[Vehicle]Behemoth- Brok3n Halo (Perfect UV's Preview)

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Trulife8342




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Post by Trulife8342 »

New UV's!
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DoorM4n
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Post by DoorM4n »

see NOW THAT TIGHT!
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Post by The Flying Dutchmen »

Trulife8342 wrote:New UV's!
sexy 8)
will this be featured in the next entity? :?:
KILLTROCITY MAPPACK
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I don't think the dds files work in the ppf o matic
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Trulife8342




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Post by Trulife8342 »

Im not at liberty to say.
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Post by The Flying Dutchmen »

i take it next is going to be the collision / phmo models?.. new models are kool, but they lack collision. go broken halo ! 8)
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I don't think the dds files work in the ppf o matic
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DoorM4n
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Post by DoorM4n »

The Flying Dutchmen wrote:
Trulife8342 wrote:New UV's!
sexy 8)
will this be featured in the next entity? :?:
Why wouldnt it be :wink:
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Post by azwethinkweiz »

:D that second one makes me happy. I like it a lot. Where did you find out about how to UV map? I would like to figure it myself :?

Great Job Tru :D
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Post by SerpentKnights »

what is UV and what purpose does it serve?
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Post by LuxuriousMeat »

i dont know what it stands for but in modeling programs theres a thing called a UVW map and you can add textures to models and up until now you couldnt inject a model with a proper UV map
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Post by Snaku »

Basically it defines how the bitmaps get wrapped around the model. If you've ever extracted a model with darkmatter and injected it again, you'll notice that the bitmaps get all... fubared. Like swirled up and stuff. That's because DM can't handle uv's. Apparently pokecancer has solved (or at least partially solved) this problem, so we'll be able to have custom models with decent looking skins.
Question: is the look of the skin on the behemoth due to a limitation in Entity, or is that just how you skinned it?
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Trulife8342




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Post by Trulife8342 »

No there are no limits with custom models anymore, My skin just sucks cause thats the best skin I could have made for it.
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Post by Iron_Forge »

You can inject models by hand with correct UV's...UV's are explained in the whitepaper if you dig up a copy...
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Yes it's bad quality...Don't bother telling me of the trainer, this was taken way back when as an addition to the TF6 site...
Yes it's bad quality...Don't bother telling me of the trainer, this was taken way back when as an addition to the TF6 site...
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Post by Monkey Terd »

Wow, now that's a UV map. :shock:
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Post by PigFarker »

Iron_Forge wrote:You can inject models by hand with correct UV's...UV's are explained in the whitepaper if you dig up a copy...
Link?
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Post by JesseCuster »

WTF? Where is my couch....i need one too...for chilling after fight..

and what is it in the first pics?

A bird? a plane? superman? nooooooooo its
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Post by Monkey Terd »

PigFarker wrote:
Iron_Forge wrote:You can inject models by hand with correct UV's...UV's are explained in the whitepaper if you dig up a copy...
Link?
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H2WhitePaper.rar
Iron_Forge's White Paper...
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Post by TheTyckoMan »

DoorM4n wrote:
TheTyckoMan wrote:Yeah you're right, he's not giving credit or helping pokecancer, all he did was test the app when he was asked to, took the time to make a model, skin it, inject all of that, testing in game, telling pokecancer how it was messed up, trying again, then posting.....Yeah I gues you're right.....
Fantastic! tyckoman I dont want to bring you into this but pokecancer did make this application and if it was I who was in trulife's place I would definately give credit to the man behind the project. But than again that is just the way I think. Trulife, hah, we have had this discussion already.

Btw, if you want to improve your mod, contact me through aim, ill help you out! :D
I was being sarcastic.......
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Trulife8342




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Post by Trulife8342 »

Man Sarcasim is a bitch aint it
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Post by TheTyckoMan »

So is evading the word filter...
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Trulife8342




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Post by Trulife8342 »

My bad
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