[mod/challenge]RA1N's vehi challenge. Everyone is Invited!

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Snaku




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Post by Snaku »

I would likely just duplicate one that's already there, then rename it. The thing that I haven't been able to figure out is where it's defined which bone the marker is attached to (if indeed it IS attached to a bone and not just the model as a whole).
I believe that markers are attached to particular bones, because if I move a vehi's hull bone, everything goes with it (the markers follow the bone). It basically amounts to moving the vehicle's spawn. Also, I attached the warthog's turret to one of the markers on the steering wheel, left_hand or something like that, and the turret moved from side to side with the steering wheel. It would be nice to be able to attach markers and therefore turrets to other bones, eh, Xzodia?
It is possible, though, that the marker isn't attached to the bone, but that the jmad calls for the marker to move. I'll have to do some experiments to be sure.
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Post by T1xAnton »

Snaku. You need to make a better tutorial for the stupid people like me. So I can join in on this fun. Hey can you IM me? on aim etc?
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xzodia




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Post by xzodia »

maybe i better write it since snaku tends to forget about paragraphs, which makes his long explainations of things very unreadable

or maybe he could write one then i could edit it to make it understandable
(ive said this to you before snaku) :P
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Post by Snaku »

I've been planning on rewriting the tut with more detail and pics. Kind of a "for dummies."
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Post by Monkey Terd »

RA1N THE ELITE wrote: does it have that new unicode string editor? I've been waiting for that to come out.
No, it doesn't, but that will be released soon.
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xzodia




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Post by xzodia »

xzodia wrote:you can add as many proj spawns as you want cause the dep is in a reflexive or an nested reflexive (cant remeber which) but anyway just add some chunks with entity :D
its occured to me that this statement is wrong :P however it made me take a look at the weap ifp/xml and i have discovered a truth which is a bit of a no brainer :roll: whoever made the xml made the proj choice an enum with just the options for the 1st and 2nd chunks(option 0 = chunk 0 & option 1 = chunk 1) as soon as i saw this i knew it was wrong

its not an enum, its a short chunk ref such as you find in the jmad for animation calls

Go Multi-Proj Spawning Weapons!! im updating the plugin at trp now, along with the possiblity of using more then just the L,R and B buttons to fire ie A, X, Y, LThumb, RThumb, Dpad, White, Black, Start, Back
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Post by G.I.R. »

^^^^^^^

:lol:

Awesome.
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Post by ~FallenOne~ »

after my failed attempt at makeing the marauder i decided wtf ima make somethin with some firepower! but theres a couple bugs unfourtunately well here it is my 20 min MLRV (Multiple Launch Rocket Vehicle) :D


APPLY TO COAGULATION

MultipleLaunchRocketSystem


PICS BELOW
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Well AI isn't easy, its not like you get 5 nerds, coke-a-cola, and a bunch of computers and 2 days later theres AI. Its more like 50 Nerds, Cocaine, and Supercomputers, then 2 weeks later you get AI.
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xzodia




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Post by xzodia »

has that got more than 2 projetiles? (if so yay i was right(i hardly ever test things lol))
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Post by ~FallenOne~ »

try 8 mauahaaaaua

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:cry: *Sniffle*

Wraith-A-Ma-Bobber My Ass!

please Casperlt1 delete those pictures of that god awful THING that sprung form my SERENITY

ahahahaahahh NO MAN THATS NOT MINE I USED A SCORPIAN that patch must be F#$KED UP

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Well AI isn't easy, its not like you get 5 nerds, coke-a-cola, and a bunch of computers and 2 days later theres AI. Its more like 50 Nerds, Cocaine, and Supercomputers, then 2 weeks later you get AI.
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Post by RA1N THE ELITE »

could someone plz get this poor dude some pics?
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Post by Casperlt1 »

Edit:
Last edited by Casperlt1 on Thu Jun 29, 2006 8:33 pm, edited 1 time in total.
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Post by RA1N THE ELITE »

thaz pretty cool. very inventive. however try making a it look like there is a firing port for those rockets. cuz it looks weird coming out of wraith's hull.
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Post by kornkidcrazy »

UPDATE:
X-Wing with UVs:
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Note, I need to edit the skin better.
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Post by Casperlt1 »

:shock: Wow
(Where's the download? :lol: )
Last edited by Casperlt1 on Thu Jun 29, 2006 5:24 pm, edited 1 time in total.
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T1xAnton




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Post by T1xAnton »

Woot! xwing.
Maybe a naboo fighter next.?!
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r0tten
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Post by r0tten »

that xwing is great, i cant wait for your star wars mod!!
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Post by Snaku »

Why didn't you just use a pelican rocket pod on your MLRV? It has 8 barrels and would look pretty good firing them... although, they'd look better if they were slightly staggered rather than all fired at once in perfect formation.
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Post by P8ntballer24 »

That's SICK!
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Post by SerpentKnights »

Snaku wrote:Oh, by the way, I'm not sure why, but when you fire the tank cannons, the vehicle surges forward. Like the force from the proj's pushes it... which is supposed to be impossible. Not sure why it's happening, but if anyone wants to try to figure it out, it'd be nice to know, so we could use it intentionally for a kind of "jump jet" on a warthog or something. It could be that the force of a proj fired from one turret can affect another turret. Dunno.
if you make the tank autofire, and fire it while u drive the tank, it actually surges forward a bit too, so has something to do with the tank recoil or something

EDIT: btw, the x-wing owns. korn, i remember that u tried to send me a beta of that star wars mod a long time ago, but the patch never worked so i deleted it, LOL
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