Yeah, I noticed the death zone coordinates were wrong the other day.
The way it should work, X and Y specify one corner of the death zone rectangle. The X and Y extents describe the distance to the opposite corner in the X-Y plane. I think the Z coord defines the starting height of the death zone, and Z extents is how high it goes from there. But you probably know that already. I figured it out ages ago by looking at GlitchyGuardian's old CoordFinder app and the death zone coords for Headlong.
For example, if the X position coord is -10 and the X extents is 25, then the death zone goes from -10 to 15 on the X axis (15 = -10 + 25).
I wonder if the unknowns describe a normal vector and/or rotation angle for the whole prism. It doesn't seem like you'd need that kind of precision though.
I have not had any trouble setting up very precise death zones, including small vertical death zones.
I just use an old scnr plugin for adjusting the death zone coordinates. Not a big deal, and it loads faster too.
Zone117, are you still modding?
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.