea, try spawning 1 ai per squad and giving each ai respawn upon death, then itll be like you said
Ketchup_Bomb wrote:Wait, wait, wait.I am not leet modder here, in fact, I am a noob * 10.
BUT, if you have five apples, and add two oranges to it, why would you have less apples?..
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Post by uncutshadow »

all man, i finally learn to make decent AI and then it is one day before deadline. great. I like these Ai mods. Most of the ones entered in the contests are very creative. I cant wait to see which comes out on top.

***cough***T-Beezie*** cough
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MilyardoX2




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Post by MilyardoX2 »

does t-breeze's just have alot of ai? i don't see the big deal
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Post by uncutshadow »

MilyardoX2 wrote:does t-breeze's just have alot of ai? i don't see the big deal
in his mod i think he has the most concepts of AI. Especially the AI controlled covanent turrent. Just more concepts, thats about it. I would like to see a little skin though.
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T Beezie




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Post by T Beezie »

uncutshadow wrote:
MilyardoX2 wrote:does t-breeze's just have alot of ai? i don't see the big deal
in his mod i think he has the most concepts of AI. Especially the AI controlled covanent turrent. Just more concepts, thats about it. I would like to see a little skin though.
There is skins in there :?
check the ground texture.....
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uncutshadow





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Post by uncutshadow »

oops, didnt see that. i guess this makes your mod extra special. yeah very hard to notice.
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T Beezie




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Post by T Beezie »

I wanted to keep the original look of the map as much as possible, just age it a little. :wink:
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Post by Battery »

tman you really gotta update the freezing thing.
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snakejknight




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Post by snakejknight »

u guys have till my midnight
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Post by t_mann05 »

why update it? i dont know whats freezing it, and plus it only ever froze on me like 4 times the whole month i worked on it lol. You know u guys could post some more feedback, i mean i have like 20 posts and Beezie has 4 pages lol :wink:
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Zone 117




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Post by Zone 117 »

Time to vote yet?
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[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
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snakejknight




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Post by snakejknight »

Ok... The mods have been chosen and the way we will be voting will be simple. Each judge will make a list starting from the best mod and working its way down. Good luck everyone that has entered... heres my vote

1: Halo Wars Containment
2: Blood Gulch Containment
3: The Lost Mombasa Canyon
4: Termoil
5: Coag Ai
6: Squads The Series Zanzibar
7:Squads The Series Turf
8: Bitter Renewal
Last edited by snakejknight on Wed Nov 01, 2006 8:20 pm, edited 1 time in total.
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Zone 117




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Post by Zone 117 »

Ok, here's my vote:

1. Halo Wars
2. The Lost Mombasa Canyon
3. Bitter Renewal
4. Turmoil
5. Squads the Series- Zanzibar
6. Coag AI
7. Blood Gulch Containment
8. Squads the Series- Turf
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[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
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StalkingGrunt911




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Post by StalkingGrunt911 »

>_< I didn't knew the AI challenge ended yesterday too. Oh well my mod wasn't that much of AI anyways.
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Post by Trulife8342 »

1. Halo Wars
2. Bitter Renewal
3. The Lost Mombasa Canyon
4. Turmoil
5. Blood Gulch Containment
6. Coag AI
7. Squads the Series- Zanzibar
8. Squads the Series- Turf
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