The plugin I use for the neons isnt on this computer so Ill write one up later on...It should work on all covie vehicles (as it does on moon stronghold)
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Technically its only me animating though
There are more bitmask types I know it...The lighting in the cutscenes the flickering lights on newmombassa and stuff so I should go figure those out too...The one in my tut is the least laggy version.
Well Id like to see the lighmap thing too shalted...Guess ill go over to TRP
This collaboration is not endorsed by Halomods
Technically its only me animating though
So I updated the light tag. It has the values to enable dynamic lighting, but it's sort of half-assed, I'm not really feeling good, so I'm not really up to doing alot of research right now...
the difficulty isn't in the extracting and injecting the p8 format, it's in the viewing, editing, and saving the p8 format that I'm running into troubles with.
Oh, and ScottyGEE, I played around with your PP, and I love the sounds on it. Where did you find (or how did you make) these?
theycallmechad wrote:the difficulty isn't in the extracting and injecting the p8 format, it's in the viewing, editing, and saving the p8 format that I'm running into troubles with.
Oh, and ScottyGEE, I played around with your PP, and I love the sounds on it. Where did you find (or how did you make) these?
They were some jet engine sounds which I sped up and increased pitch.
@DWells55 hehehe silly billy
This collaboration is not endorsed by Halomods
Technically its only me animating though