[Halo2] [Research Facility] v1.0 - Smacktalker
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- StalkingGrunt911
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...Yes any BSP conversion should have the AI Zones reflexive with it when injecting. Try other BSP conversions like the bridge or Induction/Conduit bsp. I don't know about the under water bsp because you don't normally fight any AI down there.T Beezie wrote:This map is really gonna help my "AI zones" research. I've already injected AI into it and gave them REAL zones. I'm uploading a vid to youtube, I'll post it in the movies section ASAP.
Once again this is an Awesome map, smacktalker, you always make BSP conversions of the highest quality. Keep em' comin!

As for the mod I just got done playing it after about 20 minutes. I really like it and I like that you can actually go into the place that the scarab shoots at. I like the scenery it gives it a real researching theme. Good job Smacktalker this is A LOT better than v1. *No offense*.
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there's 2 of each dual (3 magnum's tho)What are the weapon spawns like? Is it still all covenant or did you add some human?
3 battle rifle, 2 carbines, 2 bruteshots, 2 shotgun, 1 sword 4 jackalshields

yeah i've had this problem with the lights and such.. they dissappear when looking away or at them.. i've tried to change this, but apparently lights don't have a bounding radius you can set.. hopelessThere are some odd occurances and I'll just thare all my thoughts on the map

and the funky color underneath the control panel i know.. looks kinda wacky but thats what you get when shaderswapping the gondola. i wouldve changed it if i knew how to uv map

i've personally had the idea making it gameplay wise a nice map like you said.. the new bridge i've used creates multiple ways of going onto the platform, which kinda killed the gameplay in V1 where it was really difficult to get on the gondola without getting killed.. personally i'd say CTF would go very well because offense begins in the little room and the flag is on the platform.
where's the dragon?
very soon raging battles will go on when the release of KMP2 is there on all the awesome maps it'll contain.. plus i've made a little extra map in about 4 hours for KMP2.. it's cairo control



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- StalkingGrunt911
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at first when selecting the good maps, i thought the quality and qwantity of mods have dramatically decreased.. but now when i'm nearly finished with the mainmenu i have to say there's really some good stuff in between.. mostly european mods that are the best though 
and still the GAMA squad represents the most of the modding scene, just like in the first killtrocity.

and still the GAMA squad represents the most of the modding scene, just like in the first killtrocity.
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Very nice job with this. I really like the cave area but you only put 2 weapons in there right next to each other in the front. There aren't as many weapons spawns throughout the map like your first one since you probably used the chunks to spawn objects. It's a bit big for my taste. I'd prefer just the control room and cave area.
Also, you need to change the name on the jackal shield. It still says plasma pistol.
Your new map looks cool!
Also, you need to change the name on the jackal shield. It still says plasma pistol.
Your new map looks cool!
I'd like to see more XBC mods and less projectile mods!
I pewped my pants when I saw this. When homework is done, then I will definetly test this out.
Also, KTMP sounds much better. The first one was mostly just n00by little fun mods and skins. The second sounds like it is going to offer maps that don't get boring after 5 or 10 minutes. I found my self bored of all the maps in KTMP v1 except a few after an hour of play....
Also, KTMP sounds much better. The first one was mostly just n00by little fun mods and skins. The second sounds like it is going to offer maps that don't get boring after 5 or 10 minutes. I found my self bored of all the maps in KTMP v1 except a few after an hour of play....
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thats whats missing yes.. i've tried over a dozen time though.. don't jump to conclusion.. i remade the map in order for the people that can do scripting to help meAgent ME wrote:I took a look at the mod about the scripts, and I didn't even see any script chunks - I'm not going to bother helping with the scripts if they aren't even attempted. :/
<all you need is the scripts reflexive and the script to get compiled. the button and all things needed is there. script objects is there so have fun>
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- Location: Canada,Eh?
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surely i can copy over a scripts reflexive. i just can't get the script to work proper
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Agreed.SS-kojak wrote:Also, KTMP sounds much better. The first one was mostly just n00by little fun mods and skins. The second sounds like it is going to offer maps that don't get boring after 5 or 10 minutes. I found my self bored of all the maps in KTMP v1 except a few after an hour of play....
Doesn't greenhouse have bad collision?
Glasswall is a good map but you need to add more teleporters from the bottom to the top.
I'd like to see more XBC mods and less projectile mods!
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erm greenhouse is a midship mod lol..
how bout you add some porters to that mod to your likings, and link me up with the patch
this is my mod not the discussion thread of killtrocity v2 neither a suggestion thread for it. so cut the offtopicness please
how bout you add some porters to that mod to your likings, and link me up with the patch
this is my mod not the discussion thread of killtrocity v2 neither a suggestion thread for it. so cut the offtopicness please
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- xXxCocoFangxXx
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