This forum is for files only, Utilities and Hacks go here, not skins.
JacksonCougAr
Posts: 2333 Joined: Fri Jan 12, 2007 1:56 pm
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by JacksonCougAr » Wed Jul 18, 2007 9:00 pm
Yes but I'll never need it; I have a 250GB already ^_^
Xiion
Posts: 2230 Joined: Sat Jul 09, 2005 11:22 am
Location: Uhhh Uhm uhhh... NO WHEREZ!!
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by Xiion » Wed Jul 18, 2007 9:18 pm
T1xAnton wrote: Is it possible to have more than one HDD in an xbox? ..*sorry to go offtopic* answer in PM. I need to know because well.. I have 3 20 gb hdd's laying next to my old xboxes 160 GB one. .. Sorry again.
you can, but it will require extra ports on the IDE cable, and a switch, as well as a modchip.
DWells55
Posts: 1445 Joined: Mon Dec 27, 2004 7:47 am
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by DWells55 » Wed Jul 18, 2007 9:57 pm
Noxicity wrote: ScottyGEE wrote: Now I can have almost all shader swap maps on my mainmenu!
Lawlz.
Is there really any way to have so much memory to even handle 1000 maps?
60GBs would probably do it.
newbymodder
Posts: 1475 Joined: Fri Nov 24, 2006 4:43 pm
Location: San Angelo, Tejas
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by newbymodder » Wed Jul 18, 2007 10:17 pm
JacksonCougAr wrote: Yes but I'll never need it; I have a 250GB already ^_^
woot on the 250's jackson so do i High five
shade45
Posts: 2270 Joined: Fri Apr 01, 2005 1:04 pm
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by shade45 » Thu Jul 19, 2007 12:38 am
Its funny because this was one of the main goals most modders wanted to accomplish and it turned out to be such a simple error holding everyone back.
Tural
Posts: 15628 Joined: Thu Jun 16, 2005 3:44 pm
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by Tural » Thu Jul 19, 2007 12:41 am
Nice.
ScottyGEE
Posts: 7352 Joined: Sun Aug 15, 2004 9:08 pm
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by ScottyGEE » Thu Jul 19, 2007 2:31 am
The next mappack needs to be the "ScottyGEE mappack" (for no reason other than to have my name in there) and combine the AI, killtrocity mappacks and all outstanding mods into it.
Just a thought >_>
But that's kool that you got around the issue
This collaboration is not endorsed by Halomods
Technically its only me animating though
DoorM4n
Readers Club
Posts: 2530 Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance
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by DoorM4n » Thu Jul 19, 2007 8:51 am
WOW unfreaknbelievable
The maximum signature size is 500x120px at 75kb.
smokey
Posts: 391 Joined: Tue Jul 25, 2006 5:39 pm
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by smokey » Thu Jul 19, 2007 8:55 am
*Cough*
*Cough*
*Outstanding mods forum*
*Cough*
Prey
Posts: 1026 Joined: Wed Dec 27, 2006 6:49 am
Location: UK
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by Prey » Thu Jul 19, 2007 8:58 am
..and there I was, along with a few others, thinking the limit was contained within the default xbe
rofl good work.
SpecOp44
Posts: 2008 Joined: Tue Jun 06, 2006 12:34 pm
Location: The Canadarm
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by SpecOp44 » Thu Jul 19, 2007 10:59 am
Nice discovery.
-Legendary-
Posts: 2272 Joined: Mon Aug 02, 2004 8:06 pm
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by -Legendary- » Thu Jul 19, 2007 12:10 pm
Heh I knew you had it in you Neodos. I'm glad you read my tutorial on how to do this. [/lies] ;p
This looks like a great accomplishment Neodos. Now we can make lots of Rooms with soda machines in them that drop sodas ;p
Shadow LAG
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Posts: 676 Joined: Sat Apr 02, 2005 5:47 pm
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by Shadow LAG » Thu Jul 19, 2007 12:16 pm
Now if we can accomplish more like this before halo 3.
Long live Detox
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005
Hawaiian Modder
Posts: 2154 Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.
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by Hawaiian Modder » Thu Jul 19, 2007 12:55 pm
Am I the only one who got the "Source Map Does Not Match Original" error?
And yes my mainmenu is clean, fresh outta the disc.
Thanks lej for the sig.
Dr.Cox wrote: I like Cox.
neodos
Readers Club
Posts: 1394 Joined: Thu Aug 12, 2004 11:57 am
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by neodos » Thu Jul 19, 2007 1:05 pm
Try SPPF
newbymodder
Posts: 1475 Joined: Fri Nov 24, 2006 4:43 pm
Location: San Angelo, Tejas
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by newbymodder » Thu Jul 19, 2007 4:04 pm
hmm we need to converge the Killtrocity V1 V2 the outstanding mods that havn't been added yet to a mappack Zoners AI V1 pack and then his not so secret V2 lol thats gona have a few new maps along with old maps that just have AI added and mabey that will take up like 300 maps maybe so that way people can add the other 6 to 700 more maps there selves lol i know iv already added like hmm 20 mostly sp to mp maps on mine ( oops forgot to mention that the sp mp maps need to be on there or we need to make a Sp to Mp mappack wink wink )
bibbit
Posts: 1900 Joined: Sat Nov 11, 2006 6:09 am
Location: The state of Virginia, located in the United States of America.
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by bibbit » Thu Jul 19, 2007 5:13 pm
Nice find, you earned yourself a sticky.
patchesreusch
Posts: 541 Joined: Wed Nov 29, 2006 3:49 pm
Location: jail because i got caught I-doseing
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by patchesreusch » Thu Jul 19, 2007 6:06 pm
hmmm interesting