[Halo2] [Research Facility] v1.0 - Smacktalker

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Cool or not?

Cool
22
63%
ermmm?
3
9%
Not cool
1
3%
Aardappelvanillevla met roomboterspeculaars
9
26%
 
Total votes: 35

smacktalker




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Post by smacktalker »

button is right on the gondola. :) can't miss it :wink:

updated first post with pic of animations/movement of some things.
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Post by StalkingGrunt911 »

The updated pic looks awesome love the button things moving.
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Post by Geo »

Excellent work smacktalker. Looks awesome.
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Post by Monkey Terd »

Sexy mod doood!
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Post by smacktalker »

StalkingGrunt911 wrote:The updated pic looks awesome love the button things moving.
yeah i find it also pretty nice.. it's unused scenery from midship where i found it :)
thanks for the reply and expect something extra in the version that will be in KMP2
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Post by bluedevil36 »

dude thats fucking awsome, can u make an sppf too
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Post by smacktalker »

i suggest using serenity.. sppf should burn..
neither will i make a sppfpukepatch sorry about that :(
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Post by G.I.R. »

=o

O
M
G

-mangasms-

Today is a great day =D

(Looks forkin' awesome <_<)
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Post by SEHF »

Looks good...too bad I can't try it. :(
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Post by halo0001 »

cant wait to dl :D
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Post by uncutshadow »

awsome. i am speechless and scared at the same time. i havent seen a good as a mod for such a while i am going offline and hiding under the covers. could such an awsome mod exist? i think you just proved it.
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Post by T Beezie »

Nice job on this man! I love the atmosphere, and the fact that you can use the cave :shock: ,Truly Amazing!
And that rotating crazy-ness above the gondala, WoW!

A definate improvment from the original, 9.9999/10 :D
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Post by ScottyGEE »

I've just finished my testing...Overall impressions are great...
There are some odd occurances and I'll just thare all my thoughts on the map :P
The atmosphere is great, the sounds work well for the mod...The flickering lights are a treat, however they act...strange...If i look at them they turn off...I don't know why it does that.
Another thing was the shader swaps on the base...Where the control panels are its got the funky purple shader...It didn't fit at all IMO.
And finally this game seems like an excellent level for teamplay...well and truly excellent, you seem to have designed the map in a way with chokepoints in mind and you have setup key areas and defensive and offensive positions very, very well... The only problem with it though, is the lack of weapons, or maybe I just couldnt find them

Overall this level is truly great IMO and this is one of the very few maps that will be put on my mainmenu for awesome CTF battles at LAN events...
Great job :)
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Technically its only me animating though ;)
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Post by Zone 117 »

Lovin' the purplish theme. Great mod :)
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Post by T Beezie »

This map is really gonna help my "AI zones" research. I've already injected AI into it and gave them REAL zones. I'm uploading a vid to youtube, I'll post it in the movies section ASAP.

Once again this is an Awesome map, smacktalker, you always make BSP conversions of the highest quality. Keep em' comin! :D
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Post by G.I.R. »

It froze on me :(

I was walking with the sword towards the room on the left from the middle base. =/
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I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
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Post by GametagAeonFlux »

Cute. =)
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Post by Hawaiian Modder »

Oh T Beezie your gonna work on AI on this map.
*opens entity with this map loaded
Let the battle begin. :wink:
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Post by x088x »

Wow dude, very nicely done. What are the weapon spawns like? Is it still all covenant or did you add some human? And did the FRG get a slight increase in damage from TFR? ;)

Edit: Just saw the SMG in the picture. I trust that you changed the beam rifle spawn area as well?
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Post by Agent ME »

T Beezie wrote:This map is really gonna help my "AI zones" research. I've already injected AI into it and gave them REAL zones. I'm uploading a vid to youtube, I'll post it in the movies section ASAP.

Once again this is an Awesome map, smacktalker, you always make BSP conversions of the highest quality. Keep em' comin! :D
Don't you just have to add the AI in, and they'll already have zones as that carried in when he did the bsp conversion?

I'll take a look at getting that script to later (not enough time right now to run back and forth to xbox to test), but it doesn't look the complex or difficult. What problems did you have with it?
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