
[mod]Project ORSM! new pics || working v1
Here is that deagle model Scotty....tell me what is needed to be fixed and ill do it....for now heres u go 

- Attachments
-
- orsmmagnum.rar
- DESERT EAGLE
- (43.05 KiB) Downloaded 9 times

Listen to Protest the Hero.
-
- Posts: 45
- Joined: Sun Nov 13, 2005 1:02 pm
- Location: California
-
- Posts: 45
- Joined: Sun Nov 13, 2005 1:02 pm
- Location: California
DDP.

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
What in the h311 are you talking about? My sig is UNDER the size limit 


I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
Anyway, back on topic. I was working on a ghost skin, but I think it turned out kind of, well, ugly. I'm going to start on a new one O.o.
(I plan to make it look 'human modified' so if anyone wants to mod the ghosts' proj and boost effects, etc. it would make the skin go along with the vehicle's characteristics.)
EDIT: Actually, I'd like to mod the ghost's effects, I'll post a skin d/l and Serenity late afternoon tomorrow
(I plan to make it look 'human modified' so if anyone wants to mod the ghosts' proj and boost effects, etc. it would make the skin go along with the vehicle's characteristics.)
EDIT: Actually, I'd like to mod the ghost's effects, I'll post a skin d/l and Serenity late afternoon tomorrow


I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
-
- Posts: 640
- Joined: Fri Dec 31, 2004 8:30 pm
- Location: American Man!! Posts: 9572
![]() |
-
- Posts: 640
- Joined: Fri Dec 31, 2004 8:30 pm
- Location: American Man!! Posts: 9572
![]() |
Really now? Well, my skin just so happens to fit that exactlyScottyGEE wrote:ive done the ghost effects
har har har...
its firey...with cool contrails and lens flares etc...you can do the weapon and the skin


D/L for the skin soon.
EDIT: D/L Up.
- Attachments
-
- ProjectORSMGhost.rar
- O.o Check it out, since I can't upload just a pic of the skin and I can't get I-G photos
- (881.09 KiB) Downloaded 11 times
Last edited by G.I.R. on Tue Dec 06, 2005 8:29 pm, edited 1 time in total.

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
-
- Posts: 640
- Joined: Fri Dec 31, 2004 8:30 pm
- Location: American Man!! Posts: 9572
![]() |
Pg.10G.I.R. wrote:Uh, well, since there were some 'ice cream truck' models and wondering of making the bus drivable, I thought maybe I'd draw up a spawnpoint map of new human/covenant vehicle spawn points (Note: I used Glitchy's jpeg for Coord finder)
KEY:
Small red dot= Warthog
Big red dot= Scorpion
Small blue dot= Ghost/Specter
Big blue dot= Wraith
Small orange dot= Optional Covenant vehicle (Dropship shadow, etc.)
Small yellow dot= Optional Human vehicle (Longsword, Bus...Ice cream truck, etc.)
EDIT: Maybe we could put some sort of platform or something out in the water? (I was screwing around with 3dsmax on day and extracted the mesh of some of the levels using BSP tools, could we put a piece of another level into the water as a model injection?)
Wonder if anyone took notice to this? j/w I thought it was a neat idea (The BSP Part)

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
-
- Posts: 745
- Joined: Mon Feb 14, 2005 1:09 pm
- Contact: