[3volved]Darkshallfall and DemonicSandwich's Havok

This forum is for files only, Utilities and Hacks go here, not skins.
User avatar
DemonicSandwich




Advisor Connoisseur

Posts: 1198
Joined: Sat Sep 30, 2006 6:10 pm
Location:

Post by DemonicSandwich »

You may notice that the framerate drops when looking toward somethings, thats just cause the xbox is overwelmed by the awesomeness that is high poly models.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
User avatar
Nappy





Posts: 28
Joined: Sun Sep 09, 2007 2:33 pm

Post by Nappy »

No read me? Weak.
Image
User avatar
DemonicSandwich




Advisor Connoisseur

Posts: 1198
Joined: Sat Sep 30, 2006 6:10 pm
Location:

Post by DemonicSandwich »

For your info, the equipment spawn replaces each overshield spawn.
The sunnyside spawn was moved onto a nearby rock.

The spawn randomly spawns between a Tripmine, Portable Grav Lift, or Power Drainer.
Its a little hard since the equipment has no unicode linked to em...so no on screen text. -_-

The Brute Shot Spawns are replaced with Rocket Launchers, the Plasma Rifle spawns at each base now randomly spawn either a Plasma Rifle or Brute Spiker on normal map weapon settings.

The Flame Thrower replaces the center rocket launcher with normal map weapon settings.

The shotgun and sniper ammo have been moved to near the teleporter exits.

The Spartan Laser is spawned were the original shotgun spawns used to be. (within the 3 rocks in front of each base)

The outside light vehicle spawn (warthog) spawns a troop warthog with two rear seats during CTF/Assault and spawns a normal chain-gun warthog during any other gametype.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
User avatar
asif333





Posts: 115
Joined: Wed Mar 28, 2007 6:56 am
Location: home, or home or the carbage ;)
Contact:

Post by asif333 »

nice! 9/10
want to read my sig?? u already rode it...

btw this person is not offensive 0.0
Hawaiian Modder




Pi Connoisseur

Posts: 2154
Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.

Post by Hawaiian Modder »

FINALLY A SPLAZUH. Thank you God, I mean Dark. :wink:
Image
Thanks lej for the sig.
Dr.Cox wrote:I like Cox.
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Post by DarkShallFall »

Hawaiian Modder wrote:FINALLY A SPLAZUH. Thank you God, I mean Dark. :wink:
Demonic did alot of teh Spartan Laser The model and uv are mine thats about all.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
User avatar
Yamagushi




Articulatist 500

Posts: 871
Joined: Wed Jun 13, 2007 12:38 pm
Location: The Mainframe.

Post by Yamagushi »

I put the splooge in splazer
Don't be.
Image
Hawaiian Modder




Pi Connoisseur

Posts: 2154
Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.

Post by Hawaiian Modder »

Well then Thank You Everyone that worked on this mod, and props to everyone who worked on teh splazuh. Now I'm waiting 4 teh splazuh vs. flamethrower battle Dark. :wink:
Image
Thanks lej for the sig.
Dr.Cox wrote:I like Cox.
jeremy900




Literarian 50

Posts: 116
Joined: Mon Sep 03, 2007 9:22 am

Post by jeremy900 »

awesome map........but, when i applied the patch not all the fences came up in game. why do you think this happened? and yes it was a clean map i got it straight from the disk, i resigned it, i used supper_ppf to patch it, so i dont know what happened.
User avatar
Nappy





Posts: 28
Joined: Sun Sep 09, 2007 2:33 pm

Post by Nappy »

jeremy900 wrote:awesome map........but, when i applied the patch not all the fences came up in game. why do you think this happened? and yes it was a clean map i got it straight from the disk, i resigned it, i used supper_ppf to patch it, so i dont know what happened.
Try not resigning it.
Image
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

Beyond one of the coolest looking mods. Playing now!
The maximum signature size is 500x120px at 75kb.
User avatar
JacksonCougAr




Recreator

Posts: 2333
Joined: Fri Jan 12, 2007 1:56 pm
Location: Canada
Contact:

Post by JacksonCougAr »

Someone screwed up his ITMC spawns so you need to play of slayer default to get everything to spawn. Other games may work too.
User avatar
Aumaan Anubis




Connoisseur Bloodhound Renovator

Posts: 2938
Joined: Fri Jun 30, 2006 1:01 pm
Location: Aumaan
Contact:

Post by Aumaan Anubis »

looks freakin' amazing guys. This is definitely going to be a download.

I'm in love with the gate.
Image
Tural wrote:MrMurder, we're going to hold you to that promise.
It is expected, and demanded.
User avatar
newbymodder




Blacksmith Articulatist 500

Posts: 1475
Joined: Fri Nov 24, 2006 4:43 pm
Location: San Angelo, Tejas

Post by newbymodder »

very nice man i wish i would have stayed up a bit longer lol u aim'd me and i was already in bed
Image
Join Halo 2.5, Can't stop never stop modding halo 2 http://www.halo25.co.nr/
rocky5





Posts: 3
Joined: Sun Feb 12, 2006 6:12 pm

Post by rocky5 »

Is there any chace of a Serenity patch fro this mod please as i cant use SPPF i get an error for some reason i could use it before but not now :(
User avatar
Yamagushi




Articulatist 500

Posts: 871
Joined: Wed Jun 13, 2007 12:38 pm
Location: The Mainframe.

Post by Yamagushi »

gopher sechs. that is all.
Don't be.
Image
stewygriffen6666





Posts: 142
Joined: Fri Jan 13, 2006 4:21 pm

Post by stewygriffen6666 »

Do i have to put it on the main menu?
Using the 3volved main menu or do i replace the coag one
uncutshadow





Posts: 447
Joined: Sat Jul 22, 2006 2:50 pm
Location: new jersey

Post by uncutshadow »

this looks much like the us/mexican border if you ask me. very nice though. u gave me an idea for an immagrant mod
User avatar
JacksonCougAr




Recreator

Posts: 2333
Joined: Fri Jan 12, 2007 1:56 pm
Location: Canada
Contact:

Post by JacksonCougAr »

ummmm >_> yea... sure...
nitemare1414





Posts: 3
Joined: Mon Jul 09, 2007 7:25 am

Post by nitemare1414 »

Great mod, but you should make a mainmenu patch so coagulation 3volved and havok can both be played.
Post Reply