[Mod]Containment (Single player map oracle)

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HEADTRAUMA





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Post by HEADTRAUMA »

i made a vid for this mod..gj tycko

http://www.teamdefiance.la/vids/Guest%20vids/
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TheTyckoMan




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Post by TheTyckoMan »

HEADTRAUMA wrote:i made a vid for this mod..gj tycko

http://www.teamdefiance.la/vids/Guest%20vids/
Awesome man! Thank you so much :wink:
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HEADTRAUMA





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Post by HEADTRAUMA »

TheTyckoMan wrote:
HEADTRAUMA wrote:i made a vid for this mod..gj tycko

http://www.teamdefiance.la/vids/Guest%20vids/
Awesome man! Thank you so much :wink:
your welcome :)
The Bourne Legacy





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Post by The Bourne Legacy »

OMg, make a vid please!
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TheTyckoMan




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Post by TheTyckoMan »

The Bourne Legacy wrote:OMg, make a vid please!
................
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MasterChief2829




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Post by MasterChief2829 »

TheTyckoMan wrote:
The Bourne Legacy wrote:OMg, make a vid please!
................
LMAO.

(*psst* Bourne Legacy... look up one post from yours ;) )
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Wooden Dragon





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Post by Wooden Dragon »

Hmmm, could this concept maybe be applied to MP?

Edit: Changing the second char to something doesn't make it get "infected" How was it done in this mod? O.o
link_36p





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Post by link_36p »

If somone made a mod like this to simulate Zombies, with people automatically switching teams, it would be the most fun mod of all time!!

So how possible is it? :roll:
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TheTyckoMan




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Post by TheTyckoMan »

Wooden Dragon wrote:Hmmm, could this concept maybe be applied to MP?

Edit: Changing the second char to something doesn't make it get "infected" How was it done in this mod? O.o
I did it by copying the flood carrier biped's header over the other's, then re-injecting it with the original data files (plus the char dependency) so that everything else would be fixed. I then went through and changed back lots of values (jump height, standing height, team, etc.) and that's about it.

As for mp, I have never been able to get the flood carrier to inject right, so when I did the same thing that I did to the sp bipeds, only with the mp biped (that wasn't being used) it locked on loading, so I think mp might not support ai at all like halo 1 did.... :cry:
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Wooden Dragon





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Post by Wooden Dragon »

lol, that's too much work :P I was hoping for something easy so I could easily change part of the map I'm working on... I'll look in to it soon though, thanks for explaining it though ^_^
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TheTyckoMan




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Post by TheTyckoMan »

Wooden Dragon wrote:lol, that's too much work :P I was hoping for something easy so I could easily change part of the map I'm working on... I'll look in to it soon though, thanks for explaining it though ^_^
all I found was that it had to do with something in the first half of the header....and something in the second half....
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zimbomonkey





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Post by zimbomonkey »

TheTyckoMan wrote:
Wooden Dragon wrote:Hmmm, could this concept maybe be applied to MP?

Edit: Changing the second char to something doesn't make it get "infected" How was it done in this mod? O.o
I did it by copying the flood carrier biped's header over the other's, then re-injecting it with the original data files (plus the char dependency) so that everything else would be fixed. I then went through and changed back lots of values (jump height, standing height, team, etc.) and that's about it.

As for mp, I have never been able to get the flood carrier to inject right, so when I did the same thing that I did to the sp bipeds, only with the mp biped (that wasn't being used) it locked on loading, so I think mp might not support ai at all like halo 1 did.... :cry:
What about the floaty-thingy on Backwash (name currently escapes me)?
Doesn't he have AI, or is everything he does pre-scripted?
He seems pretty Random to me.
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TheTyckoMan




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Post by TheTyckoMan »

zimbomonkey wrote:What about the floaty-thingy on Backwash (name currently escapes me)?
Doesn't he have AI, or is everything he does pre-scripted?
He seems pretty Random to me.
that is a mach :(
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Trulife8342




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Post by Trulife8342 »

Yeh when i first saw the screen for backwash and i saw spark I was like awsome they put in AI but I totaly disreguarded the fact that it could've been a mach and then I found out it was a mach, man i was so dissapointed

well anyways nice job Tycko its a nice SP map
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Post by Dojorkan »

Blue one= 343 Guilty Spark
Red one= 2401 Pagent tagent (probably spelled wrong but thats what its spelled like)
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Post by zulux »

Awesome map and good storyline man, good luck with MotM :wink:
Screw the 3 lines of text limit.
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