
[C# Source] - YeloDebugTools (2-03-09)
- JacksonCougAr
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Don't you sometimes have to register stuff in system32 with windows. Not sure but that could possibly be the problem.grimdoomer wrote:Well I stuck it in my solution folder with the exe, and it still happens. Heres the exception text:Code: Select all
************** Exception Text ************** System.DllNotFoundException: Unable to load DLL 'C:\WINDOWS\system32\xboxdbg.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E) at YeloDebug.Debug.SetXboxName(String name) at YeloDebug.Xbox.Connect(String xboxName) at YeloDebug.Xbox..ctor(String xboxName) at Poke.Xbox.Connect(String IP) in C:\Documents and Settings\Grimdoomer\My Documents\Visual Studio 2008\Projects\Poke\Poke\Xbox.cs:line 14 at Poke.Form1.button1_Click(Object sender, EventArgs e) in C:\Documents and Settings\Grimdoomer\My Documents\Visual Studio 2008\Projects\Poke\Poke\Form1.cs:line 22 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
- xXxCocoFangxXx
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- JacksonCougAr
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So I went ahead and posted my current version of this...for the most part you shouldn't need to use xboxdbg.dll so that should eliminate most of the problems I've been seeing. Let me know if you guys have any more problems. Also I suggest using xbdm.dll v5455 when working with Halo 1 or 2 as it doesn't take up as much memory as v5933.
- grimdoomer
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I <3 youxbox7887 wrote:So I went ahead and posted my current version of this...for the most part you shouldn't need to use xboxdbg.dll so that should eliminate most of the problems I've been seeing. Let me know if you guys have any more problems. Also I suggest using xbdm.dll v5455 when working with Halo 1 or 2 as it doesn't take up as much memory as v5933.


AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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- SkgSkrillaka
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I'm trying to use entity v1.6skinnykhalida wrote:can i use this with Entity?
I know this program is probably the reason for failing but..
I was Just curious,
I connect to my xbox using a debug IP address then a make a meta edit to say, battle rifle [proj] and change it to beam rifle [proj]
I hit save then as soon as I click 'sync xbox' The map on my xbox freezes
Any ideas?
Should I maybe use xbox7887's YeloDebug.dll and replace it with entity 1.6's original RthDLL.dll?
Would this solve freezing problems?
I just cannot create programs at this time.
*edit* don't worry I sorted it out.
Took a really pathetically long time, but i managed to connect to a debug IP and make safe changes through RTH without freezing, WOOT!
Oh and I'm using entity beta 1.3
- SkgSkrillaka
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Actually, only ONE version of Entity can do Real Time Halo. 1.5 UE. And the game freezing is normal. That means it is poking the memory. Wait a few minutes for it to finish. And I don't think replacing the DLL with do anything. The original DLL is made for Entity and this is just made for programmers.
