This mod does seem nice and unique but IMO there are enough machine mods on mimesis as is.LostWithin wrote:If all gametypes and teamspawns work, I say mimesis publish mb?I rate 9.5/10, Only because description was a little small...
[Halo2] [Heretic Landing Grounds] - foxfanatic2317 of .Hack
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teamspawns are a little wacked out, and the ctf is pretty much impossible to play >.< becuase the blue flag is under the base shhhhhhhhh
btu yea, what else are we supposed to do, besides bsp conversions, which al the bsps have been used already anyway
so mach mods are like the most unique way of a making your own "bsp" in a way
btu yea, what else are we supposed to do, besides bsp conversions, which al the bsps have been used already anyway

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- LostWithin
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That is quite incorrect, I would say there are far more Bsp conversions than machiene mods on mimesis. Aerial, Echo Station, Sentinel Base...Thats all machine maps i can think of that are on Mimeisis. They still need more maps although they are growing fast.kibito87 wrote:This mod does seem nice and unique but IMO there are enough machine mods on mimesis as is.LostWithin wrote:If all gametypes and teamspawns work, I say mimesis publish mb?I rate 9.5/10, Only because description was a little small...

LostWithin, I think no less of you because of what you said but please make sure you think about what you are going to post beforehand. If you would kindly refer to my post before... I clearly stated it was in my opinion. There is no way for you to tell me if my opinion is correct or not
. You may think otherwise and that's fine. You also forgot Citadel, Metroid Tunnel, and The Cable Room. Making 6 machine maps. So like i said, IMO, too many machine mods on mimesis.


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wow you did your study... not..LostWithin wrote:The Cable Room is a BSP conversion.
cable room is a MACH
this machmod seems nothin special, just a few gondola's. and a few stationary dropships and that other ships.. stationary ships look weird tho.
but other then that good job.
Last edited by smacktalker on Mon Aug 28, 2006 2:56 am, edited 1 time in total.
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- foxfanatic23I7
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and also, i have been informed by a few people now, this map doesnt even have collision >.< in my copy it does for sure, i play it with someone, that happens to have the map file as well, so if someone knows how a sppf or a serenity could possibly remove the collision of an entire map, and tell me how to fix it thatd be great...
EDIT:
i found out why it was doing that, it was a silly error on my part, and the new sppf and serenity are up at the top of the page next to patch:
the first is a serenity and the second is a sppf
Also in this version the team spawns and the ctf are fixed
EDIT:
i found out why it was doing that, it was a silly error on my part, and the new sppf and serenity are up at the top of the page next to patch:
the first is a serenity and the second is a sppf
Also in this version the team spawns and the ctf are fixed

The old patches worked just fine for mefoxfanatic23I7 wrote:and also, i have been informed by a few people now, this map doesnt even have collision >.< in my copy it does for sure, i play it with someone, that happens to have the map file as well, so if someone knows how a sppf or a serenity could possibly remove the collision of an entire map, and tell me how to fix it thatd be great...
EDIT:
i found out why it was doing that, it was a silly error on my part, and the new sppf and serenity are up at the top of the page next to patch:
the first is a serenity and the second is a sppf
Also in this version the team spawns and the ctf are fixed

But im glad you fixed team spawning and ctf!!!

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