[Halo2] [Heretic Landing Grounds] - foxfanatic2317 of .Hack

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kibito87




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Post by kibito87 »

LostWithin wrote:If all gametypes and teamspawns work, I say mimesis publish mb? :wink: I rate 9.5/10, Only because description was a little small... :wink:
This mod does seem nice and unique but IMO there are enough machine mods on mimesis as is.
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Post by foxfanatic23I7 »

teamspawns are a little wacked out, and the ctf is pretty much impossible to play >.< becuase the blue flag is under the base shhhhhhhhh

btu yea, what else are we supposed to do, besides bsp conversions, which al the bsps have been used already anyway :cry: so mach mods are like the most unique way of a making your own "bsp" in a way
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Post by -DeToX- »

foxfanatic23I7 wrote:btu yea, what else are we supposed to do
Fix the gametypes next time maybe?
Lookin pretty cool..
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foxfanatic23I7




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Post by foxfanatic23I7 »

sorry wasnt talking about my mod... i was talking about the guy who said there was too many mach mods on mimesis already
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Post by MasterChief2829 »

Looks very nice! Great job :)
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Post by -DeToX- »

foxfanatic23I7 wrote:sorry wasnt talking about my mod... i was talking about the guy who said there was too many mach mods on mimesis already
Oh hehe, Well still... Nice job.. :wink:
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Post by LostWithin »

kibito87 wrote:
LostWithin wrote:If all gametypes and teamspawns work, I say mimesis publish mb? :wink: I rate 9.5/10, Only because description was a little small... :wink:
This mod does seem nice and unique but IMO there are enough machine mods on mimesis as is.
That is quite incorrect, I would say there are far more Bsp conversions than machiene mods on mimesis. Aerial, Echo Station, Sentinel Base...Thats all machine maps i can think of that are on Mimeisis. They still need more maps although they are growing fast. :) For teamspawns, I hope you make a beta 2 with all gametypes working, And teamspawns as good as smacktalker or TFD would do them.
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Post by kibito87 »

LostWithin, I think no less of you because of what you said but please make sure you think about what you are going to post beforehand. If you would kindly refer to my post before... I clearly stated it was in my opinion. There is no way for you to tell me if my opinion is correct or not :wink: . You may think otherwise and that's fine. You also forgot Citadel, Metroid Tunnel, and The Cable Room. Making 6 machine maps. So like i said, IMO, too many machine mods on mimesis.
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Post by LostWithin »

The Cable Room is a BSP conversion :wink: .
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Post by smacktalker »

LostWithin wrote:The Cable Room is a BSP conversion :wink: .
wow you did your study... not..
cable room is a MACH


this machmod seems nothin special, just a few gondola's. and a few stationary dropships and that other ships.. stationary ships look weird tho.
but other then that good job.
Last edited by smacktalker on Mon Aug 28, 2006 2:56 am, edited 1 time in total.
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Post by Geo »

Excellent job, you have my download.
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Post by slaj »

Can we enter into the twin ships ? Are they full coll ?
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Post by StalkingGrunt911 »

slaj wrote:Can we enter into the twin ships ? Are they full coll ?
Nope they are just scenery no collsion.
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Post by foxfanatic23I7 »

and also, i have been informed by a few people now, this map doesnt even have collision >.< in my copy it does for sure, i play it with someone, that happens to have the map file as well, so if someone knows how a sppf or a serenity could possibly remove the collision of an entire map, and tell me how to fix it thatd be great...

EDIT:
i found out why it was doing that, it was a silly error on my part, and the new sppf and serenity are up at the top of the page next to patch:

the first is a serenity and the second is a sppf

Also in this version the team spawns and the ctf are fixed :)
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Post by Vicarious »

foxfanatic23I7 wrote:and also, i have been informed by a few people now, this map doesnt even have collision >.< in my copy it does for sure, i play it with someone, that happens to have the map file as well, so if someone knows how a sppf or a serenity could possibly remove the collision of an entire map, and tell me how to fix it thatd be great...

EDIT:
i found out why it was doing that, it was a silly error on my part, and the new sppf and serenity are up at the top of the page next to patch:

the first is a serenity and the second is a sppf

Also in this version the team spawns and the ctf are fixed :)
The old patches worked just fine for me :P

But im glad you fixed team spawning and ctf!!! :D
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Post by twolvesfan624 »

Devilshadow934 wrote:
ZzJ03zZ wrote:wow this looks really good. Good job 9/10
W00t w00t first post!!!!!!!!! :lol:

U may wanna fix the DL link
Wow, why not just give him 10/10? Seriously... this deserves it[/quote


Because he doesn't think its 10/10 material... Duh?
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Post by Tain7ed »

Nice job on the mod i like the placement but you should have added one of the covanant capital ships or somthing flying away like you got left behind or summit, just a suggestion though take it or leave it

again looks great
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Post by jkjk »

Nice job with this. One of my first spawns was direct to death. The ships disappear at times and don't have collision so they shouldn't be so close that someone can jump on it. Keep it up.
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Post by Mr N »

Excellent mod. Very fun. 10/10 for sure. And to whoever said there are too many MACH mods: As long as they are fun to play, why does it matter if it's a MACH conversion or BSP conversion?
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Post by kibito87 »

machine mods are fun for a bit. The get repetive because it's machines placed in a mirror fashion over and over again. I just personally think there isn't much variety to them after the first 2 or so.
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