Abyssal - Pyroman

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Ultamis





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Post by Ultamis »

GREAT mod,seems very well balanced.The only problem I see is the bases seem too close together.Id say make the doors from the front and back of the map open and close and make those rooms into the bases.
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Dissolution241





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Post by Dissolution241 »

Pyro, I found the easteregg but I teleported to get to it....is it possible to do it without teleporting????
Do you want me to post pics of it or not?
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DemonicSandwich




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Post by DemonicSandwich »

I've always wanted to play this as a MP map. :D
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Pyroman




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Post by Pyroman »

There is a way to get to the easter egg without using the trainer. :wink:
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Dissolution241





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Post by Dissolution241 »

Haha, alright, I'll keep trying. Pretty cool though.
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DemonicSandwich




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Post by DemonicSandwich »

Easter Egg? :?:
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Pyroman




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Post by Pyroman »

demonicsandwich wrote:Easter Egg? :?:
Yes. Something secret I added. For fun...I do it to all my maps...So does Scotty and others...
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Th2mods
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Post by Th2mods »

lol... i have to watch out for them now!
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newbymodder




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Post by newbymodder »

i like it 8)
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MilyardoX2




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Post by MilyardoX2 »

so wuts the easter egg?
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DemonicSandwich




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Post by DemonicSandwich »

Dam, thats a big patch! 40mb

EDIT: I stand corrected, the RAR is 40 MB...the patch is 69.3 MB!
You musta transfered over EVERYTHING from that bsp.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Dissolution241





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Post by Dissolution241 »

Hehe, I feel special that I know what it is...still can't get it without Yelo, but I'll keep trying.
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Th2mods
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Post by Th2mods »

demonicsandwich wrote:Dam, thats a big patch! 40mb

EDIT: I stand corrected, the RAR is 40 MB...the patch is 69.3 MB!
You musta transfered over EVERYTHING from that bsp.
lol that is a big patch! how long does it take to load the map!
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DemonicSandwich




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Post by DemonicSandwich »

I've yet to play it but I don't think it'll take very long. :wink:
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Dissolution241





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Post by Dissolution241 »

It takes four seconds to load it...
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DemonicSandwich




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Post by DemonicSandwich »

Personally I think the bases should be right here. It would be strategically better if they where there.
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AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Pyroman




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Post by Pyroman »

Meh.
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foxfanatic23I7




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Post by foxfanatic23I7 »

I can fix the bipd thing. Add the "biped pallete" and "biped placement" reflexives to your scnr and it should spawn the prophet hologram in his chair.
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Geo
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Post by Geo »

'tis a very good mod and all, just could be balanced a little better as the bases seem rather close.

Good job though, you have too much time on your hands... go watch 24 :P
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nanagn11





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Post by nanagn11 »

Clap Clap for the handicap.... oh wait he's not thier... its just his chair!
lol

anywayz its an awesome map!...

p.s. can't u make it any smaller? like compressing it again or somethin?

EDIT: Its says i can't download it, it says "Download session invalid"
can you re-upload it or something?
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